|
Post by Deraj on Jul 22, 2008 21:05:05 GMT -5
Well... the rematch involves a third player, empire. I'll be telling you how it goes, Grunt and myself will use the lists from last time, but I will give my waywatcher the hail of doom and one of the Alter the starfire arrow.
I call this a bit of revenge served. In a 3-way battle, he ended without a single model, I had around 1200 points left, and my other oponent only had his general and sorceress, and half of one unit.
|
|
|
Post by Red dog on Jul 23, 2008 14:20:37 GMT -5
Nicley written report. Though the beast color might be better of white as its just esier to read. Other then that, nicley done. Alter kindered could only terror bomb his line as S6 attack won't autokill chariots. And since he didn't have terror of spite, its not as usefull at all. ***Plus if it was an allcomers, terrorbomb isn't that effective with 4 armies running full ItP*** ----------------------------------------------------------> There is a mistake however. Thankfully it didn't matter but. The waywatcher noble was with eternal gaurd? I don't know if he can join (but thats not even important), but when his ALL unit was slaugheterd like that, unless he HIMSELF sutbborn, he looses stubborn rule. Furthermore, he DOES NOT have stubborn LD10 even with a unit as unit uses its own LD. Again, unless he HIMSELF stubborn, he can't confer his leadership to a stubborn unit. Much like Lizardmen slaan DOES NOT make Temple Guard stubborn LD9. ***Then again, Stubborn Coldblodded LD8 with BSB is overkill as it is haha ^_^*** ----------------------------------------------------------> I won't coment on the lists as it isn't right place for it and the battle is over anyway. Walk Tall everyone!!!!!
|
|
|
Post by Deraj on Jul 23, 2008 14:46:45 GMT -5
First off, a noble is a noble, the only one I know of that couldn't join a unit is an alter kindred. The waywatcher did make the unit stubborn, he didn't make himself stubborn, he was dead... which in and of itself is a stubborn condition, but....
|
|
|
Post by grunt90 on Jul 23, 2008 14:52:56 GMT -5
Just curious, what comments do you have on my beast list?
|
|
|
Post by Red dog on Jul 23, 2008 15:47:13 GMT -5
deraj -> I didn't know whether or not the waywatcher can join units, but that wasn't the point. This is how the unit "bodygaurd" works (TG have EXACT same condition) -> A nonstubborn leader, join the unit. Unit (not leader) becomes stubborn. When leader dies, the unit looses stubborn, when unit dies, character can no longer use stubborn leadership of the unit. Unless the character himself is stubborn (which on my memory can be archived by some kind of stubborn BSB magic banner only in some armies like new Chaos Mortals) the unit always uses the "unit's" stubborn leadership if it looses combat by enough that character leadership in the unit would be lower then units OWN stubborn leadership. In other words. The unit of Temple Guard(ld8) with Slaan (Ld9) looses combat by more then 1, it will not test on ld7 or under but on ld8 as long as the Slaan AND at atleast a single model of Temple Guard is alive. Makes sence? ^_^ EDIT: To clarify, I brought it up because of this sentence -> -------------------------------------------------------> grunt90 -> Since you insist. - Drop wizard's level and make him regular scroll caddy he is. One Lvl2 won't do much in 1.5k, he has an equal chance of blowning his horns off himself with msicast as he does for rolling IF. So leave him cheap IMO. He can be equiped for combat I guess. I mean you'll waste both of your scrolls and then he isn't that of a push over in combat. Or he can just hide. - I would equip BSB for more survival then with warbanner. You don't want the guy to die. I'd give him Chaos armor or ward. Maybe a biting blade for magical attacks. - Wargor is fine as you'll need magical attacks. Wise choice. - I'd drop some guys from big heard and got another unit of 5-6 warhounds. ***Note, I don't think chariots have ANY marks, not even MoU, but I don't remember*** Rest seems fine. I'd find points for minatuars though. at least one more block of 3. OR at least boost the currnt one to 4. If they are a "block" on there own, they need a forth guy. Walk Tall everyone!!!!!
|
|
|
Post by grunt90 on Jul 23, 2008 16:45:55 GMT -5
Well with the Bray shaman it all depends on what lore you take. If you take the lore of beasts and take the bears anger then you have a really nice spell for cheap and you can throw more dice than a lvl one. Hide him behind big units and throw spells. About the herds bigger herds the better. two small units arent any good as they get three kills on them and a ld save is needed, never a good thing for beasts. Also you didn't take into account the ambushing abilities of the large unit. Ambush them behind someone and get a next turn charge. Also having the BSB survive much longer is easy without changing him. Throw him in the large unit to ambush with. On a rear charge you will automatically have this for combat res: 2 for rear + 3 for banners + 2 ranks, and probably outnumber also so your starting with eight or seven. Also warhounds arent good for anything except drawing fire or using morgur to make spawn out of them ( muahahaha!) Also since I was fighting wood elves, I really dont need any magical attacks but if I was fighting vampire counts, that would make more sense. Also yes all Tuskgor chariots get the MoU. And the minotaurs I use as a support/lure unit, and sense I give them MoN their survivability goes way up past a normal three man unit of minotaurs, so I dont really need to worry about them as much.
|
|
|
Post by Deraj on Jul 23, 2008 16:48:03 GMT -5
deraj -> I didn't know whether or not the waywatcher can join units, but that wasn't the point. This is how the unit "bodygaurd" works (TG have EXACT same condition) -> A nonstubborn leader, join the unit. Unit (not leader) becomes stubborn. When leader diees, the unit looses stubborn, when unit dies, character can no longer use stubborn leaderhip of the unit. Unless the character himself is stubborn (which on my memrory can be achived by some kind of stubborn BSB magic banenr only in some armies) the unit always uses the "unit's" stubborn leadership if it looses combat by enough that character leadership in the unit would be lower then units OWN stubborn leadership. In other words. The unit of Temple Guard(ld8) with Slaan (Ld9) looses combat by more then 1, it will not test on ld7 or under but on ld8 as long as the Slaan AND at atleast a single model of Temple Guard is alive. Grunt doesn't play Wood Elves, and he's the one that wrote that. He made the mistake of thinking it was still stubborn, but had I knew what I was doing and would not have cheated him, it just never came up because I rolled double 6s. Also, he just thought it was Ld 10, the fact that they use their own Ld makes no impact, sense they are both 9. We wrote this during the battle, so a couple little mistakes are to be expected, especially when writing about an army you don't play. Also, Alter kindred are far more than capable of killing a chariot. 4-5 strength 6 hits each, at WS 6-7? Just a guess, but that should be enough.
|
|
|
Post by Red dog on Jul 23, 2008 17:19:05 GMT -5
deraj -> Fair enough, I was just pointing out a mistake, nothing else. ^_^ If no harm done = no harm done ^_^ On Alters -> well, they are better of hunting warmachines really as he can do that thing great. Considerings that chariot has 4 wounds. 5A = 2.78 wounds VS HE chariot (T4), 2.22 wounds Vs others (T5) 4A = 2.22 wounds Vs HE, 1.77 wounds After the initial charge, since he has a GW, he will strike last. Thats not very good situation... He is also T3 and armor 6+... The odds aren't in your favor Point about S7 is that you only need ONE wound and then you instant kill it. Don't get me wrong, ALters are very good at what they do like intercepting small units and fast cavs and combi charging ^_^ ----------------------------------------------------------------> grunt90 -> On your mage. The point is -> You aren't gonna get it off. You have 4 dice. You can use 3 at best. 3 dice aren't hard to stop unless its IF. As most people have at least 3 DD and 2 scrolls. Ambush doesn't let you charge the turn you come in (even if you come in from right side). That means the opponent has a turn to react unless he is already in combat. and seeing how nothing the list can keep him in combat for more then a one combat phase (bar the minotaurs and dragon ogres may be) its not as useful as you think. Punishing gunlines? Yeah it's fun, but other then that ambush is very tricky rule. The only way you CAN charge with it is with lurker, which you gotta roll first, and then cast at right time. And seeng that you have a lurker, opponent will save a scroll for it. Minotaurs should probably be khorne as Nurge gives them combined armor of 4+... no something that is going to save them from a bolt thrower and such. And since you have so much screening you aren't afraid of "pulling". Furthermore, when your hounds flee thru minotaurs they wouldn't cause panic. And warhounds are AWESOME at fleeing and screening and possible warmachine hunt and intimidating opponent. Most people never leave without 2x5. Plus they can deny ranks. And seeing that they cost near nothing, its a great unit. Just be careful not to flee thru your own units that are not immune to psyc. Obviously you don't fight woodelfs that I fight But then again as I usually say, suit yourself, I'm not here to change people's minds. ^_^ Walk Tall everyone!!!!!
|
|
|
Post by grunt90 on Jul 23, 2008 17:30:31 GMT -5
I never said I get a same turn charge, I said next turn. And also a 4+ save vs wood elf archers is good. Minotaurs have enough attacks and just need to survive against the firing. Also wood elves dont have much artillery for me to fear, so no need to worry about bolt throwers. and about the spell casting. if most people have three DD and I have four PD with only throwing three, then i hvae just a good enough chance to get it off. Its not worth totally ignoring all the spell abilities just because one person has more than you. and what wood elves do you fight that need magic attacks?
|
|
|
Post by Red dog on Jul 23, 2008 17:46:54 GMT -5
***NOTE, Deraj -> Ammm keep in mind I WILL not have this argument again. We have our own opinions about dryads and we'll leave it at that. *** Now what do I fight with wards? Ammm how about the whole army? Most common woodelf army in my shop is Forest spirits lead by two Pinocchios (rares not heroes), 2 Alter kindreds, and 2 spell singers. On your Minos -> At short range, your bulls gets 5+ save and get wounded on 4+ (Ohh and hit on 3+) So thats 1.3 wounds from a unit if not on hill. And short range is 15'' so thats at least two turns of shooting at your face. And he moves and shoots without penalties too. If its near forest, now we talking some serious problems. On magic -> You pay for that chance. They don't. They have scrolls for that and use spare points else where. At 1k level, I say yeah you can get away with it because most people won't bother bringing a caddy if they don't plan to cast. But higher then that... I wouldn't. P.S. ON Chariot thingy, tasgors are T4? haha who'd new. i though only Penzies were that lame. Or well. Well still even VS them, its kind of week. Yeah you might kill it, but known my rolling I do not go into combat if odds are not in my favor to begin with (unless I don't plan to win on purpose for some reason) Walk tall everyone!!!!!
|
|
|
Post by Arguleon Veq on Jul 23, 2008 18:33:02 GMT -5
Actually Alters are fantastic against beasts seeing as the new FAQ tells us Beast Herds can only rank up 4 wide against them. They can take down Beast Herds single handedly.
|
|
|
Post by maidenante on Jul 27, 2008 5:36:35 GMT -5
That was an interesting and fun battle rep! I'll look forward to more of that sort!
|
|
|
Post by grunt90 on Jul 27, 2008 13:02:44 GMT -5
yeah the pictures will be up eventually, Deraj forgot his cord at his moms house.....
|
|
|
Post by grunt90 on Jan 6, 2009 14:18:28 GMT -5
another friendly bump...and still no pics =P
|
|