Post by Arguleon Veq on Feb 27, 2009 9:39:58 GMT -5
Game 7 - Vs Dwarfs - 2000 Points
I used my Tunnel Dwellers again;
Unclean One; Trappings, Lvl4, Mucus.
Tzeentch Herald; Vortex
Nurge Herald; Vapours, Palanquin, Lvl1, Slime Trail.
17 Horrors;
20 Horrors;
14 Plaguebearers; FC, Banner of re roll wounds.
10 Bloodletters;
5 Flesh Hounds;
My opponents list;
Anvil Runelord; Rune of Balance.
Thane; BSB, Rune of Might, Rune of Stone.
Thane; Rune of Might, Rune of Burning, Shield.
20 Warriors; FC
20 Warriors; FC
10 Quarellers;
10 Quarellers;
20 Iron Breakers; FC, Immune to Fear and Terror
Bolt Thrower; Engineer
Bolt Thrower; Engineer
Cannon; Burning, Reloading.
Cannon; Burning.
Organ Gun;
Pre Game Thoughts;
I think this will be a pretty tough ask to be honest. I think shooting is one of the best ways to deal with Daemons, particularly if you can make it flaming. The 8 Dispel and -1 to my power should also really stunt my magic phase.
The Dwarfs would still be tough nuts to crack even once I reached combat. I was tempted to go and just rack up some points by killing warmachines, I didnt think that would get me a win if I suffered heavy losses in shooting though.
Terrain; He had a large hill in his depo zone, with impassible terrain on the sides of it, and it curved round towards his table edge at each side to make it pretty impossible to get behind it. In the little gap this left, he placed his anvil...
2 Cannons on the hill with a unit of Crossbows. Bolt Thrower on each flank. Crossbows on my right. Warriors units flanking the Ironbreakers at the foot of the hill, the Warriors were slightly to the sides of the hill though.
Temple mid table I could use to cover my advance a little.
Early Game;
Dwarfs won the roll for first turn. They opened up with the Cannons, the first hitting my nurgle Herald. I failed my look out sir....I then failed my ward....but I only suffered 1 wound. The other misfired but was fine. The Bolt Throwers and Crossbows were pretty innefective.
Anvil was struck with ancient power. Killing 5 Horrors, 3 Bloodletters and a Hound!.
I advanced, I threw dice at the 6th Nurgle spell on his Ironbreakers. Getting IF. Killing 9 of them and making 3 nurgle bases!. My magic did nothing else though.
Dwarfs open up again. Smashinga fair few Bearers and Horrors from the larger unit without the Herald. Anvil was struck with ancient power, but failed, no further effect though.Crossbows downed another Hound.
My Hounds charge the Crossbows on my right flank. My magic blasts down some more Ironbreakers. Taking them down to 6 models. I miscast with my big Nurgle Spell and end the phase. My Hounds beat and chase the Crossbows off the table.
More of my force gets hammered by shooting. Mainly Horrors. Iron Breakers move up. Anvil hit with Ancient again, cant do anything next turn now thanks to another fail.
My Unclean one moves to get a charge on the Organ Gun at the base of the hill next turn, whilst those Nurglings move to redirect the Dwarf Warriors who could get in the way or charge the flank of my big guy. Hounds return and head for the rear of that same unit whilst my Bearers also head at them. My Herald Horrors charge the Ironbreakers, my other weakened Horror unit head at the other Warriors whilst my Letters move out left towards a Bolt Thrower.
My magic does very little. My Horrors beat the Ironbreakers but they hold.
Hold the Line!;
Dwarf Warriors on my right charge Nurglings, wiping them out. Dwarf Warriors on my left charge the other Horrors. I lose another Hound to a Bolt Thrower and more Bearers. Horrors both lose their combats and I lose a few more of them.
Unclean one charges Organ gun at the base of the hill, on a collision course with that Anvil if he keeps going. Hounds into the rear of right dwarfs, bearers on the front. Bloodletters charge the Thrower on my left.
Unclean One breaks the crew, chases them and sees off both a Cannon and the Crossbows on the hill with Terror, leaving the Anvil in his sights. The Dwarfs on the right hold, and I lose some more Horrors in the other fights. My Letters kill the Bolt Thrower.
Shooting tries to damage the Unclean One, does no wounds. In combats I break the Warriors on my right but dont catch them. I lose more Horrors in the other combats.
My Hounds then see the Warriors off the board whilst my Unclean one charges the Anvil. My Bloodletters head back towards the action from my left flank. Unclean One does 2 wounds on the Runelord. My Horrors continue to fade.
Unclean One finishes the Runelord and Guards. Warriors finish one of my Horror units.
Closing Stages;
Unclean One and Bearers turn to face the Ironbreakers who have almost killed my other Horror unit. Hounds aim at the last Hellcannon, Letters continue their march back.
Warriors turn to face letters. Ironbreakers finish off my Herald and other Horrors.
In my last turn, the Unclean one and Bearers charge the Ironbreakers, wiping them out. My Hounds charge the last Cannon, wiping out the crew. My Letters risk the charge on the Warriors as I hope to Killing Blow the BSB, they do it! and I lose none from crumble thanks to it.
Leaving the Dwarfs with 20 Warriors and a Bolt Thrower, the Daemons with; Unclean One, 2 Hounds, 8 Bearers, Herald, 7 Letters.
Result - Win
Massacre for the Daemons!
Post Game Thoughts;
Well things were rough early on, a close moment with that failed lookout sir on my Nurgle Herald. Thanks to that, my units had a really hard time winning combats when they hit home. My Horrors with Herald, lost completely to 5 Ironbreakers with a Thane. Every single Horror.
My Nurgle units and Hounds did the work though, the Unclean one doing his role of getting rid of that Anvil, having to go through 2 Warmachines and some Crossbows to do it, Terror made very quick work of that though. Then he turned and finished the Iron Breakers. My Khorne units took down the enemy flanks.
My Bearers did ok, beating an enemy unit with the aid of the Hounds. My Letters also did well, the risk in the last turn to take down that BSB payed off very nicely.
Once my Unclean One had punched through that hill though, made possible by his spell reducing the Ironbreakers to a point they couldnt fight him and also giving him the Nurglings to redirect the closer unit of Warriors. It was all over really.
I used my Tunnel Dwellers again;
Unclean One; Trappings, Lvl4, Mucus.
Tzeentch Herald; Vortex
Nurge Herald; Vapours, Palanquin, Lvl1, Slime Trail.
17 Horrors;
20 Horrors;
14 Plaguebearers; FC, Banner of re roll wounds.
10 Bloodletters;
5 Flesh Hounds;
My opponents list;
Anvil Runelord; Rune of Balance.
Thane; BSB, Rune of Might, Rune of Stone.
Thane; Rune of Might, Rune of Burning, Shield.
20 Warriors; FC
20 Warriors; FC
10 Quarellers;
10 Quarellers;
20 Iron Breakers; FC, Immune to Fear and Terror
Bolt Thrower; Engineer
Bolt Thrower; Engineer
Cannon; Burning, Reloading.
Cannon; Burning.
Organ Gun;
Pre Game Thoughts;
I think this will be a pretty tough ask to be honest. I think shooting is one of the best ways to deal with Daemons, particularly if you can make it flaming. The 8 Dispel and -1 to my power should also really stunt my magic phase.
The Dwarfs would still be tough nuts to crack even once I reached combat. I was tempted to go and just rack up some points by killing warmachines, I didnt think that would get me a win if I suffered heavy losses in shooting though.
Terrain; He had a large hill in his depo zone, with impassible terrain on the sides of it, and it curved round towards his table edge at each side to make it pretty impossible to get behind it. In the little gap this left, he placed his anvil...
2 Cannons on the hill with a unit of Crossbows. Bolt Thrower on each flank. Crossbows on my right. Warriors units flanking the Ironbreakers at the foot of the hill, the Warriors were slightly to the sides of the hill though.
Temple mid table I could use to cover my advance a little.
Early Game;
Dwarfs won the roll for first turn. They opened up with the Cannons, the first hitting my nurgle Herald. I failed my look out sir....I then failed my ward....but I only suffered 1 wound. The other misfired but was fine. The Bolt Throwers and Crossbows were pretty innefective.
Anvil was struck with ancient power. Killing 5 Horrors, 3 Bloodletters and a Hound!.
I advanced, I threw dice at the 6th Nurgle spell on his Ironbreakers. Getting IF. Killing 9 of them and making 3 nurgle bases!. My magic did nothing else though.
Dwarfs open up again. Smashinga fair few Bearers and Horrors from the larger unit without the Herald. Anvil was struck with ancient power, but failed, no further effect though.Crossbows downed another Hound.
My Hounds charge the Crossbows on my right flank. My magic blasts down some more Ironbreakers. Taking them down to 6 models. I miscast with my big Nurgle Spell and end the phase. My Hounds beat and chase the Crossbows off the table.
More of my force gets hammered by shooting. Mainly Horrors. Iron Breakers move up. Anvil hit with Ancient again, cant do anything next turn now thanks to another fail.
My Unclean one moves to get a charge on the Organ Gun at the base of the hill next turn, whilst those Nurglings move to redirect the Dwarf Warriors who could get in the way or charge the flank of my big guy. Hounds return and head for the rear of that same unit whilst my Bearers also head at them. My Herald Horrors charge the Ironbreakers, my other weakened Horror unit head at the other Warriors whilst my Letters move out left towards a Bolt Thrower.
My magic does very little. My Horrors beat the Ironbreakers but they hold.
Hold the Line!;
Dwarf Warriors on my right charge Nurglings, wiping them out. Dwarf Warriors on my left charge the other Horrors. I lose another Hound to a Bolt Thrower and more Bearers. Horrors both lose their combats and I lose a few more of them.
Unclean one charges Organ gun at the base of the hill, on a collision course with that Anvil if he keeps going. Hounds into the rear of right dwarfs, bearers on the front. Bloodletters charge the Thrower on my left.
Unclean One breaks the crew, chases them and sees off both a Cannon and the Crossbows on the hill with Terror, leaving the Anvil in his sights. The Dwarfs on the right hold, and I lose some more Horrors in the other fights. My Letters kill the Bolt Thrower.
Shooting tries to damage the Unclean One, does no wounds. In combats I break the Warriors on my right but dont catch them. I lose more Horrors in the other combats.
My Hounds then see the Warriors off the board whilst my Unclean one charges the Anvil. My Bloodletters head back towards the action from my left flank. Unclean One does 2 wounds on the Runelord. My Horrors continue to fade.
Unclean One finishes the Runelord and Guards. Warriors finish one of my Horror units.
Closing Stages;
Unclean One and Bearers turn to face the Ironbreakers who have almost killed my other Horror unit. Hounds aim at the last Hellcannon, Letters continue their march back.
Warriors turn to face letters. Ironbreakers finish off my Herald and other Horrors.
In my last turn, the Unclean one and Bearers charge the Ironbreakers, wiping them out. My Hounds charge the last Cannon, wiping out the crew. My Letters risk the charge on the Warriors as I hope to Killing Blow the BSB, they do it! and I lose none from crumble thanks to it.
Leaving the Dwarfs with 20 Warriors and a Bolt Thrower, the Daemons with; Unclean One, 2 Hounds, 8 Bearers, Herald, 7 Letters.
Result - Win
Massacre for the Daemons!
Post Game Thoughts;
Well things were rough early on, a close moment with that failed lookout sir on my Nurgle Herald. Thanks to that, my units had a really hard time winning combats when they hit home. My Horrors with Herald, lost completely to 5 Ironbreakers with a Thane. Every single Horror.
My Nurgle units and Hounds did the work though, the Unclean one doing his role of getting rid of that Anvil, having to go through 2 Warmachines and some Crossbows to do it, Terror made very quick work of that though. Then he turned and finished the Iron Breakers. My Khorne units took down the enemy flanks.
My Bearers did ok, beating an enemy unit with the aid of the Hounds. My Letters also did well, the risk in the last turn to take down that BSB payed off very nicely.
Once my Unclean One had punched through that hill though, made possible by his spell reducing the Ironbreakers to a point they couldnt fight him and also giving him the Nurglings to redirect the closer unit of Warriors. It was all over really.