Post by Arguleon Veq on Feb 6, 2009 13:20:20 GMT -5
Game 5 - Vs Warriors of Chaos - 2000 Points
My opponent from the second game has changed his list it is now as follows;
Exalted; Tzeentch, Disk, Eye, Halberd, Shield.
Sorc; Lvl2, Nurgle, Puppet.
Sorc; Lvl2, Slaanesh.
Sorc; Lvl2, Power Fam, Book.
17 Nurgle Warriors; Great Weps, Full Command.
17 Undivided Warriors; Shields, Full Command.
18 Khorne Warriors; Shields, Full Command.
25 Marauders; Shields, LA, Tzeentch, Full Command.
5 Horsemen; Musician. Slaanesh, Throwing Spears.
5 Hounds;
5 Hounds;
I used my Ulrican List.
Pre Game Thoughts;
This list was certainly better than his last one but I dont really have any proper march blockers in my list anyway, I would focus my fire on the Khorne unit as I didnt fancy fighting them in combat. My Knights and Flagellants should hit the Nurgle Units hard enough to minimise return attacks whilst my Lector could hold up a unit on his own.
Early Game;
There was a hill in my deployment zone, a ruined temple out on the right flank and a rocky outcrop on the left both which could be used to cover his advance a little. My Cannon killed a Khorne Warrior.
The Horsemen and some Hounds darted down my right flank whilst the Disk Rider and more Hounds went left. The Infantry stuck to the centre, Magic killing 2 of my White Wolves on my left flank.
I held my line, my Wolves angling out on my right flank a little so any charges would have to hit their front, I was confident their S5 and Hatred could let them take a charge from any fast cav. My shooting blasted some Khorne and Undivided Warriors down.
The Disk Rider tried to charge my 6 Handgun unit out on my far left flank, I chose to flee leaving him in front of my Knights. Hounds got in my Knights way to try to hold them up from getting at that Disk rider whilst the rest of the force advanced, the other Hounds unit got in a position to bait my Flagellants. Magic killed 2 more Knights from my Wolves, seeing them panic! but stay on the board. The Slaanesh Shriek spell also paniced a Halberd detatchment of my Spears. Who also stayed on the board. The Nurgle Sorcerer sniped my Knights Panther champ.
Early Clashes;
My units all rallied. My alter charged the Undivided Warriors, my Knights the Hounds, my Flagellants the other Hounds. My shooting continues to blast down the Khorne unit. I also fell some Marauders with the Hellblaster, misfiring and killing itself but getting the 30 shots off. In combat I kill the Hounds with the Knights Panthers and run into his Exalted. My Flagellants kill the other Hounds and over run whilst my Alter does a whole 0 wounds.
The infantry that can, continues its advance, ready to charge next turn. Magic taking down my last White Wolf, leaving just the Priest. Hellshriek panicing my Handgunners off the table. The Exalted is killed by my Priest in a challenge. The Lector continues to fail to kill the unit champ thanks to Regen.
My rallied Halberd Detatchment moves back up to support the Spears for the inevitable charge this turn. My Knighst turn to face the flank of the Alter combat. My shooting brings the Khorne unit down to 6 models. My Flagellants turn to face the flank of the Nurgle unit.
Faith and Steel;
The nurgle unit and Marauders charge my Handgunners, wiping them out. The Khorne unit charges my Spears and take some Halberds in the flank. They get 6 kills!, but I get 1 kill so I win the combat by 1. The Khorne unit holds. My Lector still cant kill that Regenerating unit Champ. Hellshriek panics my Greatswords with Priest but they just stay on the board!
Greatswords rally. My Knights smash into the flank of the Warriors fighting the Lector. My Flagellants move towards the Nurgle unit, out of charge range thanks to their over run. I finally get an effective Prayer off, the 6th light spell killing all the Khorne Warriors from that nearby combat. The Knights do some damage and the Lector finally kills the champ, I break the unit and the Knights run them down.
The Nurgle unit turns to face my lone mounted Priest to let the Undivided Sorc hit him with Steal Soul, having earlier killed his unit with Death Spell magic missiles. He takes a wound off the Priest. The Marauders turn towards my hill and their Slaanesh Sorc uses his magic missile to kill 2 Cannon crew. The Horsemen keep throwing Spears at my Priest but cant hurt him.
My flagellants are forced to charge the Nurgle flank, I kill 3 but lose 2 because the Sorc is on the flank. The Alter casts the ITP spell so as to not have units panic on me in his last turn with that annoying Shriek spell!.
The Nurgle unit wipes out the Flagellants, leaving a half strength Nurgle unit, 2 Sorcerers and a below half strength Marauder unit plus the Horsemen against my Cannon, Greatswords, Knights Panther, Alter and Spears + some Detatchments.
Result - Win
Solid Victory to the Empire.
Post Game Thoughts;
Well his new list certainly performed better and his magic worked very well, that Shriek spell constantly messing up my battle line. His baiting with his Hounds and magic missiles also ensured my Flagellants and White Wolves couldn't deal with his Nurgle Unit. My plan worked on my left flank though, shooting and Spears dealing with the Khorne unit, although only thanks to the Lector and a Light Spell. The Lector really struggled to kill a single unit champ, thankfully my Knights Panther bailed him out after killing the Exalted.
Overall I was pretty pleased with my army, it did what I wanted it to do.
My opponent from the second game has changed his list it is now as follows;
Exalted; Tzeentch, Disk, Eye, Halberd, Shield.
Sorc; Lvl2, Nurgle, Puppet.
Sorc; Lvl2, Slaanesh.
Sorc; Lvl2, Power Fam, Book.
17 Nurgle Warriors; Great Weps, Full Command.
17 Undivided Warriors; Shields, Full Command.
18 Khorne Warriors; Shields, Full Command.
25 Marauders; Shields, LA, Tzeentch, Full Command.
5 Horsemen; Musician. Slaanesh, Throwing Spears.
5 Hounds;
5 Hounds;
I used my Ulrican List.
Pre Game Thoughts;
This list was certainly better than his last one but I dont really have any proper march blockers in my list anyway, I would focus my fire on the Khorne unit as I didnt fancy fighting them in combat. My Knights and Flagellants should hit the Nurgle Units hard enough to minimise return attacks whilst my Lector could hold up a unit on his own.
Early Game;
There was a hill in my deployment zone, a ruined temple out on the right flank and a rocky outcrop on the left both which could be used to cover his advance a little. My Cannon killed a Khorne Warrior.
The Horsemen and some Hounds darted down my right flank whilst the Disk Rider and more Hounds went left. The Infantry stuck to the centre, Magic killing 2 of my White Wolves on my left flank.
I held my line, my Wolves angling out on my right flank a little so any charges would have to hit their front, I was confident their S5 and Hatred could let them take a charge from any fast cav. My shooting blasted some Khorne and Undivided Warriors down.
The Disk Rider tried to charge my 6 Handgun unit out on my far left flank, I chose to flee leaving him in front of my Knights. Hounds got in my Knights way to try to hold them up from getting at that Disk rider whilst the rest of the force advanced, the other Hounds unit got in a position to bait my Flagellants. Magic killed 2 more Knights from my Wolves, seeing them panic! but stay on the board. The Slaanesh Shriek spell also paniced a Halberd detatchment of my Spears. Who also stayed on the board. The Nurgle Sorcerer sniped my Knights Panther champ.
Early Clashes;
My units all rallied. My alter charged the Undivided Warriors, my Knights the Hounds, my Flagellants the other Hounds. My shooting continues to blast down the Khorne unit. I also fell some Marauders with the Hellblaster, misfiring and killing itself but getting the 30 shots off. In combat I kill the Hounds with the Knights Panthers and run into his Exalted. My Flagellants kill the other Hounds and over run whilst my Alter does a whole 0 wounds.
The infantry that can, continues its advance, ready to charge next turn. Magic taking down my last White Wolf, leaving just the Priest. Hellshriek panicing my Handgunners off the table. The Exalted is killed by my Priest in a challenge. The Lector continues to fail to kill the unit champ thanks to Regen.
My rallied Halberd Detatchment moves back up to support the Spears for the inevitable charge this turn. My Knighst turn to face the flank of the Alter combat. My shooting brings the Khorne unit down to 6 models. My Flagellants turn to face the flank of the Nurgle unit.
Faith and Steel;
The nurgle unit and Marauders charge my Handgunners, wiping them out. The Khorne unit charges my Spears and take some Halberds in the flank. They get 6 kills!, but I get 1 kill so I win the combat by 1. The Khorne unit holds. My Lector still cant kill that Regenerating unit Champ. Hellshriek panics my Greatswords with Priest but they just stay on the board!
Greatswords rally. My Knights smash into the flank of the Warriors fighting the Lector. My Flagellants move towards the Nurgle unit, out of charge range thanks to their over run. I finally get an effective Prayer off, the 6th light spell killing all the Khorne Warriors from that nearby combat. The Knights do some damage and the Lector finally kills the champ, I break the unit and the Knights run them down.
The Nurgle unit turns to face my lone mounted Priest to let the Undivided Sorc hit him with Steal Soul, having earlier killed his unit with Death Spell magic missiles. He takes a wound off the Priest. The Marauders turn towards my hill and their Slaanesh Sorc uses his magic missile to kill 2 Cannon crew. The Horsemen keep throwing Spears at my Priest but cant hurt him.
My flagellants are forced to charge the Nurgle flank, I kill 3 but lose 2 because the Sorc is on the flank. The Alter casts the ITP spell so as to not have units panic on me in his last turn with that annoying Shriek spell!.
The Nurgle unit wipes out the Flagellants, leaving a half strength Nurgle unit, 2 Sorcerers and a below half strength Marauder unit plus the Horsemen against my Cannon, Greatswords, Knights Panther, Alter and Spears + some Detatchments.
Result - Win
Solid Victory to the Empire.
Post Game Thoughts;
Well his new list certainly performed better and his magic worked very well, that Shriek spell constantly messing up my battle line. His baiting with his Hounds and magic missiles also ensured my Flagellants and White Wolves couldn't deal with his Nurgle Unit. My plan worked on my left flank though, shooting and Spears dealing with the Khorne unit, although only thanks to the Lector and a Light Spell. The Lector really struggled to kill a single unit champ, thankfully my Knights Panther bailed him out after killing the Exalted.
Overall I was pretty pleased with my army, it did what I wanted it to do.