Post by Arguleon Veq on Mar 20, 2009 16:26:29 GMT -5
Game 10 - Vs Beasts of Chaos - 2000 Points
I used my Slaanesh list;
Keeper; Torment Blade
Herald of Tz; Vortex
Herald of Tz; Vortex
Masque;
10 Horrors;
10 Horrors;
12 Daemonettes; Mus
6 Seekers; Mus
6 Hounds;
2 Fiend;
2 Fiend;
6 Furies;
My Opponents list was as follows;
Morghur;
Wargor; Chaos Armour, Great Wep.
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
Khorne Chariot;
Khorne Chariot;
Khorne Chariot;
Khorne Chariot;
4 Dragon Ogres; LA, Great Weps
4 Dragon Ogres; LA, Great Weps
Pre Game Thoughts; Simple plan really, bring down Morg with my fast units, Masque, Hounds and Furies. Hit his Chariots with my Fiends and Seekers to take away their charges, blast down his Drogres with my Horrors. My Nettes and Keeper would turn to face the Ambushing Herds with Wargor.
Terrain; Large hill mid left, ruins centre.
Early Game;
Beasts went first, Hound Bunker on the right flank moving up. Chariots cautious, Drogres running up the centre. He made a few Spawn.
My Hounds, Masque and Furies went after Morg and his Hound Bunker. My Seekers got behind a Drogre unit. My Keeper and Fiends moved back alittle.
More Spawns raised for the Beasts, advance slows, 1 Herd comes on behind his lines, 1 on my rear left with Wargor.
Horrors and Nettes turn to face Herd, Masque charges Morghur, Hounds charge a Hound unit, Furies charge a Spawn. Seekers charge rear of Drogres, beating them and running them down. Magic does 3 Wounds on a Drogre. Masque and Morg do no damage.
Spawn charging everywhere on my right flank, furies are killed, Chariots move a little. Drogres fail charge on my Horrors. Spawn charges rear of Fiends positioned to hit Drogre flank in my turn but I kill it. Masque and Morg no damage again, Hounds continue to chomp through dogs and Spawn. Furies are all killed. Ambush Herd fails fear to charge my Horrors thanks to Phantasmagoria.
Real Clashes;
Horrors and Nettes charge the Herd. Fiends hit Drogre flank, other Fiends hit a chariot. Keeper moves towards Morg whilst keeping LOS on Chariots. My magic doesnt do much. Fiends lose to the Chariot but hold, other Fiends beat and run down the Drogres with that flank charge. Horrors and Nettes chase the Herd off the board although that Wargor killed my Tzeentch Herald. Hounds continue to gring it out with Spawn, all the Dogs are dead or running now. Masque does 2 wounds to Morg but loses 1.
Both Fiend units are hit in the flanks with Chariots. Spawn hits the Masque. Masque is killed, both Fiend units are wiped out.
I blast down a Chariot with my magic. Keeper decides to go and take down Morg. Hounds continue to eat Spawn. Seekers charge over running Chariot in the flank but somehow lose and all pop!.
Chariot turns to get a bead on the rear of my Horrors. Spawn and Hounds carry on their battle.
I blast down another 2 Chariots, Keeper takes a wound off Morg with magic.
Closing Stages;
My Keeper chases down Morg and finally finishes him with magic missiles, the Hounds finish off all the Spawn and I blast down the last Chariot. The lost Herd do reach combat with my Horrors and take them below half strength though leaving me with;
Keeper, 2 Weakened Horror units, Nettes, 3 Hounds facing 1 Beast Herd.
Result - Win
Massacre to the Daemons!
Post Game Thoughts; Well Morghur was a real pain, It took till the very last turn for me to get at him through his Spawn bunker and even then I had to do it with magic, he also dealt with the Masque and Furies pretty well. The rest of the game went to plan besides the Fiends fluffing their attacks on the Chariots, I managed to blast them down with Flick Fire and Bolt of Change well enough though.
So again, the speed of the list let me get to Morg and to choose my fights, letting me pick the Beasts apart one unit at a time. It was a fun game though and I only just scraped the Massacre result.
I used my Slaanesh list;
Keeper; Torment Blade
Herald of Tz; Vortex
Herald of Tz; Vortex
Masque;
10 Horrors;
10 Horrors;
12 Daemonettes; Mus
6 Seekers; Mus
6 Hounds;
2 Fiend;
2 Fiend;
6 Furies;
My Opponents list was as follows;
Morghur;
Wargor; Chaos Armour, Great Wep.
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
Khorne Chariot;
Khorne Chariot;
Khorne Chariot;
Khorne Chariot;
4 Dragon Ogres; LA, Great Weps
4 Dragon Ogres; LA, Great Weps
Pre Game Thoughts; Simple plan really, bring down Morg with my fast units, Masque, Hounds and Furies. Hit his Chariots with my Fiends and Seekers to take away their charges, blast down his Drogres with my Horrors. My Nettes and Keeper would turn to face the Ambushing Herds with Wargor.
Terrain; Large hill mid left, ruins centre.
Early Game;
Beasts went first, Hound Bunker on the right flank moving up. Chariots cautious, Drogres running up the centre. He made a few Spawn.
My Hounds, Masque and Furies went after Morg and his Hound Bunker. My Seekers got behind a Drogre unit. My Keeper and Fiends moved back alittle.
More Spawns raised for the Beasts, advance slows, 1 Herd comes on behind his lines, 1 on my rear left with Wargor.
Horrors and Nettes turn to face Herd, Masque charges Morghur, Hounds charge a Hound unit, Furies charge a Spawn. Seekers charge rear of Drogres, beating them and running them down. Magic does 3 Wounds on a Drogre. Masque and Morg do no damage.
Spawn charging everywhere on my right flank, furies are killed, Chariots move a little. Drogres fail charge on my Horrors. Spawn charges rear of Fiends positioned to hit Drogre flank in my turn but I kill it. Masque and Morg no damage again, Hounds continue to chomp through dogs and Spawn. Furies are all killed. Ambush Herd fails fear to charge my Horrors thanks to Phantasmagoria.
Real Clashes;
Horrors and Nettes charge the Herd. Fiends hit Drogre flank, other Fiends hit a chariot. Keeper moves towards Morg whilst keeping LOS on Chariots. My magic doesnt do much. Fiends lose to the Chariot but hold, other Fiends beat and run down the Drogres with that flank charge. Horrors and Nettes chase the Herd off the board although that Wargor killed my Tzeentch Herald. Hounds continue to gring it out with Spawn, all the Dogs are dead or running now. Masque does 2 wounds to Morg but loses 1.
Both Fiend units are hit in the flanks with Chariots. Spawn hits the Masque. Masque is killed, both Fiend units are wiped out.
I blast down a Chariot with my magic. Keeper decides to go and take down Morg. Hounds continue to eat Spawn. Seekers charge over running Chariot in the flank but somehow lose and all pop!.
Chariot turns to get a bead on the rear of my Horrors. Spawn and Hounds carry on their battle.
I blast down another 2 Chariots, Keeper takes a wound off Morg with magic.
Closing Stages;
My Keeper chases down Morg and finally finishes him with magic missiles, the Hounds finish off all the Spawn and I blast down the last Chariot. The lost Herd do reach combat with my Horrors and take them below half strength though leaving me with;
Keeper, 2 Weakened Horror units, Nettes, 3 Hounds facing 1 Beast Herd.
Result - Win
Massacre to the Daemons!
Post Game Thoughts; Well Morghur was a real pain, It took till the very last turn for me to get at him through his Spawn bunker and even then I had to do it with magic, he also dealt with the Masque and Furies pretty well. The rest of the game went to plan besides the Fiends fluffing their attacks on the Chariots, I managed to blast them down with Flick Fire and Bolt of Change well enough though.
So again, the speed of the list let me get to Morg and to choose my fights, letting me pick the Beasts apart one unit at a time. It was a fun game though and I only just scraped the Massacre result.