Post by Arguleon Veq on Feb 2, 2009 13:57:03 GMT -5
Game 3 - Vs Vampire Counts - 2000 Points
I used my Ulrican list.
My opponents list was as follows;
Lord; Lvl3, Dreadlance, Red Fury, Dread Knight, Crown. Raise Skellies.
Vamp; Lvl2, Hand Wep, Shield, Heavy Armour.
Vamp; Lvl2, Hand Wep, Shield, Heavy Armour. Book of Harkon.
Wight; BSB, Sword of Kings, Gem of Blood, Heavy Armour, Barded Steed, Shield.
17 Skellies; FC
17 Skellies; FC
17 Skellies; FC
6 Wolves;
5 Wolves;
5 Black Knights; FC
5 Blood Knights; FC
Early Game;
I got first turn, my Cannon aimed at the Battle Standard but it didn't bounce.
The Undead advanced and raised some Skellies. Black Knights down my right, Blood Knights down my left.
I shot down some Hounds to get a LOS on the Blood Knights with my Hellblaster, only killing one. My Handguns killed a few Black Knights. My Cannon shot down a Blood Knight.
The depleted Hounds charged my Hellblaster, the crew fled and were caught. Some Zombies got raised in front of my Knights Panther on my Right and I lost some to Curse of Years.
My Cannon shot at the Battle Standard again. He failed his Look Out Sir and I killed him. The rest of my shooting didnt do much.
Forces Clash;
The Black Knights charge my White Wolves who are now quite central. I have made them Unbreakable though. I lose my Champion in the challenge with the Lord who gets max overkill, I lose 1 more Knights but do 2 wounds back. I stay in the fight because I am Unbreakable. The Zombies further moved up to get in the way of my Knights Panther.
The Zombies how now left their flank open to my Alter, so I charged in. Smashing them and over running into the Vamp Lords unit who was fighting my White Wolves. I challenged the Lord as he was on the unit edge of the flank I had charged, doing a wound, the Impact Hits killing some more Black Knights. The Lord and unit crumbled from combat res. My Flagellants charged the Hounds who killed the Hellblaster, killing them and running off the board. My Shooting kills the other unit of Hounds.
The Blood Knights and a unit of Skellies charged one of my Handgun Detatchments. Whilst another Skellie charged my depleted White Wolves who were no longer Unbreakable. Out on my right flank, the last Skellie unit charged my Knights Panther, just being in range. All 3 of my units broke [the Wolves losing due to Skellies killing 2 of them!], both Knight units getting away but staying on the board. This left the Blood Knights at the bottom of a hill in front of a lot of Handguns. The Skellies that beat my Knights panther over run into my Spears, the unit that beat the Wolves, over running into my Greatswords. This turn put the game back into contention.
My guns open up, killing the Blood Knights. The Skellies that over ran with the Blood Knights turn to face the table edge from where the Flagellants will be returning. My Spears and Greatswords both win their combats by decent margins and my Knights all rally. My Flagellants return but get out of the Skellies charge arc. My Cannon did misfire and die though.
Closing Stages;
The Skellies turn again to face my Flagellants. In the big combats, I continue to grind down Skellies thanks to my Halberd Detatchments in the flanks.
My Flagellants charge the last unengaged Skellie unit, doing 4 wounds on the Vamp itself thanks to Hatred, Frenzy and Flails, but he passed 3 saves. I also kill a few Skellies but lose a few of my unit. My Greatswords and Spears finish off the Skellies and Vamps they are fighting thanks to combat res.
In the last turn, the Skellies and Flagellants continue to battle it out, neither unit able to wipe out the other. Leaving me facing 1 Vamp with a depleted Skellie unit. I had only lost a Detatchment of Handgunners, half of each Knight unit and my War Machines.
Result - Win
Massacre to the Empire!
Post Game Thoughts;
My opponent actually played very well in this game in a lot of areas and I made some mistakes, letting the Wolves charge my Hellblaster thinking they were out of range, d**n 18'' charge!, his Black Knights getting the charge on my White Wolves, thankfully I nullified that mistake by taking most of the hurt on my Champion from his Lord and making the unit Unbreakable with a prayer.
The turning point though was the mistake he made with the zombies, moving up to try to take my Knights Panther out of the game but leaving his flank open to the War Alter which let it rampage through the flanks of his force.
He started a come back by getting the charges off with his infantry, on my Knights!, I thought he would be just out but was wrong. Thankfully my Knights rallied and my Infantry held well.
All in all, I managed to nullify my mistakes thanks to my Prayers and War Alter getting down the flanks, so it didnt cost me the game. I was very impressed with the list.
I used my Ulrican list.
My opponents list was as follows;
Lord; Lvl3, Dreadlance, Red Fury, Dread Knight, Crown. Raise Skellies.
Vamp; Lvl2, Hand Wep, Shield, Heavy Armour.
Vamp; Lvl2, Hand Wep, Shield, Heavy Armour. Book of Harkon.
Wight; BSB, Sword of Kings, Gem of Blood, Heavy Armour, Barded Steed, Shield.
17 Skellies; FC
17 Skellies; FC
17 Skellies; FC
6 Wolves;
5 Wolves;
5 Black Knights; FC
5 Blood Knights; FC
Early Game;
I got first turn, my Cannon aimed at the Battle Standard but it didn't bounce.
The Undead advanced and raised some Skellies. Black Knights down my right, Blood Knights down my left.
I shot down some Hounds to get a LOS on the Blood Knights with my Hellblaster, only killing one. My Handguns killed a few Black Knights. My Cannon shot down a Blood Knight.
The depleted Hounds charged my Hellblaster, the crew fled and were caught. Some Zombies got raised in front of my Knights Panther on my Right and I lost some to Curse of Years.
My Cannon shot at the Battle Standard again. He failed his Look Out Sir and I killed him. The rest of my shooting didnt do much.
Forces Clash;
The Black Knights charge my White Wolves who are now quite central. I have made them Unbreakable though. I lose my Champion in the challenge with the Lord who gets max overkill, I lose 1 more Knights but do 2 wounds back. I stay in the fight because I am Unbreakable. The Zombies further moved up to get in the way of my Knights Panther.
The Zombies how now left their flank open to my Alter, so I charged in. Smashing them and over running into the Vamp Lords unit who was fighting my White Wolves. I challenged the Lord as he was on the unit edge of the flank I had charged, doing a wound, the Impact Hits killing some more Black Knights. The Lord and unit crumbled from combat res. My Flagellants charged the Hounds who killed the Hellblaster, killing them and running off the board. My Shooting kills the other unit of Hounds.
The Blood Knights and a unit of Skellies charged one of my Handgun Detatchments. Whilst another Skellie charged my depleted White Wolves who were no longer Unbreakable. Out on my right flank, the last Skellie unit charged my Knights Panther, just being in range. All 3 of my units broke [the Wolves losing due to Skellies killing 2 of them!], both Knight units getting away but staying on the board. This left the Blood Knights at the bottom of a hill in front of a lot of Handguns. The Skellies that beat my Knights panther over run into my Spears, the unit that beat the Wolves, over running into my Greatswords. This turn put the game back into contention.
My guns open up, killing the Blood Knights. The Skellies that over ran with the Blood Knights turn to face the table edge from where the Flagellants will be returning. My Spears and Greatswords both win their combats by decent margins and my Knights all rally. My Flagellants return but get out of the Skellies charge arc. My Cannon did misfire and die though.
Closing Stages;
The Skellies turn again to face my Flagellants. In the big combats, I continue to grind down Skellies thanks to my Halberd Detatchments in the flanks.
My Flagellants charge the last unengaged Skellie unit, doing 4 wounds on the Vamp itself thanks to Hatred, Frenzy and Flails, but he passed 3 saves. I also kill a few Skellies but lose a few of my unit. My Greatswords and Spears finish off the Skellies and Vamps they are fighting thanks to combat res.
In the last turn, the Skellies and Flagellants continue to battle it out, neither unit able to wipe out the other. Leaving me facing 1 Vamp with a depleted Skellie unit. I had only lost a Detatchment of Handgunners, half of each Knight unit and my War Machines.
Result - Win
Massacre to the Empire!
Post Game Thoughts;
My opponent actually played very well in this game in a lot of areas and I made some mistakes, letting the Wolves charge my Hellblaster thinking they were out of range, d**n 18'' charge!, his Black Knights getting the charge on my White Wolves, thankfully I nullified that mistake by taking most of the hurt on my Champion from his Lord and making the unit Unbreakable with a prayer.
The turning point though was the mistake he made with the zombies, moving up to try to take my Knights Panther out of the game but leaving his flank open to the War Alter which let it rampage through the flanks of his force.
He started a come back by getting the charges off with his infantry, on my Knights!, I thought he would be just out but was wrong. Thankfully my Knights rallied and my Infantry held well.
All in all, I managed to nullify my mistakes thanks to my Prayers and War Alter getting down the flanks, so it didnt cost me the game. I was very impressed with the list.