Post by Arguleon Veq on Feb 20, 2009 11:02:23 GMT -5
Game 12 - Vs Dark Elves - 2000 Points
Well using my Chaos again the other day made me want to try out my Kholek List, so here it is;
Kholek;
25 Marauders; Shields, LA, FC, Slaanesh.
24 Marauders; Shields, LA, FC, Slaanesh.
24 Marauders; Shields, LA, FC, Slaanesh.
5 Horse; Flails, Slaanesh.
5 Horse; Throwing Axes, Slaanesh.
5 Horse; Throwing Axes, Slaanesh.
Hellcannon;
Hellcannon;
Sorc; Scroll x2
Sorc; Scroll x2
I faced against a list that recently Massacred my Empire;
Dreadlord; Manticore, Killing Blow Lance, 2 + Save, Regen, Hotek Ring.
Sorc; 2 Scrolls.
Assassin; Manbane, 2 Hand Weps, Rending Stars.
18 Black Guard; FC, ASF.
10 Spears;
7 Shades;
5 Riders; Crossbows.
5 Riders; Crossbows.
Hydra;
Hydra;
Chariot;
Chariot;
Terrain; Small hill central with LOS blocking rocks on one edge, large hill left with LOS blocking rocks on both ends. Two tiered hill right, upper tier blocking LOS.
Early Game;
The Dark Elves went first, shooting downing a few of my Horse and wounding a Hellcannon.
In my turn my shooting seen a Hellcannon misfire and eat a crewman, the other misfired and got a 6, killing a chariot but stopping it shooting for the rest of the game. Kholeks shooting for a 1, and so hit himself making him frenzied, My Throwing Axes though did kill some Riders, panicking them off the board. My Flail riders moved back slightly just out of charge range of that Manticore.
The Dark Elf player thought it was still in, so tried to charge those Flail Horsemen with his Mnaticore, he was an inch out and failed, leaving it stranded.
In my turn Kholek charged the Manticore and Lord. My Hellcannon that could fire misfired but got a 6, it then only killed 5 black guard though despite a dead on hit and now could no longer fire.... Kholek put 6 attacks on that Manticore so I would autobreak the lord, I needed 3's....0 Hits!. I attacked the Lord with 2 Attacks...0 Wounds!. Thankfully though he did 0 back and thanks to my Flank charge and higher unit strength I managed to break him normally, it ran off the board.
The Assassin and Shades shot at my Hellcannon who was protecting the flank of my right most unit, and killed it!...A Hydra burnt down a Horse unit.
Mid Game;
Kholek returned, blasting his lightning at the Shades, rolling a 1 and hitting himself again!. My unit now exposed on my right turned to face the Hydra on that flank. My Hellcannon started to move across my line.
A Hydra charged my rightmost unit with the Dark Riders hitting their flank. I was broke and ran off the board. Black Guard charged my Central unit, I won thanks to 2 Sorcerers doing some wounds but they held.
Kholek charged a Hydra, thanks to a load more misses I only got 1 wound through, but Starcrusher made it 2, It held though. My Marauders held in their combat.
The Hydra charged my other Hellcannon, both doing wounds to each other. Kholek kills the other Hydra and breaks its Masters, catching them.My marauders still hold.
Closing Stages;
Kholek charged the Chariot smashes it, then over runs into Shades with Assassin who he then also kills slaughters and runs down. Meanwhile my Marauders are broke and caught and my Hellcannon loses 3 wounds in the very last turn and dies! he did take the Riders who gave a supporting charge down to half strength though. Kholek with his LIghtning and a lone Axe Horsemen also managed to take the Black Guard below half strength in my lats turn. This left;
Kholek, 5 Flail Horse, 1 Axe Horse, 1 Full unit of Marauders. Facing;
Wounded Hydra, A few Black Guard, 2 Riders, Scroll Caddy.
Despite this, the result was still a draw thanks to the banners my opponent had captured.
Result - Draw
Post Game Thoughts;
Despite being in such a strong position at the end, the game was still a draw. My Hellcannon failing to do one more wound to that Hydra and losing all 3 somehow in the last turn cost me the minor win. All my shooting went horribly wrong, both Hellcannons misfiring early and Kholek constantly rolling 1's, I also couldnt believe how bad he rolled against the Manticore, thankfully the Lord broke anyway.
I didnt get to use any of my 3 big rank breakers to break ranks [Hellcannons and Kholek] despite my Central unit holding, as my Hellcannons were taken out of the game quite easily, one thanks to that ever annoying Assassin. Kholek getting frenzied also made sure I couldnt hold him back to do it either.
I was impressed with Kholek though, despite his shooting failures, he killed a Lord, Manticore, Hydra, Chariot, Assassin and Shades without losing a single wound. Very impressive.
My army didnt work as I wanted, a powerful shooting phase, with solid anvils and reliable rank breakers. It still held together despite some bad shooting and against a powerful list though thanks to tough Marauder anvils and the power of Kholek.
Well using my Chaos again the other day made me want to try out my Kholek List, so here it is;
Kholek;
25 Marauders; Shields, LA, FC, Slaanesh.
24 Marauders; Shields, LA, FC, Slaanesh.
24 Marauders; Shields, LA, FC, Slaanesh.
5 Horse; Flails, Slaanesh.
5 Horse; Throwing Axes, Slaanesh.
5 Horse; Throwing Axes, Slaanesh.
Hellcannon;
Hellcannon;
Sorc; Scroll x2
Sorc; Scroll x2
I faced against a list that recently Massacred my Empire;
Dreadlord; Manticore, Killing Blow Lance, 2 + Save, Regen, Hotek Ring.
Sorc; 2 Scrolls.
Assassin; Manbane, 2 Hand Weps, Rending Stars.
18 Black Guard; FC, ASF.
10 Spears;
7 Shades;
5 Riders; Crossbows.
5 Riders; Crossbows.
Hydra;
Hydra;
Chariot;
Chariot;
Terrain; Small hill central with LOS blocking rocks on one edge, large hill left with LOS blocking rocks on both ends. Two tiered hill right, upper tier blocking LOS.
Early Game;
The Dark Elves went first, shooting downing a few of my Horse and wounding a Hellcannon.
In my turn my shooting seen a Hellcannon misfire and eat a crewman, the other misfired and got a 6, killing a chariot but stopping it shooting for the rest of the game. Kholeks shooting for a 1, and so hit himself making him frenzied, My Throwing Axes though did kill some Riders, panicking them off the board. My Flail riders moved back slightly just out of charge range of that Manticore.
The Dark Elf player thought it was still in, so tried to charge those Flail Horsemen with his Mnaticore, he was an inch out and failed, leaving it stranded.
In my turn Kholek charged the Manticore and Lord. My Hellcannon that could fire misfired but got a 6, it then only killed 5 black guard though despite a dead on hit and now could no longer fire.... Kholek put 6 attacks on that Manticore so I would autobreak the lord, I needed 3's....0 Hits!. I attacked the Lord with 2 Attacks...0 Wounds!. Thankfully though he did 0 back and thanks to my Flank charge and higher unit strength I managed to break him normally, it ran off the board.
The Assassin and Shades shot at my Hellcannon who was protecting the flank of my right most unit, and killed it!...A Hydra burnt down a Horse unit.
Mid Game;
Kholek returned, blasting his lightning at the Shades, rolling a 1 and hitting himself again!. My unit now exposed on my right turned to face the Hydra on that flank. My Hellcannon started to move across my line.
A Hydra charged my rightmost unit with the Dark Riders hitting their flank. I was broke and ran off the board. Black Guard charged my Central unit, I won thanks to 2 Sorcerers doing some wounds but they held.
Kholek charged a Hydra, thanks to a load more misses I only got 1 wound through, but Starcrusher made it 2, It held though. My Marauders held in their combat.
The Hydra charged my other Hellcannon, both doing wounds to each other. Kholek kills the other Hydra and breaks its Masters, catching them.My marauders still hold.
Closing Stages;
Kholek charged the Chariot smashes it, then over runs into Shades with Assassin who he then also kills slaughters and runs down. Meanwhile my Marauders are broke and caught and my Hellcannon loses 3 wounds in the very last turn and dies! he did take the Riders who gave a supporting charge down to half strength though. Kholek with his LIghtning and a lone Axe Horsemen also managed to take the Black Guard below half strength in my lats turn. This left;
Kholek, 5 Flail Horse, 1 Axe Horse, 1 Full unit of Marauders. Facing;
Wounded Hydra, A few Black Guard, 2 Riders, Scroll Caddy.
Despite this, the result was still a draw thanks to the banners my opponent had captured.
Result - Draw
Post Game Thoughts;
Despite being in such a strong position at the end, the game was still a draw. My Hellcannon failing to do one more wound to that Hydra and losing all 3 somehow in the last turn cost me the minor win. All my shooting went horribly wrong, both Hellcannons misfiring early and Kholek constantly rolling 1's, I also couldnt believe how bad he rolled against the Manticore, thankfully the Lord broke anyway.
I didnt get to use any of my 3 big rank breakers to break ranks [Hellcannons and Kholek] despite my Central unit holding, as my Hellcannons were taken out of the game quite easily, one thanks to that ever annoying Assassin. Kholek getting frenzied also made sure I couldnt hold him back to do it either.
I was impressed with Kholek though, despite his shooting failures, he killed a Lord, Manticore, Hydra, Chariot, Assassin and Shades without losing a single wound. Very impressive.
My army didnt work as I wanted, a powerful shooting phase, with solid anvils and reliable rank breakers. It still held together despite some bad shooting and against a powerful list though thanks to tough Marauder anvils and the power of Kholek.