Post by Arguleon Veq on Feb 6, 2009 13:21:04 GMT -5
Game 6 - Vs Vampire Counts - 2000 Points
3rd game of this blog against Vamps but it was against a different Vamps opponent. His list was as follows;
Lord; Great Wep, 2+ Save, Crown, +1 Combat Res, Lord of the Dead. Lvl3.
Thrall; Fly, 2 Hand Weps, Heavy Armour, Wristbands.
Thrall; Lvl2, Lord of the Dead. Book of Arkhan.
Wight King; 5+ Killing Blow Sword.
20 Skellies; FC
20 Skellies; FC
20 Zombies;
20 Gravegaurd; FC
Black Coach;
5 Wraiths;
I used my Ulricans. Hill on my side of the table, temple on the right flank, rocky outcrop middle of the table on the left flank.
Pre Game Thoughts;
Well I dont think the list is near as powerful as the Blood Dragons or Strogoi Hordes I am used to facing, however my list just has no way to deal with Wraiths besides tying them down with the Alter but that is the only thing I have to can deal with the Lord. If my opponent uses his Wraiths well or gets Ethereal on his Coach, there isnt much at all I will be able to do. His dispell should be enough to stop my Prayers. I will have to try to get his Wraiths with my Knights Panther and hope my armour holds to win on combat res.
At least he only generates 8 power, although 7 of those are at +1 to cast for raising.
Early Game;
I got firs turn, the Cannon hitting the coach but it passed its Ward.
The Coach drains 2 dice from the lord, getting Scytches and Magic Res. Despite now only having 6 dice, he proceeds to roll masses of 6's and raises not only a new Zombie unit but about 15 Skellies to his 2 main units!.
All my shooting really does this turn is thin the Zombies now screening his Grave Guard. My Cannon sticking in the mud right in front of the Coach.
The Coach sucks 2 more dice, getting Killing Blow and Fly. Again despite only 6 dice, he raises about 15-20 more Skellies!.
My Knights Panther hit the Wraiths. My alter hits the now depleted Zombie screen. My Prayers do very little. I lose 1 Knight and so win by 1, wounding a Wraith. My Alter smashes the screen and over runs into the Gravegaurd with Lord. My Cannon finally come good though and smashed the Coach, thank Sigmar it didnt get Ethereal!.
Unstoppable Advance;
The Undead continued on. Magic healing the damage I did in shooting last turn. In combat the Vamp Lord wounds my Lector despite the Speculum, 2+ Re Rollable Save and 4+ Ward! I do nothing back... My Knights lose 4 Models!, the Priest breaks and is caught...
My Flagellants turn to face the Wraiths now deep in my lines thanks to their pursuit, I passed the Terror tests I had to take. My shooting takes quite a toll on the leftmost Skellie unit that wasnt quite as big. My Lector Wounds the Lord.
The Undead advance again, the flying Vamp bursting out of his unit, flying over my Greatswords and hitting my Hellblaster on the hill. The Wraiths charge a Handgun Detatchments, not wanting to engage the Greatswords because of the Priest and Soulfire. The Flying Vamp takes out my Hellblaster and holds his over run. The Wraiths wipe out my Detatchment. Lord and Lector fail to do any damage.
Charge!;
With the game slipping away and those Wraiths and Flying Vamp causing havoc I declare a massed charge. My Greatswords and Detatchment on the weaker Skellie unit, now with no Vamp support. My Spears with Detatchment on the huge Skellie unit with Vamp and Wight, my White Wolves on the Zombies with a unit of Handgunners in the flank. My Flagellants also have to charge the Wraiths. I wipe out the Zombies, kill most of the weaker Skellie unit on my left and win on my right thanks to my Halberds racking up the kills. My Lector also kills the Vamp Lord!. My Flagellants lose 10 models, leaving 2...
The flying Vamp now charges my Cannon. My Lector kills the Gave Guard champ. My last 2 Flagellants die. My Greatswords wipe out their opponents whilst my Spears continue to beat the other unit. The Flying Vamp wipes out my Cannon crew.
Closing Stages;
My Greatswords turn to face the Wraiths. My hill Handgunners turn to face the Vamp, so at least they would get 1 rank and outnumber. My Spears just win their combat again. My Lector now faces a lot of Killing Blow attacks with nobody left to challenge but he survives.
In the Undead last turn the Wraithscharge my Greatswords Halberd Detatchment, wiping them out. The Vamp charges my Handgunners, killing 4 and running them off the board. My Spears finally lose combat but hold strong as they still werent outnumbered. My Lector can not bring the Grave Gaurd under half strength.
This leaves. Wraiths, Depleted Grave Gaurd, flying Vamp, a few Skellies plus Wight and magic Vamp against my Alter, White Wolves, 10 Handguns, Greatswords and Spears.
Result - Draw!
Post Game Thoughts;
So close to the win, I was less than 20 points away from a minor victory. Those Wraiths were the problem as I thought they would be, killing 4 Knights in one turn really put a dent in my plans to stall them. My Lector also failing to do much damage against the Grave Gaurd lost me a lot of points too. I managed to pull the game back with practically my whole army charging, my Spears and Halberd Detatchment performing awesomely. Despite my opponent only having 8 power, he rose an unholy amount of Skellies and Zombies, I just could not stop his raising.
The Cannon just about managed the Coach but that Flying Vamp was a real pain, killing everything I had on my hill single handedly. Him and the Wraiths got my opponent the draw.I think he could have gotten the win if he would have charged the Wraiths an my Greatswords but he was worried about static res and Soulfire.
I wasn't too dissapointed as I fully expected to have a really hard time with the Wraiths, not really sure what to change to help that though really, besides maybe giving one of my Mounted Priests the Sword of Might.
3rd game of this blog against Vamps but it was against a different Vamps opponent. His list was as follows;
Lord; Great Wep, 2+ Save, Crown, +1 Combat Res, Lord of the Dead. Lvl3.
Thrall; Fly, 2 Hand Weps, Heavy Armour, Wristbands.
Thrall; Lvl2, Lord of the Dead. Book of Arkhan.
Wight King; 5+ Killing Blow Sword.
20 Skellies; FC
20 Skellies; FC
20 Zombies;
20 Gravegaurd; FC
Black Coach;
5 Wraiths;
I used my Ulricans. Hill on my side of the table, temple on the right flank, rocky outcrop middle of the table on the left flank.
Pre Game Thoughts;
Well I dont think the list is near as powerful as the Blood Dragons or Strogoi Hordes I am used to facing, however my list just has no way to deal with Wraiths besides tying them down with the Alter but that is the only thing I have to can deal with the Lord. If my opponent uses his Wraiths well or gets Ethereal on his Coach, there isnt much at all I will be able to do. His dispell should be enough to stop my Prayers. I will have to try to get his Wraiths with my Knights Panther and hope my armour holds to win on combat res.
At least he only generates 8 power, although 7 of those are at +1 to cast for raising.
Early Game;
I got firs turn, the Cannon hitting the coach but it passed its Ward.
The Coach drains 2 dice from the lord, getting Scytches and Magic Res. Despite now only having 6 dice, he proceeds to roll masses of 6's and raises not only a new Zombie unit but about 15 Skellies to his 2 main units!.
All my shooting really does this turn is thin the Zombies now screening his Grave Guard. My Cannon sticking in the mud right in front of the Coach.
The Coach sucks 2 more dice, getting Killing Blow and Fly. Again despite only 6 dice, he raises about 15-20 more Skellies!.
My Knights Panther hit the Wraiths. My alter hits the now depleted Zombie screen. My Prayers do very little. I lose 1 Knight and so win by 1, wounding a Wraith. My Alter smashes the screen and over runs into the Gravegaurd with Lord. My Cannon finally come good though and smashed the Coach, thank Sigmar it didnt get Ethereal!.
Unstoppable Advance;
The Undead continued on. Magic healing the damage I did in shooting last turn. In combat the Vamp Lord wounds my Lector despite the Speculum, 2+ Re Rollable Save and 4+ Ward! I do nothing back... My Knights lose 4 Models!, the Priest breaks and is caught...
My Flagellants turn to face the Wraiths now deep in my lines thanks to their pursuit, I passed the Terror tests I had to take. My shooting takes quite a toll on the leftmost Skellie unit that wasnt quite as big. My Lector Wounds the Lord.
The Undead advance again, the flying Vamp bursting out of his unit, flying over my Greatswords and hitting my Hellblaster on the hill. The Wraiths charge a Handgun Detatchments, not wanting to engage the Greatswords because of the Priest and Soulfire. The Flying Vamp takes out my Hellblaster and holds his over run. The Wraiths wipe out my Detatchment. Lord and Lector fail to do any damage.
Charge!;
With the game slipping away and those Wraiths and Flying Vamp causing havoc I declare a massed charge. My Greatswords and Detatchment on the weaker Skellie unit, now with no Vamp support. My Spears with Detatchment on the huge Skellie unit with Vamp and Wight, my White Wolves on the Zombies with a unit of Handgunners in the flank. My Flagellants also have to charge the Wraiths. I wipe out the Zombies, kill most of the weaker Skellie unit on my left and win on my right thanks to my Halberds racking up the kills. My Lector also kills the Vamp Lord!. My Flagellants lose 10 models, leaving 2...
The flying Vamp now charges my Cannon. My Lector kills the Gave Guard champ. My last 2 Flagellants die. My Greatswords wipe out their opponents whilst my Spears continue to beat the other unit. The Flying Vamp wipes out my Cannon crew.
Closing Stages;
My Greatswords turn to face the Wraiths. My hill Handgunners turn to face the Vamp, so at least they would get 1 rank and outnumber. My Spears just win their combat again. My Lector now faces a lot of Killing Blow attacks with nobody left to challenge but he survives.
In the Undead last turn the Wraithscharge my Greatswords Halberd Detatchment, wiping them out. The Vamp charges my Handgunners, killing 4 and running them off the board. My Spears finally lose combat but hold strong as they still werent outnumbered. My Lector can not bring the Grave Gaurd under half strength.
This leaves. Wraiths, Depleted Grave Gaurd, flying Vamp, a few Skellies plus Wight and magic Vamp against my Alter, White Wolves, 10 Handguns, Greatswords and Spears.
Result - Draw!
Post Game Thoughts;
So close to the win, I was less than 20 points away from a minor victory. Those Wraiths were the problem as I thought they would be, killing 4 Knights in one turn really put a dent in my plans to stall them. My Lector also failing to do much damage against the Grave Gaurd lost me a lot of points too. I managed to pull the game back with practically my whole army charging, my Spears and Halberd Detatchment performing awesomely. Despite my opponent only having 8 power, he rose an unholy amount of Skellies and Zombies, I just could not stop his raising.
The Cannon just about managed the Coach but that Flying Vamp was a real pain, killing everything I had on my hill single handedly. Him and the Wraiths got my opponent the draw.I think he could have gotten the win if he would have charged the Wraiths an my Greatswords but he was worried about static res and Soulfire.
I wasn't too dissapointed as I fully expected to have a really hard time with the Wraiths, not really sure what to change to help that though really, besides maybe giving one of my Mounted Priests the Sword of Might.