Post by Arguleon Veq on Feb 20, 2009 11:03:31 GMT -5
Game 13 - Vs Warriors of Chaos - 2000 Points
I used my Kholek list from the last game. [Game 12]
My opponents army was as follows;
Sorc Lord; Book, Lvl4.
Sorc; Nurgle, Puppet.
Exalted; Disk, Enchanted Shield, Tzeentch, Golden Eye, Flail, Roar.
17 Warriors; Nurgle, Great Weps, FC. Banner of Wrath.
12 Warriors; Khorne, Shields, FC.
17 Warriors; Slaanesh, Shields, FC, Warbanner.
5 Horse; LA, Musician, Slaanesh, Throwing Axes.
5 Hounds;
Shaggoth; Great Weapon.
Pre Game Thoughts; I wasnt too worried about my opponents list as it was limited by the fact he is playing in a tourney soon that is limited to 9 power dice, only 2 of each Special and no duplicate rares. Despite his list limitations though I had just watched this army Massacre the Dark Elf list who I had played last game, a list which had drawn with my Warriors and Massacre my Empire recently too. I would ride out to march block those slow movers, taking out his fast elements with mine, then I could bombard his army, holding weakened units with my Marauders to be charged in the flanks iwth my Cannons and Kholek.
Terrain;Small hill central with LOS blocking rocks on one edge, large hill left with LOS blocking rocks on both ends. Two tiered hill right, upper tier blocking LOS.
Early Game;
The enemy went first, the Disk Rider gunning down and over the hill on my left flank, their Horsemen getting behind the two tiered hill on my right.
In my turn one Cannon misfired, got a 6 and killed 6 Nurgle Warriors but again, couldnt fire for the rest of the game. The Nurgle unit passed its panic thanks to the Chaos Re Roll we get for Panic. Kholek did no wounds with his Lightning, again. My Horse on my left darted past the Disk Rider out of his LOS and chopped down 2 Hounds with throwing axes. On the other flank my lats Horse unit got around the two tiered hill to fell 3 of the enemy Horse with my thrown axes. My other Cannon scattered wide.
Now heavily march blocked the enemy advance started to slow. The Disk Rider moving out to my far left flank though ready to engage the Hellcannon that could no longer shooting. The Shaggoth headed right to my Hellcannon, ending its move just in front of it.
Kholek turned to blast the Shaggoth bearing down on my Hellcannon, I did a whole 1 wound with my Lightning. The Hellcannon simply ignored it, too close to risk shooting and instead blasted down 4 Khorne Warriors.
Charging Titans;
The Shaggoth charged my Cannon, whilst the Rider charged the other on my left flank. The Warriors continued on. I was shutting down the enemy magic phase pretty well. The Shaggoth did my Cannon 2 wounds for 1 in return. The Disk Rider did 3 wounds for 0 in return.
In my turn Kholek moved to support my faltering right flank against that Shaggoth. My thrown Axes felling some undivided Warriors and my Lightning killing some more Khorne Warriors. The Shaggoth finished the Hellcannon, breaking the Dwarf crew and chasing them of fthe board. The Exalted Disk Rider failed to do any damage now his Flail was no longer in effect, he broke but I couldnt catch him. My Marauders on my right turned to face where the returning Shaggoth would come back on the boardas I reckoned he would kill it this turn.
The enemy continued their advance. Exalted rallied. Shaggoth returned and faced my Marauders. Magic blasted some central Marauders.
Marauder unit in the centre charged the Undivided unit with the help of some Axe Horse in the rear as there were only 2 left in the rear rank I was confident I would not lose 3 Horses. My Marauders on my right charged the Shaggoth. Kholek charged the Khorne unit. My Cannon got out of the charge arc of the Disk Rider. My Axes downed the last few Hounds and enemy fast Cav. Kholek smashed the last few Khorne Warriors and ran them down. My Marauders lost 3 men but still won against the Shaggoth, it held though. My Horse in the back of the central unit lost 3 to 4 attacks! My Marauders to the front also fared badly, the Horse broke but my Marauders held.
The Disk Rider now charged my Flail Horse, I fled out of his way and escaped his clutches. My other Horse failed to rally. My Central unit lost its combat, were broke and ran down. My Marauders on the right still failed to break that Shaggoth.
Kholek turned back towards the battle. My 2 man Axe unit rallies, my other unit move across and along with Kholek blast down about 4 Nurgle Warriors. Shaggoth still holds despite constantly losing by 2-3.
Closing Stages;
The Undivided unit turn to face the Marauder/Shaggoth combat in case my Marauders break the beast. The Nurgle unit charge my leftmost Marauders, thanks to their weakened state my Marauders hold despite a fair few losses thanks to static res. My Marauders finally break that Shaggoth but I chose to let it flee as It cant rally as it is the enemies last turn and I dont want to hit that Undivided unit. The Disk Rider charged my Flail Horse again, sending them off the board.
In my last turn, my Hellcannon smashes into the flank of the Nurgle unit fighting my leftmost Marauders. Kholek and the Axe Horsemen focus on the Undivided unit and bring them below half strength. With the help of the Cannon in the flank, my Marauders now easily win that combat and break and run down the Nurgle unit, leaving;
Me with Hellcannon, 2 Marauder units, 6 Axe Horsemen and Kholek. Against;
6 Warriors, Sorc Lord and Exalted on Disk.
Result - Win
Solid Victory to [My] Warriors of Chaos.
Post Game Thoughts;
Well, again my opponents tried to thwart my flanking with my Hellcannons, he only managed to stop one though thanks to his Shaggoth, which left the other to finally do its job, which saved a Marauder unit and caused the death of the enemy Nurgle unit. Kholek wasnt quite as powerful this game but still killed a Khorne unit of Warriors. My shooting was a little better this time, netting me about 10-15 Warriors and some Hounds and Horsemen overall and I managed to shut down the enemy magic fairly well as he miscast a few times.
My Hellcannons arent doing as well in the last 3 games as they had in my first 10 but they did ok this game and Kholek is certainly a game winner. I quite like this list, but the Hellcannon models dont really work with it so I may convert some Biovores to rep them.
I used my Kholek list from the last game. [Game 12]
My opponents army was as follows;
Sorc Lord; Book, Lvl4.
Sorc; Nurgle, Puppet.
Exalted; Disk, Enchanted Shield, Tzeentch, Golden Eye, Flail, Roar.
17 Warriors; Nurgle, Great Weps, FC. Banner of Wrath.
12 Warriors; Khorne, Shields, FC.
17 Warriors; Slaanesh, Shields, FC, Warbanner.
5 Horse; LA, Musician, Slaanesh, Throwing Axes.
5 Hounds;
Shaggoth; Great Weapon.
Pre Game Thoughts; I wasnt too worried about my opponents list as it was limited by the fact he is playing in a tourney soon that is limited to 9 power dice, only 2 of each Special and no duplicate rares. Despite his list limitations though I had just watched this army Massacre the Dark Elf list who I had played last game, a list which had drawn with my Warriors and Massacre my Empire recently too. I would ride out to march block those slow movers, taking out his fast elements with mine, then I could bombard his army, holding weakened units with my Marauders to be charged in the flanks iwth my Cannons and Kholek.
Terrain;Small hill central with LOS blocking rocks on one edge, large hill left with LOS blocking rocks on both ends. Two tiered hill right, upper tier blocking LOS.
Early Game;
The enemy went first, the Disk Rider gunning down and over the hill on my left flank, their Horsemen getting behind the two tiered hill on my right.
In my turn one Cannon misfired, got a 6 and killed 6 Nurgle Warriors but again, couldnt fire for the rest of the game. The Nurgle unit passed its panic thanks to the Chaos Re Roll we get for Panic. Kholek did no wounds with his Lightning, again. My Horse on my left darted past the Disk Rider out of his LOS and chopped down 2 Hounds with throwing axes. On the other flank my lats Horse unit got around the two tiered hill to fell 3 of the enemy Horse with my thrown axes. My other Cannon scattered wide.
Now heavily march blocked the enemy advance started to slow. The Disk Rider moving out to my far left flank though ready to engage the Hellcannon that could no longer shooting. The Shaggoth headed right to my Hellcannon, ending its move just in front of it.
Kholek turned to blast the Shaggoth bearing down on my Hellcannon, I did a whole 1 wound with my Lightning. The Hellcannon simply ignored it, too close to risk shooting and instead blasted down 4 Khorne Warriors.
Charging Titans;
The Shaggoth charged my Cannon, whilst the Rider charged the other on my left flank. The Warriors continued on. I was shutting down the enemy magic phase pretty well. The Shaggoth did my Cannon 2 wounds for 1 in return. The Disk Rider did 3 wounds for 0 in return.
In my turn Kholek moved to support my faltering right flank against that Shaggoth. My thrown Axes felling some undivided Warriors and my Lightning killing some more Khorne Warriors. The Shaggoth finished the Hellcannon, breaking the Dwarf crew and chasing them of fthe board. The Exalted Disk Rider failed to do any damage now his Flail was no longer in effect, he broke but I couldnt catch him. My Marauders on my right turned to face where the returning Shaggoth would come back on the boardas I reckoned he would kill it this turn.
The enemy continued their advance. Exalted rallied. Shaggoth returned and faced my Marauders. Magic blasted some central Marauders.
Marauder unit in the centre charged the Undivided unit with the help of some Axe Horse in the rear as there were only 2 left in the rear rank I was confident I would not lose 3 Horses. My Marauders on my right charged the Shaggoth. Kholek charged the Khorne unit. My Cannon got out of the charge arc of the Disk Rider. My Axes downed the last few Hounds and enemy fast Cav. Kholek smashed the last few Khorne Warriors and ran them down. My Marauders lost 3 men but still won against the Shaggoth, it held though. My Horse in the back of the central unit lost 3 to 4 attacks! My Marauders to the front also fared badly, the Horse broke but my Marauders held.
The Disk Rider now charged my Flail Horse, I fled out of his way and escaped his clutches. My other Horse failed to rally. My Central unit lost its combat, were broke and ran down. My Marauders on the right still failed to break that Shaggoth.
Kholek turned back towards the battle. My 2 man Axe unit rallies, my other unit move across and along with Kholek blast down about 4 Nurgle Warriors. Shaggoth still holds despite constantly losing by 2-3.
Closing Stages;
The Undivided unit turn to face the Marauder/Shaggoth combat in case my Marauders break the beast. The Nurgle unit charge my leftmost Marauders, thanks to their weakened state my Marauders hold despite a fair few losses thanks to static res. My Marauders finally break that Shaggoth but I chose to let it flee as It cant rally as it is the enemies last turn and I dont want to hit that Undivided unit. The Disk Rider charged my Flail Horse again, sending them off the board.
In my last turn, my Hellcannon smashes into the flank of the Nurgle unit fighting my leftmost Marauders. Kholek and the Axe Horsemen focus on the Undivided unit and bring them below half strength. With the help of the Cannon in the flank, my Marauders now easily win that combat and break and run down the Nurgle unit, leaving;
Me with Hellcannon, 2 Marauder units, 6 Axe Horsemen and Kholek. Against;
6 Warriors, Sorc Lord and Exalted on Disk.
Result - Win
Solid Victory to [My] Warriors of Chaos.
Post Game Thoughts;
Well, again my opponents tried to thwart my flanking with my Hellcannons, he only managed to stop one though thanks to his Shaggoth, which left the other to finally do its job, which saved a Marauder unit and caused the death of the enemy Nurgle unit. Kholek wasnt quite as powerful this game but still killed a Khorne unit of Warriors. My shooting was a little better this time, netting me about 10-15 Warriors and some Hounds and Horsemen overall and I managed to shut down the enemy magic fairly well as he miscast a few times.
My Hellcannons arent doing as well in the last 3 games as they had in my first 10 but they did ok this game and Kholek is certainly a game winner. I quite like this list, but the Hellcannon models dont really work with it so I may convert some Biovores to rep them.