Post by Wargamer on Feb 9, 2005 11:20:32 GMT -5
Note: Unit Sizes and Siege Weapons.
Many weapons have various limitations,such as needing at least 10 men to use a Siege Tower properly. However, I work under the assumption that a Monstrous Creature would use its Unit Strength (so 3 Ogres could push a Siege Tower just as well as 9 Humans could...). Unless rules prove otherwise, I will assume this is correct.
Lords:
Lord Tandred Mannos, Mage Extrodinare:
Level 4 Hireling Wizard Lord with 2 Power Stones. Uses Lore of Heavens.
260pts.
Heroes:
Paymaster Klaus.
Heavy Armour, Halberd, Paymaster's Key.
63pts.
Captain "Highway" Harlad.
Brace of Pistols, Sword of Might, Light Armour, Grappling Hook.
87pts.
Galthax the Grey.
Level 2 Hireling Wizard with 2 Dispel Scrolls. Uses Lore of Shadow.
145pts.
Core:
Harlad's Highwaymen.
20 Duellists with Pistols and Grappling Hooks.
200pts.
Slitta's Slayas.
19 Skaven Nightrunners (Duellists) with Additional Hand Weapons and Grappling Hooks, led by a Champion.
162pts.
Klaus' Crossbowmen.
10 Crossbowmen.
80pts.
Harlad's Ambushers.
10 Crossbowmen.
80pts.
Harlad's Volley-Team.
10 Crossbowmen.
80pts.
Special:
Ozgag's Ironguts.
16 Ironguts, including Gutlord, Bellower and Standard Bearer. Pushes a Siege Tower.
918pts.
The Kraken Ram.
30 Norse Marauders with Additional Hand Weapons, including Champion, Musician and Standard Bearer. Unit pushes a Battering Ram.
350pts
Klaus' Heavy Infantry.
20 Paymaster Bodyguards with Heavy Armour, Musician and Champion. The regiment pushes a Siege Tower.
320pts.
Rare:
Ti-Chi-Chang's Cathay Cannons:
3x Light Cannons (each is a seperate Rare choice).
255pts.
3000pts.
Many weapons have various limitations,such as needing at least 10 men to use a Siege Tower properly. However, I work under the assumption that a Monstrous Creature would use its Unit Strength (so 3 Ogres could push a Siege Tower just as well as 9 Humans could...). Unless rules prove otherwise, I will assume this is correct.
Lords:
Lord Tandred Mannos, Mage Extrodinare:
Level 4 Hireling Wizard Lord with 2 Power Stones. Uses Lore of Heavens.
260pts.
Heroes:
Paymaster Klaus.
Heavy Armour, Halberd, Paymaster's Key.
63pts.
Captain "Highway" Harlad.
Brace of Pistols, Sword of Might, Light Armour, Grappling Hook.
87pts.
Galthax the Grey.
Level 2 Hireling Wizard with 2 Dispel Scrolls. Uses Lore of Shadow.
145pts.
Core:
Harlad's Highwaymen.
20 Duellists with Pistols and Grappling Hooks.
200pts.
Slitta's Slayas.
19 Skaven Nightrunners (Duellists) with Additional Hand Weapons and Grappling Hooks, led by a Champion.
162pts.
Klaus' Crossbowmen.
10 Crossbowmen.
80pts.
Harlad's Ambushers.
10 Crossbowmen.
80pts.
Harlad's Volley-Team.
10 Crossbowmen.
80pts.
Special:
Ozgag's Ironguts.
16 Ironguts, including Gutlord, Bellower and Standard Bearer. Pushes a Siege Tower.
918pts.
The Kraken Ram.
30 Norse Marauders with Additional Hand Weapons, including Champion, Musician and Standard Bearer. Unit pushes a Battering Ram.
350pts
Klaus' Heavy Infantry.
20 Paymaster Bodyguards with Heavy Armour, Musician and Champion. The regiment pushes a Siege Tower.
320pts.
Rare:
Ti-Chi-Chang's Cathay Cannons:
3x Light Cannons (each is a seperate Rare choice).
255pts.
3000pts.