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Post by Deraj on Aug 23, 2008 19:32:35 GMT -5
I have done the undoable... I shot a Bloodthirster to death in one turn. 2 units of 10 scouts, 1 unit of 14 Glade Gaurd, 8 glade riders, 5 waywatchers, and a waywatcher lord... but hey, the deed was done. My glade guard were on a hill, and the riders reformed 8 across, so that was 48 shots.... of those, like 40 hit, 21 passed the to wound, 9 of his armor saves failed, and 5 shots beat his ward save, and one was... KILLING BLOW! I was amazed by this, until I realized I had shot a 550 point model with 790 points of models. But hey, I was proud of that, if only to hear him whine about his poor rolling the rest of the game...
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Post by Arguleon Veq on Aug 23, 2008 20:12:18 GMT -5
Haha, awesome. The Daemon Player wasnt that unlucky really either, all that should cause between 3-5 wounds depending on range and what Gifts the Thirster took.
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Post by Deraj on Aug 23, 2008 20:30:52 GMT -5
Obsidian armor, which should have helped him a lot, and firestorm blade,(he was scared of my treeman) and spellbreaker( funny, considering my spellsinger was for nothing more than defense.)
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Post by Kaffl on Aug 24, 2008 19:52:46 GMT -5
It was that hard to bring it down? Well, to be fair, I'd have hit it with 40 Glade Guard and 10 Scouts, all at short range. That's how we bring down Dragons!
And that Killing Blow you got... Lemme tell ya. That must have been the game-changing roll there >_>
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Morglum
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Posts: 94
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Post by Morglum on Aug 25, 2008 15:24:06 GMT -5
I have no idea if this will work in the slightest, but 200 night goblin, in 4 squads of 50, surrounding it, if it doesn't kill the thirster, the bloodthirsters never going to get out of that combat.
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Post by Arguleon Veq on Aug 25, 2008 21:01:25 GMT -5
You wont be able to surround it though as it can just fly over them. Even if it chooses to charge it will charge 1 unit and break it, sending them running and taking the Thirster out of any possible trap. Even if somebody could charge it on all sides, the Thirster would still only lose by two and so probably only lose 2 wounds at most then it can be supported in following turns.
Plus you have to pass Terror Tests just to get near the thing, which Night Gobs usually fail.
Shooting the thing down is by far the best bet. It can be done in combat but is much harder and very few characters can do it single handedly.
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Morglum
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Posts: 94
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Post by Morglum on Aug 26, 2008 4:24:28 GMT -5
Ah well, it would be funny if it worked though .
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Post by Kaffl on Aug 26, 2008 21:02:25 GMT -5
What about a Keeper of Secrets, or a Lord of Change with the Flaming Sword of Rhuin? To be fair, they're much more frightening than a Thirster in any situation. The Keeper is my own opinion that I keep, but the Lord of Change is canon truth. A LoC will curbstomp a Thirster in CC if it's got the Sword of Rhuin.
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Post by Arguleon Veq on Aug 26, 2008 21:23:33 GMT -5
The Lord of Change loses even if it gets Flaming Sword AND charges. It charges in, does 3 wounds, recieves 3 wounds. Then the Thirster strikes first next round and kills it.
The Keeper can do it due to ASF though.
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Post by Kaffl on Aug 27, 2008 14:36:05 GMT -5
Naw, I diced it out about a half a dozen times, Lord of Change wins every time. Gimme a sec, I'll do it again... First round, LoC hits 6 times (above average) and wounds 4 times (below average), and the Thirster fails 3 saves (average). Thirster hits with 5 attacks (average) and wounds with 2 attacks (close enough to be average), Lord of Change fails both saves (average-ish).
Round 2, Thirster hits with 5 attacks again, and wounds with 3. Lord of Change fails 2, and is down to one wound (about average). Lord of Change strikes back, hitting 6 times and wounding 4 times again. Thirster fails 3 saves and drops.
6 attacks at strength 9 hitting on 2's beats 7 attacks at strength 6 hitting on 3's anyday. To be fair the Lord of Change was below average on saves overall, and below average on # of wounds inflicted overall. The Thirster was average entirely, if not ever-so-slightly above. Now we go to mathhammer?
First round, Lord of Change will hit with 5 attacks and wound 4-5 times. Thirster fails 2-4 saves. Thirster strikes back hitting 4-5 times, wounding 2-3 times. Lord of Change fails 1-2 saves. Next round is the same, except that they strike opposite, but even so the Lord should be able to go 3 rounds toe-to-toe with a thirster before it drops, whereas the thirster can only go 2. This is with no upgrades save for Master of Sorcery on the Lord of Change, so it's not always a fair assessment, but I think this is how the fight would go.
A Kipper could kill a Thirster with luck, but generally I'd put my money on the Thirster in CC.
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Post by chiliedog on Aug 27, 2008 14:45:14 GMT -5
so your saying that the lord of change manages to hit 6 times... despite the fact that it onlly gets 5 attacks and despite the fact that it is only ws 6 vs ws 10.... something doesnt had up here.
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Post by Kaffl on Aug 27, 2008 15:09:04 GMT -5
You're not counting the Flaming Sword of Rhuin. +1 attack, +3 strength, hit on 2+. Therefore he hits on 2's and wounds on 2's, as opposed to the BT hitting on 3's and wounding on 4's.
That's why the LoC wins.
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Morglum
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Post by Morglum on Aug 27, 2008 15:09:57 GMT -5
You don't happen to be reading the hordes of chaos book, are you chilie? I don't have the daemons army book, but the stats you said match up with the ones in hordes.
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Post by Kaffl on Aug 27, 2008 15:14:53 GMT -5
Naw, same stats in Daemons book.
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Post by Arguleon Veq on Aug 27, 2008 18:27:22 GMT -5
Dicing off a few a few times doesn't really show the real average though.
Plus the Bloodthirster I detailed at the start of the thread has a Firestorm Blade and the re-roll misses thing.
The LoC charges;
6 attacks; 5 Hits 5 Hits ; 4.16 Wounds 4.16 Wounds = 2.77 Wounds.
Thirster Strikes back;
7 Attacks; 6.2 Hits 6.2 Hits; 4.13 Wounds 4.13 Wounds = 2.75 Wounds
Thirster Strikes First next round, 2.75 X 2 = 5.5 Wounds. Killing the LoC.
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