Post by Arguleon Veq on Mar 20, 2009 16:22:00 GMT -5
Game 8 - Vs High Elves - 2000 Points
I used my Tunnel Dweller set up;
Unclean One; Trappings, Mucus, Lvl4.
Herald of Tz; Vortex
Herald of Nurg; Palan, Lvl1, Slime Trail, Vapours.
14 Bearers; FC, Banner of Wound Re Rolls.
17 Horrors;
20 Horrors;
10 Letters;
5 Hounds;
My opponents list was as follows;
Archmage; Moon DRAGON, 4+ Ward, Choose Spells.
Firemage; Sun DRAGON, +1 Spell, 5+ Ward.
10 Archers;
10 ARchers;
Bolt Thrower;
Eagle;
Eagle;
7 Dragon Princes; Banner
7 Dragon Princes; Banner of Sorcery.
Pre Game Thoughts; Again I think this should provide a very stern test, I dont have the speed to engage those Dragons. All those Princes can probably even beat my Horrors on turns after they charge and they are immune to my Flickering Fire. Enemy magic is also a worry, he should get about 12 power a turn, on the Lore of Fire and LIght. He chose 1,4,5,6 on Light.
Terrain; Ruined Temple mid right, large hill with rocky outcrops mid table on the far left flank.
Early Game;
High Elves went first, they moved up and their magic and shooting did only 2 wounds on my Hounds thanks to a miscast ending their magic phase.
My Unclean one declares a challenge on some Princes but is out, my Bearers declare one on an eagle in order to over run into the Princes but it flees. My Hounds do reach the princes though. I have the awesome Tzeentch spell of 2D6 SD6+4 to unload as my first spell of my magic phase, I miscast on 3 dice and end the phase... My Letters moved up to redirect the other Princes and present the flanks to my Heralds Horrors.
My Hounds get a whole 1 kill, I expect to lose one hound back and lose 2. But I dont fade completly.
Dragons fly around my Bearers. Eagle moves to intercept the Unclean one for redirection, but it fails its Terror. Other Eagle rallies. Dragon Princes not in combat charge my Letters. Magic does quite a number on my Bearers along with Breath weapons. I saved my dice to stop the 1 and light spells so took a lot of damage from Burning Head and Conflag.
Princes kill a few Letters, I kill 1 Prince back with Killing Blow, I dont fade completly. My Hound against the other Princes hangs on and doesnt fade.
My Unclean One lumbers in to support my Hound. My Herald Horrors hit the flank of the Princes fighting the Letters. My Bearers turn to face one of the Dragons whilst my other Horror unit do the same. My magic sees Gift goes off a few times, weakening some princes and doing damage to the Archmage. Also killing the Eagles. My Letters are finished off but the Princes are autobroke, I dont catch them though. The other Princes lose afew and are autobroke I again fail to catch them though!.
Flight of Dragons;
The Dragons and mages continue to fly around my Bearers, Fire magic causing damage, 1 Conflag spell killing about 6 and doing alittle more with Breath weapons and shooting. The Princes both rallied.
My Horrors charge the rallied Princes now out deep left, my Hound and Unclean One re charge the central Princes. I turn my Horrors to face the Archmage again, flickering firing him, taking the Dragon down to 2 and the Archmage to 1 wound. I beat both Princes, both run again, the central unit off the table, the left unit stay on.
The Princes rally again. My Bearers are finally finished off, this leaves my Herald totally stranded, the Bolt Thrower hits and gets past all his saves, but only does 1 wound!. Bows down my last Hound.
My Horrors charge the Princes AGAIN, my Unclean One charges an Archer unit, also seeing off the Bolt Thrower with Terror. He breaks and runs off the Archers. My Horrors beat the now depleted Princes, down to 1 after another Gift. Running him off the board and running into an Archer unit. My Nurgle Herald joins my Horrors.
Closing Stages;
The Dragons continue to burn and magic my Horrors now whilst I see the Archers off the board. My Horrors and Unclean One start to return to the action. Not wanting to feel the brunt of my whole magic phase aimed at them, the Dragons go for a charge on my Horrors with Nurg Herald. Arch in the front, Fire mage in the rear with Flaming Sword.
The Fire Mage and his Dragon do 0 wounds though. The Archmage loses his last wound to my Heralds Palanquin, whilst the Herald himself takes the last 2 off his Dragon!. The Fire Mage holds though and my unit turns to face. In my last turn, my Herald and Palanquin off the Fire Mage but the Dragon kills my Herald. It breaks though and leaves the field to me.
I had left, 2 Horror Units, Tzeentch Herald, Unclean One.
Result - Win
Massacre for the Daemons!
Post Game Thoughts; Well that went much better than expected, those Dragons were a pain though and completely dealt with my Bearers. Those Princes constantly escaping pursuits also dragged a lot of my units out of the game. I thought I was in trouble after my first turn miscast left me very exposed and my Hounds fluffed their combat.
I managed to pick off the army though and scrape half points for the Archmage and Dragon with magic from my Horror block. This left my opponent facing a solid loss so he tried to turn it late on with that charge with his Dragons, his Fire Mage fluffed his attacks though and my Herald of Nurgle dealt with them both in the end. It was probably worth the gamble, may have got him the draw had it worked even though it was a long shot.
I used my Tunnel Dweller set up;
Unclean One; Trappings, Mucus, Lvl4.
Herald of Tz; Vortex
Herald of Nurg; Palan, Lvl1, Slime Trail, Vapours.
14 Bearers; FC, Banner of Wound Re Rolls.
17 Horrors;
20 Horrors;
10 Letters;
5 Hounds;
My opponents list was as follows;
Archmage; Moon DRAGON, 4+ Ward, Choose Spells.
Firemage; Sun DRAGON, +1 Spell, 5+ Ward.
10 Archers;
10 ARchers;
Bolt Thrower;
Eagle;
Eagle;
7 Dragon Princes; Banner
7 Dragon Princes; Banner of Sorcery.
Pre Game Thoughts; Again I think this should provide a very stern test, I dont have the speed to engage those Dragons. All those Princes can probably even beat my Horrors on turns after they charge and they are immune to my Flickering Fire. Enemy magic is also a worry, he should get about 12 power a turn, on the Lore of Fire and LIght. He chose 1,4,5,6 on Light.
Terrain; Ruined Temple mid right, large hill with rocky outcrops mid table on the far left flank.
Early Game;
High Elves went first, they moved up and their magic and shooting did only 2 wounds on my Hounds thanks to a miscast ending their magic phase.
My Unclean one declares a challenge on some Princes but is out, my Bearers declare one on an eagle in order to over run into the Princes but it flees. My Hounds do reach the princes though. I have the awesome Tzeentch spell of 2D6 SD6+4 to unload as my first spell of my magic phase, I miscast on 3 dice and end the phase... My Letters moved up to redirect the other Princes and present the flanks to my Heralds Horrors.
My Hounds get a whole 1 kill, I expect to lose one hound back and lose 2. But I dont fade completly.
Dragons fly around my Bearers. Eagle moves to intercept the Unclean one for redirection, but it fails its Terror. Other Eagle rallies. Dragon Princes not in combat charge my Letters. Magic does quite a number on my Bearers along with Breath weapons. I saved my dice to stop the 1 and light spells so took a lot of damage from Burning Head and Conflag.
Princes kill a few Letters, I kill 1 Prince back with Killing Blow, I dont fade completly. My Hound against the other Princes hangs on and doesnt fade.
My Unclean One lumbers in to support my Hound. My Herald Horrors hit the flank of the Princes fighting the Letters. My Bearers turn to face one of the Dragons whilst my other Horror unit do the same. My magic sees Gift goes off a few times, weakening some princes and doing damage to the Archmage. Also killing the Eagles. My Letters are finished off but the Princes are autobroke, I dont catch them though. The other Princes lose afew and are autobroke I again fail to catch them though!.
Flight of Dragons;
The Dragons and mages continue to fly around my Bearers, Fire magic causing damage, 1 Conflag spell killing about 6 and doing alittle more with Breath weapons and shooting. The Princes both rallied.
My Horrors charge the rallied Princes now out deep left, my Hound and Unclean One re charge the central Princes. I turn my Horrors to face the Archmage again, flickering firing him, taking the Dragon down to 2 and the Archmage to 1 wound. I beat both Princes, both run again, the central unit off the table, the left unit stay on.
The Princes rally again. My Bearers are finally finished off, this leaves my Herald totally stranded, the Bolt Thrower hits and gets past all his saves, but only does 1 wound!. Bows down my last Hound.
My Horrors charge the Princes AGAIN, my Unclean One charges an Archer unit, also seeing off the Bolt Thrower with Terror. He breaks and runs off the Archers. My Horrors beat the now depleted Princes, down to 1 after another Gift. Running him off the board and running into an Archer unit. My Nurgle Herald joins my Horrors.
Closing Stages;
The Dragons continue to burn and magic my Horrors now whilst I see the Archers off the board. My Horrors and Unclean One start to return to the action. Not wanting to feel the brunt of my whole magic phase aimed at them, the Dragons go for a charge on my Horrors with Nurg Herald. Arch in the front, Fire mage in the rear with Flaming Sword.
The Fire Mage and his Dragon do 0 wounds though. The Archmage loses his last wound to my Heralds Palanquin, whilst the Herald himself takes the last 2 off his Dragon!. The Fire Mage holds though and my unit turns to face. In my last turn, my Herald and Palanquin off the Fire Mage but the Dragon kills my Herald. It breaks though and leaves the field to me.
I had left, 2 Horror Units, Tzeentch Herald, Unclean One.
Result - Win
Massacre for the Daemons!
Post Game Thoughts; Well that went much better than expected, those Dragons were a pain though and completely dealt with my Bearers. Those Princes constantly escaping pursuits also dragged a lot of my units out of the game. I thought I was in trouble after my first turn miscast left me very exposed and my Hounds fluffed their combat.
I managed to pick off the army though and scrape half points for the Archmage and Dragon with magic from my Horror block. This left my opponent facing a solid loss so he tried to turn it late on with that charge with his Dragons, his Fire Mage fluffed his attacks though and my Herald of Nurgle dealt with them both in the end. It was probably worth the gamble, may have got him the draw had it worked even though it was a long shot.