Post by Arguleon Veq on May 20, 2011 9:17:22 GMT -5
Quest - The Arms Dealer - Encounter
Upon entering a settlement any Warrior that enters the alehouse will chance upon this encounter.
Alehouse :
Slumped wearily at the bar is a tired looking Dwarf, he is wearing an expensively tailored jacket and boots but they have clearly been patched and repaired and are looking a little worse for wear.
As your Warrior approaches the bar the Dwarf offers an inquisitive glance and begins to listen as the Warriors brag of their recent adventures. After a while he approaches and offers to buy a round of drinks, introducing himself as Zebidiah Grimlock.
He explains to your Dwarf that his curious name [for a Dwarf at least] is a result of his fathers minor hold being over-ran in the south many years ago, his family were a family of engineers and following in the footsteps of the infamous Josef Bugman, decided to set up shop in the Empire as a gunsmith and to change his name so as to be more approachable to humans. After listening to your exploits for a few rounds Zebidiah asks if the party would be interested in a job?
The Job :
Zebidiah’s business had been booming but recently a new group of Dwarfs had started to trade locally, the Dwarfs had seemed very strange to Zebidiah, unusual forked beards, a strange accent and they had acted quite aggressively to Zebidiah himself. He would have left it there, thinking he had just lost touch with the Dwarfs of the Holds and that he was too humanised for them had he not come into possession of one of their weapons. A regular had brought it in for repair as the new Dwarfs were away for the day, the blunderbuss was of a strange design but clearly of a high quality and at prices he just could not compete with. The more he worked on it though the more of a sense of ‘wrongness’ about the weapon grew on him, it seemed somehow tainted. His suspicions grew upon discovering that must of his customers who had started to instead buy from these new Dwarfs developed malicious cruel streaks, some even incurring the wrath of the local watch as their petty cruelty grew more and more nasty.
He resolved to follow the Dwarfs out of the city which they left every night after shutting up shop, he followed many hours into the night, the Dwarfs finally entering an abandoned Dwarf mine swarming with Goblins. He was amazed that they weren’t attacked on sight, the Goblins actually showing fear or deference to the odd Dwarfs. He lingered a while and could hear the Goblins hard at work, creating weapons to the Dwarfs instructions. Tortured screams echoed from the mine entrance and that was enough to break his nerve.
His job for the Warriors is to accompany him back to the mine is order to get to the bottom of this mystery and to put an end to whatever scheme these strange Dwarfs are up to. Zebidiah is no stranger to combat, having served a number of years as a gun for hire in mercenary bands and will be with you every step of the way.
Reward :
As his business is on its knees he can not offer the Warriors much in the way of gold but he can offer the party a Brace of Pistols or a Handgun of their choice and a permanent discount at his store.
Upon entering a settlement any Warrior that enters the alehouse will chance upon this encounter.
Alehouse :
Slumped wearily at the bar is a tired looking Dwarf, he is wearing an expensively tailored jacket and boots but they have clearly been patched and repaired and are looking a little worse for wear.
As your Warrior approaches the bar the Dwarf offers an inquisitive glance and begins to listen as the Warriors brag of their recent adventures. After a while he approaches and offers to buy a round of drinks, introducing himself as Zebidiah Grimlock.
He explains to your Dwarf that his curious name [for a Dwarf at least] is a result of his fathers minor hold being over-ran in the south many years ago, his family were a family of engineers and following in the footsteps of the infamous Josef Bugman, decided to set up shop in the Empire as a gunsmith and to change his name so as to be more approachable to humans. After listening to your exploits for a few rounds Zebidiah asks if the party would be interested in a job?
The Job :
Zebidiah’s business had been booming but recently a new group of Dwarfs had started to trade locally, the Dwarfs had seemed very strange to Zebidiah, unusual forked beards, a strange accent and they had acted quite aggressively to Zebidiah himself. He would have left it there, thinking he had just lost touch with the Dwarfs of the Holds and that he was too humanised for them had he not come into possession of one of their weapons. A regular had brought it in for repair as the new Dwarfs were away for the day, the blunderbuss was of a strange design but clearly of a high quality and at prices he just could not compete with. The more he worked on it though the more of a sense of ‘wrongness’ about the weapon grew on him, it seemed somehow tainted. His suspicions grew upon discovering that must of his customers who had started to instead buy from these new Dwarfs developed malicious cruel streaks, some even incurring the wrath of the local watch as their petty cruelty grew more and more nasty.
He resolved to follow the Dwarfs out of the city which they left every night after shutting up shop, he followed many hours into the night, the Dwarfs finally entering an abandoned Dwarf mine swarming with Goblins. He was amazed that they weren’t attacked on sight, the Goblins actually showing fear or deference to the odd Dwarfs. He lingered a while and could hear the Goblins hard at work, creating weapons to the Dwarfs instructions. Tortured screams echoed from the mine entrance and that was enough to break his nerve.
His job for the Warriors is to accompany him back to the mine is order to get to the bottom of this mystery and to put an end to whatever scheme these strange Dwarfs are up to. Zebidiah is no stranger to combat, having served a number of years as a gun for hire in mercenary bands and will be with you every step of the way.
Reward :
As his business is on its knees he can not offer the Warriors much in the way of gold but he can offer the party a Brace of Pistols or a Handgun of their choice and a permanent discount at his store.