Post by Arguleon Veq on Feb 13, 2009 11:26:25 GMT -5
Game 6 - Vs Warriors of Chaos - 2000 Points
Well this is my first game with my Slaanesh list, I completely forgot what was in it so played the game with this army, over 100 points short!;
Keeper; Lvl4.
Tzeentch Herald; Vortex
Tzeentch Herald; Vortex
Masque;
10 Horrors;
10 Horrors;
10 Daemonettes;
6 Hounds;
6 Seekers;
2 Fiends;
2 Fiends;
My opponents list was as follows;
Sorcerer Lord; Lvl4, Book. Black Tounge.
Sorcerer; Nurgle, Lvl2.
Sorcerer; Lvl2, Puppet.
Exalted; Khorne, Shield, Collar.
11 Warriors; Khorne, Shields, FC.
17 Warriors; Shields, FC.
17 Warriors; Nurgle, Great Weapons, FC.
5 Hounds;
5 Horse; Slaanesh, Light Armour, Throwing Spears, Musician.
5 Horse; Slaanesh, Light Armour, Throwing Spears, Musician.
5 Knights; Nurgle, Frenzy Banner.
Pre Game Thoughts; My opponent was the player I faced last game and he had changed his list, I preferred this new one, a nice blend of cav and infantry. I would deal with those Knights with my Keeper though and there wasnt really much they could do about it. I would blast that Nurgle unit with magic whilst I attempted to take down those Khorne Warriors with Hounds to the front and Fiends in the flank. My Masque was on fast cav hunting duty.
Early Game;
The Warriors went first and advanced, not at full speed though as they wanted to stay out of Flickering Fire range, Marauder Horse darted down the flanks, those on my left taking shelter behind the rocky outcrop of a hill, those on the right hiding behind a large two tiered hill. Their magic killed 3 Daemonettes. As a result of the slow move my magic phase was pretty uneventful, getting the stupidity spell off on a unit of Horsemen. I also killed a lone Nurgle Warrior thanks to Fireball with Glean Magic.
The Horsemen come out of hiding wounding a Fiend with their Spears but failing to hurt the Keeper. I shut down most of their magic this turn, Buboes wounded a Herald.
My opponent had put his fire screen of Hounds slightly too far forward, I spotted it and crashed into his Hounds with my Keeper, they chose to flee but the Knights were still close enough behind for me to re-direct into them. My Masque charged the unit of Horse on my left flank. My magic blasted a few Undivided and Nurgle Warriors my Keeper though had the Black Tounge used on him, losing a wound and magic level for his troubles. The Masque killed only 1 Horseman!, so lost the combat and lost a wound!. My Keeper killed 2 Knights, losing the combat thanks to that wound lost from the Tounge but I lost no wounds from it as I only lost due to a Musician.
The Warriors shuffled to try to get a bead on my Keeper if it killed the Knights whilst the Khorne unit plowed onwards. In combat my Masque again lost combat only killing 1 Horseman! but she lost no further wounds. My Keeper killed the 3 Knights that were left. He moved his Horsemen on my right flank to block my Fiends path to the Khorne flank in case I charged the Khorne unit with my Hounds.
Terror Tests;
My Keeper now moved behind the big Undivided unit with both Undivided Sorcerers in, they failed their Terror and fled towards my lines. The Nurgle unit passed though. My Fiends charged the Horse in their way whilst my Hounds charged the Khorne unit. The Masque finally killed the Horsemen she was fighting. The Fiends killed 2 of theirs but the Horsemen held. My Hounds killed 2 Warriors but lost one to wounds and combat res.
The Undivided unit rallied. Magic seen Buboes finish off my wounded Herald and Regen on the now very exposed Undivided unit. He also got of the 6th Death spell, causing some damage. The Horsemen held again against my Fiends. The Khorne unit smashed the rest of my Hounds.
The big Undivided unit recieved the Keeper in the rear, Daemonettes in one flank and 2 Fiends in the other. I didnt kill much because of Regen and lost a few Daemonettes but I still easily won, catching and breaking the unit and its 2 Sorcerers. The Fiends finally broke the horse, i tried to hold my pursuit, I failed and chased them running them down but leaving my Flank open to the Khorne unit.
Closing Stages;
In the last few turns I blasted the Nurgle unit and surrounded it, the Khorne unit got the flank of those Fiends thanks to my pursuit, I slammed some Horrors into the flank to try to turn the combat but the Khorne unit just killed all 10 Horrors and the 2 Fiends despite having only 6-7 models left in the unit.
The Nurgle Sorcerer left the Nurgle unit, knowing they were doomed, they then recieved the Keeper to the front, Daemonettes to the flank and Fiends to the other flank, wiping them out. My Masque charged the Nurgle wizard but neither could hurt each other.
Leaving the enemy with a Khorne Exalted, Nurgle Wizard and 5 or so Khorne Warriors. Against my Keeper, 4 Seekers, 10 Horrors, Herald, Masque, 2 Fiends, 6 Daemonettes.
Result - Win
Massacre for the Daemons!
Post Game Thoughts; Well despite being 100 points under and thinking my list would be very fragile, it actually worked nicely, the speed of the army meant on two occasions I charged units on 3 fronts. Those Horsemen were a pain though, both units holding far longer than expected one unit saving the Khorne Warriors which then meant that Khorne unit went on to hack down one flank. Those Warriors were a pain, even flanking them just seen my flankers getting butchered and they were only fighting 2 Khorne Warriors a turn!. Still, whilst the Khorne unit went on a rampage the rest of the army was systematically destroyed.
I was gutted that I got no direct damage spell from the Keeper. So his magic was pretty ineffective for most of the game. The Horrors and Heralds did well to blast down that Nurgle unit though, I didnt bother with the Khorne unit as they were only 12 strong and didnt want to face that magic res, probably a mistake on my part.
I am happy with the list though, its speeds makes up for what it is lacking in durability.
Well this is my first game with my Slaanesh list, I completely forgot what was in it so played the game with this army, over 100 points short!;
Keeper; Lvl4.
Tzeentch Herald; Vortex
Tzeentch Herald; Vortex
Masque;
10 Horrors;
10 Horrors;
10 Daemonettes;
6 Hounds;
6 Seekers;
2 Fiends;
2 Fiends;
My opponents list was as follows;
Sorcerer Lord; Lvl4, Book. Black Tounge.
Sorcerer; Nurgle, Lvl2.
Sorcerer; Lvl2, Puppet.
Exalted; Khorne, Shield, Collar.
11 Warriors; Khorne, Shields, FC.
17 Warriors; Shields, FC.
17 Warriors; Nurgle, Great Weapons, FC.
5 Hounds;
5 Horse; Slaanesh, Light Armour, Throwing Spears, Musician.
5 Horse; Slaanesh, Light Armour, Throwing Spears, Musician.
5 Knights; Nurgle, Frenzy Banner.
Pre Game Thoughts; My opponent was the player I faced last game and he had changed his list, I preferred this new one, a nice blend of cav and infantry. I would deal with those Knights with my Keeper though and there wasnt really much they could do about it. I would blast that Nurgle unit with magic whilst I attempted to take down those Khorne Warriors with Hounds to the front and Fiends in the flank. My Masque was on fast cav hunting duty.
Early Game;
The Warriors went first and advanced, not at full speed though as they wanted to stay out of Flickering Fire range, Marauder Horse darted down the flanks, those on my left taking shelter behind the rocky outcrop of a hill, those on the right hiding behind a large two tiered hill. Their magic killed 3 Daemonettes. As a result of the slow move my magic phase was pretty uneventful, getting the stupidity spell off on a unit of Horsemen. I also killed a lone Nurgle Warrior thanks to Fireball with Glean Magic.
The Horsemen come out of hiding wounding a Fiend with their Spears but failing to hurt the Keeper. I shut down most of their magic this turn, Buboes wounded a Herald.
My opponent had put his fire screen of Hounds slightly too far forward, I spotted it and crashed into his Hounds with my Keeper, they chose to flee but the Knights were still close enough behind for me to re-direct into them. My Masque charged the unit of Horse on my left flank. My magic blasted a few Undivided and Nurgle Warriors my Keeper though had the Black Tounge used on him, losing a wound and magic level for his troubles. The Masque killed only 1 Horseman!, so lost the combat and lost a wound!. My Keeper killed 2 Knights, losing the combat thanks to that wound lost from the Tounge but I lost no wounds from it as I only lost due to a Musician.
The Warriors shuffled to try to get a bead on my Keeper if it killed the Knights whilst the Khorne unit plowed onwards. In combat my Masque again lost combat only killing 1 Horseman! but she lost no further wounds. My Keeper killed the 3 Knights that were left. He moved his Horsemen on my right flank to block my Fiends path to the Khorne flank in case I charged the Khorne unit with my Hounds.
Terror Tests;
My Keeper now moved behind the big Undivided unit with both Undivided Sorcerers in, they failed their Terror and fled towards my lines. The Nurgle unit passed though. My Fiends charged the Horse in their way whilst my Hounds charged the Khorne unit. The Masque finally killed the Horsemen she was fighting. The Fiends killed 2 of theirs but the Horsemen held. My Hounds killed 2 Warriors but lost one to wounds and combat res.
The Undivided unit rallied. Magic seen Buboes finish off my wounded Herald and Regen on the now very exposed Undivided unit. He also got of the 6th Death spell, causing some damage. The Horsemen held again against my Fiends. The Khorne unit smashed the rest of my Hounds.
The big Undivided unit recieved the Keeper in the rear, Daemonettes in one flank and 2 Fiends in the other. I didnt kill much because of Regen and lost a few Daemonettes but I still easily won, catching and breaking the unit and its 2 Sorcerers. The Fiends finally broke the horse, i tried to hold my pursuit, I failed and chased them running them down but leaving my Flank open to the Khorne unit.
Closing Stages;
In the last few turns I blasted the Nurgle unit and surrounded it, the Khorne unit got the flank of those Fiends thanks to my pursuit, I slammed some Horrors into the flank to try to turn the combat but the Khorne unit just killed all 10 Horrors and the 2 Fiends despite having only 6-7 models left in the unit.
The Nurgle Sorcerer left the Nurgle unit, knowing they were doomed, they then recieved the Keeper to the front, Daemonettes to the flank and Fiends to the other flank, wiping them out. My Masque charged the Nurgle wizard but neither could hurt each other.
Leaving the enemy with a Khorne Exalted, Nurgle Wizard and 5 or so Khorne Warriors. Against my Keeper, 4 Seekers, 10 Horrors, Herald, Masque, 2 Fiends, 6 Daemonettes.
Result - Win
Massacre for the Daemons!
Post Game Thoughts; Well despite being 100 points under and thinking my list would be very fragile, it actually worked nicely, the speed of the army meant on two occasions I charged units on 3 fronts. Those Horsemen were a pain though, both units holding far longer than expected one unit saving the Khorne Warriors which then meant that Khorne unit went on to hack down one flank. Those Warriors were a pain, even flanking them just seen my flankers getting butchered and they were only fighting 2 Khorne Warriors a turn!. Still, whilst the Khorne unit went on a rampage the rest of the army was systematically destroyed.
I was gutted that I got no direct damage spell from the Keeper. So his magic was pretty ineffective for most of the game. The Horrors and Heralds did well to blast down that Nurgle unit though, I didnt bother with the Khorne unit as they were only 12 strong and didnt want to face that magic res, probably a mistake on my part.
I am happy with the list though, its speeds makes up for what it is lacking in durability.