Post by Arguleon Veq on Feb 2, 2009 13:58:33 GMT -5
Game 4 - Vs Vampire Counts - 2000 Points
This game is a rematch against the Blood Dragons I had just played as I wanted to use my Dogs of War under an Empire rules set, here is the list I used;
PayWagon - Arch Lector;, Alter, Dawn Armour, Speculum, Great Wep.
Paymaster - Captain;BSB, Full Plate, Barded Steed, Dragon Bow, Icon of Magnus.
Captain - Pegasus, Pistol, Lance, Full Plate, Shield, Casket.
Wizard - Lvl2, Doomfire Ring, Powerstone.
25 Pikes/Spears; Full Command
Detatchment - 8 Duellists/Free Company.
Detatchment - 10 Crossbows.
10 Crossbows;
5 Knights; Musician.
18 Paymasters Bodyguard/Greatswords; FC.
Detatchment - 6 Handguns
Detatchment - 8 Halberds
1 Mortar/Halfling Hotpot;
1 Cannon;
3 Maneaters; Heavy Armour, Braces of Handguns.
Early Game;
Vamps got first turned, did a bit of raising.
My Peg Captain flew behind the Black Knights. I stole Nehek off the Lord with the casket!, I also got the first Light Spell off, killing a Black Knight. My cannon killed a few skellies. My Crossbows, Peg Caps Pistol and my Hanguns took the Black Knights down to one model, stupidly in the middle of my shooting phase I shot 1 crossbow unit at the Blook Knights, I killed one, but had I focussed my fire, I would have wiped out the Black Knights.
The Vamps brought back a Black Knight, rose a large Zombie unit and cast Wind of Undeath making a Spirit Host with a total of 6 wounds.
The Hounds moved up to block some LOS from my Handgunner Detatchment and Wizard.
I tried to charge my Peg Cap into the flank of the Black Knights but he failed his fear test. My magic seen me get the 6th Light spell off, killing most of the Hounds and taking 2 of the 6 Spirit Host wounds. My Peg Cap failed to steal a spell this turn. I shift my Alter across to support my Greatswords with a flank charge if they are charged. My shooting finished the Black Knights, leaving the lord alone.
The Vamp Lord joins the BSB unit. The Zombies advance, The Blood Knights charge my Greatswords whilst the Spirit Host charges my Knights which stops my Detatchment supporting my Greatswords. The BSB charges out of his unit on his barded steed to halt my Alter though, hitting me in the flank. My Champion and a fair few Greatswords die but I hold thanks to Immuneto Fear and Stubborn I also killed one with my BSB and one from my stand and shoot. The Spirit Host loses a wound to combat res. The Wight King BSB does a wound on my Lector thanks to the Gem of Blood but also loses a wound, drawing the combat.
Forces Clash;
My plan to rescue my Greatswords now stalled I use my Power Stone and get the 6th Light Spell off, causing serious damage. Wiping out the Blood Knights, Wight BSB, a few Zombies and a fair few Skellies. My Maneaters smashed into the Zombies killing half the unit whilst my Peg Cap stole Nehek off another Vamp, leaving only 1 with it and stunting their rasing capacity even further. Spirit Host loses another wound and it also lost 1 from my Light Spell. My shooting starts blasting some Skellies.
A vamp unit charges my Greatswords, the Lord and Skellie unit he had joined charge the flank of my Alter, we cause no damage to each other thanks to the Speculum. My Greatswords beat the Skellies and more die through combat res.
All my shooting including a perfect Mortar shot and all my Crossbows and Maneaters handguns go on the rearmost Skellie unit including the only Vamp left with Nehek, wiping them out. The Lector and Lord do a wound to each other. Whilst my Maneaters and Peg Cap move to either flank of that combat ready for some flank charges. The Greatswords with BSB continue to beat the Skellies. My Cannon did misfire and kill itself this turn though.
Closing Stages;
The Vamp Lord uses Wind of Death to summon another spirit host to block my Maneaters from charging the flank of the Alter combat.Again no wounds are caused in that challenge. My Greatswords with BSB wipe out their Skellie opponents as they can no longer raise any back.
My Peg Cap tries to charge the flank of the last remaining combat but fails another Fear Test. My Lector finishes the Vamp Lord though, leaving just a few Skellies. I had all my units left besides my Cannon, quite a few were under half strength though.
Result - Win
Massacre to the Empire!
Post Game Thoughts;
This game went pretty much to plan, my Peg Cap despite his lack of courage did a fantastic job, shooting down Cav with his pistol, march blocking and stealing 2 of 3 invocations. Completely stunting enemy raising. This did make my opponent go for some different spells that actually worked well for him, Curse of Years decimated my Spears and Greatswords and his created Spirit Hosts and Zombies took my Knights and Ogres out of the game.
My opponent also learnt from the last game and stopped my flank charge with his Hero Hunter Wight BSB charging out of his unit to stall my Alter from flank charging. Thankfully my magic phase worked very well this game and that Power Stone helping me to get off that big lore of light spell freed up my Alter and killed his Blood Knights who were in the process of chopping up the Greatswords.
My shooting in this game was also much more impressive, especially the mortar, in one turn I took down about 15 Skellies along with a Vamp, at long range. I think the added range on my firepower, the march blocking and the fact that I really stunted his raising power all helped to make my shooting very effective.
Again, my Infantry was capable of beating the Undead infantry once I had dealt with their Cavalry.
The BSB was a new idea for my opponent who usually runs another Lvl2 Vamp kitted out the same as his others instead. For 11 Power, 5 on +1 to cast. He makes up for the loss of those 2 power dice with the book in this list though.
This game is a rematch against the Blood Dragons I had just played as I wanted to use my Dogs of War under an Empire rules set, here is the list I used;
PayWagon - Arch Lector;, Alter, Dawn Armour, Speculum, Great Wep.
Paymaster - Captain;BSB, Full Plate, Barded Steed, Dragon Bow, Icon of Magnus.
Captain - Pegasus, Pistol, Lance, Full Plate, Shield, Casket.
Wizard - Lvl2, Doomfire Ring, Powerstone.
25 Pikes/Spears; Full Command
Detatchment - 8 Duellists/Free Company.
Detatchment - 10 Crossbows.
10 Crossbows;
5 Knights; Musician.
18 Paymasters Bodyguard/Greatswords; FC.
Detatchment - 6 Handguns
Detatchment - 8 Halberds
1 Mortar/Halfling Hotpot;
1 Cannon;
3 Maneaters; Heavy Armour, Braces of Handguns.
Early Game;
Vamps got first turned, did a bit of raising.
My Peg Captain flew behind the Black Knights. I stole Nehek off the Lord with the casket!, I also got the first Light Spell off, killing a Black Knight. My cannon killed a few skellies. My Crossbows, Peg Caps Pistol and my Hanguns took the Black Knights down to one model, stupidly in the middle of my shooting phase I shot 1 crossbow unit at the Blook Knights, I killed one, but had I focussed my fire, I would have wiped out the Black Knights.
The Vamps brought back a Black Knight, rose a large Zombie unit and cast Wind of Undeath making a Spirit Host with a total of 6 wounds.
The Hounds moved up to block some LOS from my Handgunner Detatchment and Wizard.
I tried to charge my Peg Cap into the flank of the Black Knights but he failed his fear test. My magic seen me get the 6th Light spell off, killing most of the Hounds and taking 2 of the 6 Spirit Host wounds. My Peg Cap failed to steal a spell this turn. I shift my Alter across to support my Greatswords with a flank charge if they are charged. My shooting finished the Black Knights, leaving the lord alone.
The Vamp Lord joins the BSB unit. The Zombies advance, The Blood Knights charge my Greatswords whilst the Spirit Host charges my Knights which stops my Detatchment supporting my Greatswords. The BSB charges out of his unit on his barded steed to halt my Alter though, hitting me in the flank. My Champion and a fair few Greatswords die but I hold thanks to Immuneto Fear and Stubborn I also killed one with my BSB and one from my stand and shoot. The Spirit Host loses a wound to combat res. The Wight King BSB does a wound on my Lector thanks to the Gem of Blood but also loses a wound, drawing the combat.
Forces Clash;
My plan to rescue my Greatswords now stalled I use my Power Stone and get the 6th Light Spell off, causing serious damage. Wiping out the Blood Knights, Wight BSB, a few Zombies and a fair few Skellies. My Maneaters smashed into the Zombies killing half the unit whilst my Peg Cap stole Nehek off another Vamp, leaving only 1 with it and stunting their rasing capacity even further. Spirit Host loses another wound and it also lost 1 from my Light Spell. My shooting starts blasting some Skellies.
A vamp unit charges my Greatswords, the Lord and Skellie unit he had joined charge the flank of my Alter, we cause no damage to each other thanks to the Speculum. My Greatswords beat the Skellies and more die through combat res.
All my shooting including a perfect Mortar shot and all my Crossbows and Maneaters handguns go on the rearmost Skellie unit including the only Vamp left with Nehek, wiping them out. The Lector and Lord do a wound to each other. Whilst my Maneaters and Peg Cap move to either flank of that combat ready for some flank charges. The Greatswords with BSB continue to beat the Skellies. My Cannon did misfire and kill itself this turn though.
Closing Stages;
The Vamp Lord uses Wind of Death to summon another spirit host to block my Maneaters from charging the flank of the Alter combat.Again no wounds are caused in that challenge. My Greatswords with BSB wipe out their Skellie opponents as they can no longer raise any back.
My Peg Cap tries to charge the flank of the last remaining combat but fails another Fear Test. My Lector finishes the Vamp Lord though, leaving just a few Skellies. I had all my units left besides my Cannon, quite a few were under half strength though.
Result - Win
Massacre to the Empire!
Post Game Thoughts;
This game went pretty much to plan, my Peg Cap despite his lack of courage did a fantastic job, shooting down Cav with his pistol, march blocking and stealing 2 of 3 invocations. Completely stunting enemy raising. This did make my opponent go for some different spells that actually worked well for him, Curse of Years decimated my Spears and Greatswords and his created Spirit Hosts and Zombies took my Knights and Ogres out of the game.
My opponent also learnt from the last game and stopped my flank charge with his Hero Hunter Wight BSB charging out of his unit to stall my Alter from flank charging. Thankfully my magic phase worked very well this game and that Power Stone helping me to get off that big lore of light spell freed up my Alter and killed his Blood Knights who were in the process of chopping up the Greatswords.
My shooting in this game was also much more impressive, especially the mortar, in one turn I took down about 15 Skellies along with a Vamp, at long range. I think the added range on my firepower, the march blocking and the fact that I really stunted his raising power all helped to make my shooting very effective.
Again, my Infantry was capable of beating the Undead infantry once I had dealt with their Cavalry.
The BSB was a new idea for my opponent who usually runs another Lvl2 Vamp kitted out the same as his others instead. For 11 Power, 5 on +1 to cast. He makes up for the loss of those 2 power dice with the book in this list though.