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Post by grunt90 on Jul 21, 2008 15:09:58 GMT -5
So, my friend the other day sent me a link to this site that I used to frequent, and told me to be more active. Well I signed in and looked around, and I see in the battle report section that theres a ton of new ones, but there all Arguleons! So, since this friend is going to be staying at my house for a few days, we've decided to have some other people have a shot at a battle report. Hopefully by tonight it shall be done, and I will post my army list up now, while when he gets here I will have him post his. Then after the battle report. So I hope you enjoy this soon to come battle of ancient enemies!
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Post by grunt90 on Jul 21, 2008 15:29:41 GMT -5
Wargor Gragkill's Warherd
1500 Beasts of Chaos
Hero:
Wargor Gragkill w/ Chaos Armour, Enchanted Shield, Axe of Might, MoN- 140
Bray-Shaman Juklek w/ Lvl2, Lore of Beast, 2 Dispel Scrolls, MoU- 160
Wargor Bezzinek w/ Heavy Armour, BsB, Ccw, WarBanner, MoN- 154
Core:
Tuskgor Chariot w/ MoU- 85
Tuskgor Chariot w/ MoU- 85
Tuskgor Chariot w/ MoU- 85
Beastherd w/ 13 Gor, 10 Ungor, 2 Ccw, Spear & Shield, FC- 176
Beastherd w/ 10 Gor, 5 Ungor, 2 Ccw, Spears & Shield, FC- 130
Warhounds of Chaos w/ 6 Hounds- 36
Special:
Minotaurs w/ 3 Minotaurs, Great Weapons, Light Armour, Standard Bearer, Bloodkine, MoN- 212
Rare:
Dragon Ogres w/ 3 Dragon Ogres, Great Weapons, Light Armour- 237
1500
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Post by Arguleon Veq on Jul 21, 2008 18:27:53 GMT -5
I look forward to it guys. I like that Beasts list, its very balanced. Looks a lot like my old Beast list.
Good luck!
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Post by Deraj on Jul 21, 2008 19:39:31 GMT -5
And here's mine:
Wood Elf Eternal Noble w/ A murder of Spites- 105 Wood Elf Waywatcher Noble w/ Starfire arrows-135 L2 Spellsinger-125
8 Glade Riders w/ FC-228 12 Glade Guard w/ FC-168 12 Glade Guard w/ FC-168
5 Wild Riders of Kurnuos w/ FC 166 10 Wardancers w/ FC (No standard)-201 14 Eternal Guard w/ FC-198
1494 pts
C&C appreciated... (needed)
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Post by Arguleon Veq on Jul 21, 2008 20:10:12 GMT -5
I'd drop the Waywatcher Noble and give the Alter Helm of the Hunt and Hail of Doom Arrow along with Great Weapon, Shield and Light Armour.
Drop the Dancers down to 7 models and drop the commands on your core besides the Musicain on the Glade Riders. Those spare points should buy you another 4 Wardancers for two units of 7 with Commands.
Looks like it will be a nice even game though and this is always a good match up.
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Post by grunt90 on Jul 21, 2008 21:02:47 GMT -5
Tommorrow we will be playing after I get home from drivers ed, right now we're just relaxing and hanging out on our computers. Tomorrow, we battle! =D
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Post by Arguleon Veq on Jul 21, 2008 21:50:14 GMT -5
I was thinking of this build for the Wood Elves;
Alter Noble; Great Wep, Light Armour, Shield. Helm of the Hunt, Hail of Doom Arrow.
Alter Noble; Great Wep, Light Armour, Shield. Wraithstone.
Wood Elf Waywatcher Noble; Starfire arrows
8 Glade Riders - Musician 12 Glade Guard 12 Glade Guard
5 Wild Riders of Kurnuos; FC 7 Wardancers; FC (No standard) 14 Eternal Guard; FC
1451 pts
So 50 points spare! You could give the Riders the Warbanner and an extra rider.
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Post by Deraj on Jul 21, 2008 22:16:05 GMT -5
Well, combining your hard hitting HQ with my love of wardancers, Im a little scared to say I cut a few Eternals, but kept some commands, just in case.
Wood Elf Alter kindred noble w/ doom helm, light armor, great weapon, and hail of doom arrows-158 Wood Elf Waywatcher Noble w/ Starfire arrows-135 Wood Elf Alter kindred noble w/ light armor, great weapon, and wraithstone-158
8 Glade Riders w/ FC-228 12 Glade Guard w/ musician-150 12 Glade Guard w/ musician-150
5 Wild Riders of Kurnuos w/ FC 166 10 Wardancers w/ FC (No standard)-201 10 Eternal Guard w/ FC-150
1496 pts
This is a friendly game, so I don't want to be too mean...
This battle could be the first time my waywatcher general dies. It will be the first time I am without my Eternal noble, and it may be... my first loss. Yes, my standing with them is 12/15/0...
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Post by Arguleon Veq on Jul 22, 2008 7:58:50 GMT -5
Good luck with it man. The new list looks more effective to me. Just make sure you accept with your unit champ if there is a challenge issued to the Eternal Guard.
There are enough Eternal Guard to last a turn, which gives you enough time to hit a flank with one of your more powerful units.
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Post by maidenante on Jul 22, 2008 9:22:29 GMT -5
Have you played yet? I'm curious!
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Post by Deraj on Jul 22, 2008 10:09:27 GMT -5
We hope to be playing in an hour or two, but we want a decent report, so it may take awhile to get up.
We're starting now, here is my beginning fluff.
Saluriel stared out across the field as the fog lifted. The d**ned beasts were gathering in greater numbers at the edges of the forests. His forests. A new warlord was coming, and he felt it was his duty to stop him, hopefully stopping their approach. He was uncomfortable, his normal position was hiding in the edge of the forest as one of the Nymraif often do, firing his powerful bow at any leader, but this time he was seen as too “important” to be allowed on his own. His lord had sent a body guard of 10 eternal guard with him, but luckily he did not have to deal with any of the court. The only other nobles with him today were two strange fey brothers, natural hunters of the forest, Kindred of the Laith-Kourn. They seemed almost feline, actually having aspects of the stealthy and vicious mountain cats. He had a good host that he hoped could stem this tide of corruption.
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Post by grunt90 on Jul 22, 2008 12:23:34 GMT -5
Beastlord Kharzun had entrusted Gragkill with the privilege of gaining more beasts for their great raids. For many weeks Gragkill had raided empire villages, burning them and taking the peasants for the great feasts that followed each victory. Many monstrous creatures have gathered towards Gragkill, possibly attracted to the mighty powers of Juklek. He was the mystic who had foretold many victories, and so far have been brought to truth. But now the smell of elf flesh gathers in the air, and a mighty clashing of forces is about to take place. The mighty gifts of father Nurgle bless the warherd, and hopefully the power of the chaos god will crush these smooth skins and tonight feast upon their flesh.
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Post by Deraj on Jul 22, 2008 15:55:37 GMT -5
Beastmen Turn 1: all three chariots move seven inches forward, while Gragkill marches inbetween them. The minotaurs face the glade riders and the chariots, while Juklek marches onto the hill along with the dragon ogres. The beastherd moves into the trees while the wolves march forward their full 14. Juklek tries to hunter spear one of the alter kindred but fails and then tries the beast cowers on the glade riders infront of him, but also barely fails. End of Beastmen turn one. Wood Elf Turn 1: well… ouch. My Wild riders moved forward a couple inches into the forest in front of them, and my glade guard moved up the right flank. Then the fun shooting began. The glade riders fired with unerring accuracy at the bray shaman, killing it. Unfortunately for the Wood elves, the spirit of the shaman must have cursed their bows on his dying breath, for not a single other arrow from the entire army hit its mark.Beastmen turn 2: Beastmen herd with BsB ambush behind two units of glade riders, and then charges are declared. One chariot each charge the alter kindred, and one chariot charges the larger glade rider unit. Both Elder kindred stand and shoot, rolling ones to hit each. They both eventually die to very good impact hit rolls ( four for one, and five for the other). Wolves charge glade riders along with dragon ogres but ogres fail and wolves get two wounds from standing and shooting, fleeing 15 inches back. Next I get seven impact hits on the glade riders, killing four for the entire combat. They need an 8 on a ld save, roll a nine. I chase them down as we both roll a nine, and the turn ends with the casualties mounting against the Wood elves. Wood Elf Turn 2: Dismayed and angered at the loss of the Alter kindred brothers, the Wild Riders charged the Minotaurs, imbued with the divine fury of Kurnuos. They killed two, and the third killed one of their own and fled, but they were not fast enough to catch the beast. The 24 Glade guard lined up and fired upon the beast herd, slaying 10 of their number, but the creatures held. Once more Saluriel fired and missed… This was bound to hurt.Beastmen turn 3: Rallied the lone minotaur and did not rally the wolves. Declared charged on the glade guard with my beast herd, and also charged wardancers with dragon ogres. The wolves fled off of the board. Wardancers held while glade guard stood and shot, killing three out of the five. I fail my leadership save and they run. I move my chariots closer to the eternal guard and also the large beastherd with the bsb. I move Gragkill closer, hoping to get a taste of blood soon. Dragon ogres and wardancers fight, killing three wardancers and taking one wound in return. He fails ld save and outruns me with a ten to my nine. He moves into the ruined empire temple while I skirt the edge. It is looking better and better for the beasts. Wood Elves Turn 3: The wardancers, having run into the demolished chapel surrounded by the foul beasts have miraculously rallied. One unit of glade guard ran after the fleeing beasts, and the other unit fired on the dragon ogres, badly wounding one. The Wild riders charge the lone minataur once, who promptly rips one off his horse, killing it. The remaining riders wound it badly, and it flees, and they run it down. Its an uphill battle, and they are losing.Beastmen turn 4: I Declare charges on the wardancers with dragon ogres and also declare both chariots and large beastherd on the eternal guard. They stand and shoot with the eternal guard and kill one ungor, making me roll a ld test which I promptly save. Then the carnage. My chariots smash into the unit, successfully crushing seven eternal guard under its massive wheels, while the pigs gore to death another. My Bestigors in the chariots then hack to death two elves killing the entire unit of eternal guard alone, leaving only the way watcher alone to stand ground. My beastherd tried to hack him to death but fail, then I turn the waywatcher does not kill anything. The combat resolution was 16 to zero, but stubborn made it so his ld was still 10. Fate decided that he shall not stand as he rolled double sixes, and my chariot caught him under its frame, while the beast herd surged forward and the other chariot held. The dragon ogres on the other hand take two wounds from the wardancers in the chapel, while dishing out one in return. A failed LD save would turn this epic win into something else, as they fled and then my beast herd fled also. Then the chariot almost fled if it wasn’t for the mark of undivided letting me re roll my failed psychology saves, changing and eight to a three. Over all it looks like the beasts are going to feasting heavily on elf flesh tonight. Wood Elves Turn 4: The Wild riders loop around the left flank, and the glade guard open fire on the fleeing beast herd, killing 8. The wardancers charge the fleeing dragon ogres, who flee away from their charge.Beastmen turn 5: I rallied the beast herd and the dragon ogres, reforming the bestmen about five inches out of the path of the chariot. Then I declare charges on the wild wilders with a chariot, and then I declare a charge on the wardancers with a chariot also. Both hold, and I move Gragkill forward along with the third chariot. Next impact hits kill two wild wilders, and the Ungor spearmen kills the wild rider champion, finishing the whole unit. Next my chariot kills two wardancers with impact hits, and kill one more with the crew. The wardancer champion attacks back, and does no wounds. They fail a leader ship save and I roll fourteen inches while they go seven inches. I catch them and then I hit the glade guard with the charging chariot. They flee, but only go four inches and I catch them also. This turn was a blood bath, and now the only wood elves left on the board are twelve glade guard. Praise be Father Nurgle! Wood Elves Turn 5: DEATH OR GLORY!!!!! The 12 remaining Glade Guard let their intense hatred of the beasts get the best of them and charge the nearby chariot, failing to wound it, thought the driver kills one. The chariot holds…Beastmen turn 6: The large herd try to charge the glade guard, and so does Gragkill. Both fail so it just is the chariot and glade guard. The glade guard attack and do one wound on the chariot, while the Bestigor in the back chops another to bloody bits. Then a LD test is taken for a lost combat, and I flee. I roll three dice to see how far I go, and I roll tripled sixes! I book eighteen inches through the trees, and roll the d6. I get 2 and then roll two dice for wounds, and roll a 4 and a 1. The chariot takes another wound, but survives everything with two wounds left! Wood Elves turn 6: The wood elves let loose a volley, killing 3 more of the beastherd.Prologue: After killing 6 more of the beast herd, the glade guard are finally run down… [glow=yellow,2,300]Wood elf final Victory points: 820 Beasts of Chaos final Victory points: 1446 Beasts of Chaos Solid Victory[/glow] Wood Elf final statement: From the beginning I made the mistake of misjudging the distance between my alter nobles and the chariots, getting them killed right off. I also never hit with anything magic, rolling dozens upon dozens of 1s. Stupid cursed bows. Though I must say, the glade guard were probably my best unit today. I still had a chance on turn 5 though, until the hated 5 inch reform out of the way of the chariot, allowing the chariot to charge (90 degree charge….) and my wardancers were just barely in range of the other chariot. Those dragon ogres were so much stronger than expected, but they were a blessing, and would have won me the game, had it not been for some strange rallies. In fact, the only thing in that whole battle that went according to any plan was killing the bray shaman on the first turn. I say this with the greatest conviction though…. I HATE CHARIOTS!!!
I must say, a lot of that went to luck, no offense to Grunt. I haven’t played in long enough, and forgot a couple crucial rules, so I hereby declare a rematch, watch here for the results, hopefully within the next day. Beast of Chaos final statement: Well all I have to say is that I did not expect to win by such a large margin. Many things went just right for me like me rolling so well on my impact hits, and my chariots getting many of the charges. The mark of Nurgle really helped because his wild riders caused terror, and I fear, so it knocked it down to only fear in which after that I passed every leader ship versus them. I really have to say that all three chariots were the MVP’s, getting many charges and killing every wood elf unit they ran into, literally. The chariots were the only units to kill the unit that they charged, and everything else only killed one or two elves here and there. The chariots killed everything. Never before have they performed so well. My final comment is GG to Deraj and better luck next time Wargor Gragkill surveyed the battle field after the last of the elves retreated off the field. All around him dead elves were scattered about, with only superficial casualties to his own forces. The only thing that probably would be of any problem would be losing the minotaurs. But they did their job anyways. He chuckled to himself as he watched the Gor around him start to collect the dead elves and their armour. Gragkill was proud of this new upstart wargor Bezzinek, he lead the charge many times and his ambush was perfect. But poor Juklek got shot to pieces. Oh well, his flesh will be eaten in honour of him and all will be well. Today Gragkill surely was Nurgles champion….
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Post by Arguleon Veq on Jul 22, 2008 18:24:39 GMT -5
Its a real shame about that mistake with the Alter Kindreds. Especially with their 4'' extra movement over the chariots. Those guys would have caused the Beasts a lot of trouble.
I really enjoyed the report though. Great work guys!, I look forward to the re-match.
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Post by grunt90 on Jul 22, 2008 18:28:42 GMT -5
Yeah I'm not sure how much trouble they would of been, but I'm assuming they would of been more trouble then they actually were. We took a lot of pictures, but Deraj forgot his cord so We'll have them up thursday.
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