Post by Arguleon Veq on Mar 20, 2009 16:13:57 GMT -5
Game 10 - Vs Beasts of Chaos - 1500 Points
I finally got to use my Ludwig list!:
Ludwig;
Priest; Heavy Armour, Barded Steed, Great Wep.
Wizard; Lvl2, Doomfire, Power Stone.
24 Swords; FC
Detatch - 10 Handguns
Detatch - 10 Halberds
5 Knights; Mus
10 Handguns;
5 Inner Circle Knights; FC, Warbanner
5 Pistol Korps; Mus, Champ, Repeater
Cannon;
Hellblaster;
My opponents list was as follows;
Bray Shaman; Lvl2, Slaanesh, Staff of Darkoth, Power Stones.
Bray Shaman; Lvl2, Slaanesh.
Wargor; Tzeentch, Great Wep, Horn of +1 to Ambush LD.
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
Khorne Chariot;
Khorne Chariot;
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
Pre Game Thoughts; 8 Power and 7 Dispel at this points value was going to be a real pain to deal with, especially with that game winning lore of Slaanesh. He got both Delusions and the spell that stops you doing anything at all. With the dice to use them and me not having much to stop it, he could choose which units to take out of the game. 115 Infantry is a fair few models to have to deal with too.
Terrain; Large Hill mid left, ruins centre.
Ludwig looked on sternly at his task force. A few weeks earlier a battered mercenary force had arrived in Altdorf seeking passage on a trading vessel to Estalia, they had with them a writ of rights to bear arms signed by Boris Todbringer, who must have hired them to combat the many threats rising in his lands following the Storm of Chaos.
The merceneries commander, Paymaster Andrak, a man whome Ludwig had heard more than a fair share of tales, some good, some bad. Had requested on audience with somebody of the Imperial Palace claiming he had knews of a threat to the Emporers own province. Ludwig had granted it him.
Andrak had claimed his force had been ambushed by Beastmen in the deep south of Middenland, only a few days travel from the border of Reikland and Altdorf itself. A force of beastmen large enough to have mauled the sizeable army that Andrak commanded would be worry enough but it was his claim they they were led by none other than Khazrak one eye himself that had him worried.
He had requested a force from the Emporer to rid the Empire of this threat and ensure the safety of Reikland. Daring Pistol Korps had brought the foul beasts to battle, and now him and the glorious reiksgaurd would run them down, he had been suprised by how easily they had brought the enemy to battle, they seemed more unhinged and disorganised than usual, surely not the force of Khazrak One Eye. Never the less, he would ride these beasts down and rid the Empire of another threat.
Early Game;
Beasts went first and moved up en masse. Magic getting off Delusions on my Ludwig/Priest/Knight unit.
I move my Pistoliers to intercept Ludwigs unit a little, handguns and pistols all only managing 1 wound on a chariot. My Cannon rolled a 2 for shot and didnt bounce so fell short of its Chariot target.
Beasts continue on, Wargors unit moving away from Luwigs. Ambushers arrive, one scatters to my left flank, the other behind his own lines. Magic now gets off the cant do anything spell on Ludwigs unit. Chariot charges my Pistoliers, I only run 8 and am caught and destroyed.
My Handguns fail to do any more damage to the wouned chariot but my Cannon kills the other. Magic takes down some Hounds. My Blaster rolles 3 2's and kills only a single Ungor.
Herds surround my core Knights, Wargors unit gets back towards the main battle whilst the Herd with 2 Brays charge my Swords, Delusions luring off the Halberds to stop their supporting flank charge!. Hounds charge my Handguns and Blaster whilst out on my right, my other Handguns are hit by that Chariot.
My Handguns are butchered by the Chariot. My othe Handguns dont do a single wound with stand and shoot, thankfully they do redeem themselves in combat and break the Hounds. My Blaster crew are killed by more Hounds. My Swords draw with the twin Bray herd.
Lower Lances!;
My core knights now hemmed in thanks to unfortunate scatters on those Herds just charge a unit in front of them. My handguns charge the flank of the twin Bray herd fighting my Swords. Ludwigs unit not isolated turn to face the Chariot that killedmy Handgunners, aiming at a charge next turn. My Halberds move to redirect another Herd.
My Knights get only a single kill and are broken but escape. My Swords now thanks to Handgunner support beat the twin Bray Herd and run them down!.
Chariot turns to face Ludwigs unit as it cant get out of their arc. Beast Herd charges Halberd Detatchment. Other Herd charge the Knights again, making them run further but they remain on the table. Halberds are broke but not caught. Wargors unit charge my Handguns and wipe them out.
Ludwigs Knights charge that Chariot, Ludwig taking its last 3 wounds single handedly, annoyed by his lack of action. My Swords charge a Beast Herd in front of them who had taken some Handguns and Cannon fire earlier. They beat them and break them, catch them and follow on into another Herd! Halberds and Knights did rally this turn.
Closing Stages;
Wargors unit hit my Swords in their flank. I lose and am broke, rolling a 12 to run and staying on the table!.....but so does the Wargors unit! killing the Swords. This panics my Cannon off.
This leaves;
Priest + Ludwig + IC Knights, 5 Halberds and 5 core Knights vs, 2 depleted Herds with Wargor.
Result - Win
Minor Victory to the Empire!
Post Game Thoughts; It was a fun game, his magic was devestating early on, taking Ludwigs unit almost entirely out of the game, thats 2 characters and my hardest hitting unit including my BSB!, it also took my Halberd detatchment out of the game. Thankfully my Swords faught bravely and beat 2 herds with the help of some brave central handgunners.
That Cannon panicking and my Swords getting caught on the last turn cost me a big win but thanks to the banners captured i still had enough points to eek out a win. Ludwigs hammer unit was also only a turn away from slamming into the cowardly Wargor Herd who had avoided him all game.
So a fun classic match up for me and a hard fought win.
I finally got to use my Ludwig list!:
Ludwig;
Priest; Heavy Armour, Barded Steed, Great Wep.
Wizard; Lvl2, Doomfire, Power Stone.
24 Swords; FC
Detatch - 10 Handguns
Detatch - 10 Halberds
5 Knights; Mus
10 Handguns;
5 Inner Circle Knights; FC, Warbanner
5 Pistol Korps; Mus, Champ, Repeater
Cannon;
Hellblaster;
My opponents list was as follows;
Bray Shaman; Lvl2, Slaanesh, Staff of Darkoth, Power Stones.
Bray Shaman; Lvl2, Slaanesh.
Wargor; Tzeentch, Great Wep, Horn of +1 to Ambush LD.
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
11 Gor, 12 Ungor; FC
Khorne Chariot;
Khorne Chariot;
5 Hounds;
5 Hounds;
5 Hounds;
5 Hounds;
Pre Game Thoughts; 8 Power and 7 Dispel at this points value was going to be a real pain to deal with, especially with that game winning lore of Slaanesh. He got both Delusions and the spell that stops you doing anything at all. With the dice to use them and me not having much to stop it, he could choose which units to take out of the game. 115 Infantry is a fair few models to have to deal with too.
Terrain; Large Hill mid left, ruins centre.
Ludwig looked on sternly at his task force. A few weeks earlier a battered mercenary force had arrived in Altdorf seeking passage on a trading vessel to Estalia, they had with them a writ of rights to bear arms signed by Boris Todbringer, who must have hired them to combat the many threats rising in his lands following the Storm of Chaos.
The merceneries commander, Paymaster Andrak, a man whome Ludwig had heard more than a fair share of tales, some good, some bad. Had requested on audience with somebody of the Imperial Palace claiming he had knews of a threat to the Emporers own province. Ludwig had granted it him.
Andrak had claimed his force had been ambushed by Beastmen in the deep south of Middenland, only a few days travel from the border of Reikland and Altdorf itself. A force of beastmen large enough to have mauled the sizeable army that Andrak commanded would be worry enough but it was his claim they they were led by none other than Khazrak one eye himself that had him worried.
He had requested a force from the Emporer to rid the Empire of this threat and ensure the safety of Reikland. Daring Pistol Korps had brought the foul beasts to battle, and now him and the glorious reiksgaurd would run them down, he had been suprised by how easily they had brought the enemy to battle, they seemed more unhinged and disorganised than usual, surely not the force of Khazrak One Eye. Never the less, he would ride these beasts down and rid the Empire of another threat.
Early Game;
Beasts went first and moved up en masse. Magic getting off Delusions on my Ludwig/Priest/Knight unit.
I move my Pistoliers to intercept Ludwigs unit a little, handguns and pistols all only managing 1 wound on a chariot. My Cannon rolled a 2 for shot and didnt bounce so fell short of its Chariot target.
Beasts continue on, Wargors unit moving away from Luwigs. Ambushers arrive, one scatters to my left flank, the other behind his own lines. Magic now gets off the cant do anything spell on Ludwigs unit. Chariot charges my Pistoliers, I only run 8 and am caught and destroyed.
My Handguns fail to do any more damage to the wouned chariot but my Cannon kills the other. Magic takes down some Hounds. My Blaster rolles 3 2's and kills only a single Ungor.
Herds surround my core Knights, Wargors unit gets back towards the main battle whilst the Herd with 2 Brays charge my Swords, Delusions luring off the Halberds to stop their supporting flank charge!. Hounds charge my Handguns and Blaster whilst out on my right, my other Handguns are hit by that Chariot.
My Handguns are butchered by the Chariot. My othe Handguns dont do a single wound with stand and shoot, thankfully they do redeem themselves in combat and break the Hounds. My Blaster crew are killed by more Hounds. My Swords draw with the twin Bray herd.
Lower Lances!;
My core knights now hemmed in thanks to unfortunate scatters on those Herds just charge a unit in front of them. My handguns charge the flank of the twin Bray herd fighting my Swords. Ludwigs unit not isolated turn to face the Chariot that killedmy Handgunners, aiming at a charge next turn. My Halberds move to redirect another Herd.
My Knights get only a single kill and are broken but escape. My Swords now thanks to Handgunner support beat the twin Bray Herd and run them down!.
Chariot turns to face Ludwigs unit as it cant get out of their arc. Beast Herd charges Halberd Detatchment. Other Herd charge the Knights again, making them run further but they remain on the table. Halberds are broke but not caught. Wargors unit charge my Handguns and wipe them out.
Ludwigs Knights charge that Chariot, Ludwig taking its last 3 wounds single handedly, annoyed by his lack of action. My Swords charge a Beast Herd in front of them who had taken some Handguns and Cannon fire earlier. They beat them and break them, catch them and follow on into another Herd! Halberds and Knights did rally this turn.
Closing Stages;
Wargors unit hit my Swords in their flank. I lose and am broke, rolling a 12 to run and staying on the table!.....but so does the Wargors unit! killing the Swords. This panics my Cannon off.
This leaves;
Priest + Ludwig + IC Knights, 5 Halberds and 5 core Knights vs, 2 depleted Herds with Wargor.
Result - Win
Minor Victory to the Empire!
Post Game Thoughts; It was a fun game, his magic was devestating early on, taking Ludwigs unit almost entirely out of the game, thats 2 characters and my hardest hitting unit including my BSB!, it also took my Halberd detatchment out of the game. Thankfully my Swords faught bravely and beat 2 herds with the help of some brave central handgunners.
That Cannon panicking and my Swords getting caught on the last turn cost me a big win but thanks to the banners captured i still had enough points to eek out a win. Ludwigs hammer unit was also only a turn away from slamming into the cowardly Wargor Herd who had avoided him all game.
So a fun classic match up for me and a hard fought win.