Post by Arguleon Veq on Jan 29, 2009 19:29:05 GMT -5
Game 2 - Vs Warriors of Chaos - 2000 Points
The opponents list was as follows;
Sorc Lord; Tzeentch, Disk, Eye, Spell Fam, Lvl4.
Sorc; Lvl2, Nurgle, Puppet.
Sorc; Lvl2, Book, Power Fam.
18 Warriors; Khorne, Shields, FC.
17 Warriors; Shields, FC.
17 Warriors; Great Weps, Nurgle, FC.
30 Marauders; FC, Shields, LA, Tzeentch.
5 Horsemen; Throwing Spears, Musician, Slaanesh.
My army was my Ulrican force;
Lector; Alter, Dawn Armour, Shield, Great Wep, Speculum.
Priest; Heavy Armour, Great Wep, Icon of Magnus.
Priest; Heavy Armour, Great Wep, Barded Horse.
Priest; Heavy Armour, Great Wep, Barded Horse.
5 Inner Circle; FC.
5 Inner Circle; FC.
1 Cannon;
1 Hellblaster;
19 Greatswords; FC.
Detatchment - 8 Halberds
Detatchment - 6 Handguns
25 Spears; FC
Detatchment - 10 Halberds
Detatchment - 10 Handguns
10 Handguns;
12 Flagellants;
Pre Game Thoughts;
I was pretty confident that my army could defeat this one in combat without my shooting, but with it, I should weaken them enough to be able punch through some units with my Knights and Lector, allowing me to hit the tougher units in the rear once they got bogged down with my Flagellants and Greatswords.
The Long March;
I got first turn, my cannon not bouncing and killing nobody thanks to it. The Chaos force advanced, I mainly shut down their magic besides Regen on the Nurgle unit.
My shooting again amounted to very little. Killing a single Nurgle Warrior.
They continued their advance, the Fast Cav throwing Spears at my Alter and doing no damage. Magic did kill some of my Knights Panther on my right flank.
My shooting killed a little more this turn. Dropping a total of about 4-5 Warriors now that my Handguns were in range. My Hellcannon failing to hurt the Sorc Lord on Disk thanks to 5 passed wards.
His magic killed my Knights down to just one model and the Priest, Buboes having killed the champ earlier. I also lost the champ from the Knights on my left flank.
Initial Clashes;
My Alter charged the Horsemen whilst my Knight and Priest charged at the Khorne Warriors behind, I would resolve the Alter combat first and so the over run would let it fight again against the Warriors but the Horsmen fled and so both of my units hit the Khorne Warriors. My shooting reduced the undivided Warriors to 12 models. My Alter got off its lore of light spell, choosing the 6th I wounded the Sorc Lord, and a few Warriors from a few units. Soulfire also killed a pair of Khorne Warriors. My Hellblaster could just get LOS to the Disk Lord and with 24 Shots, killed him.
My Lector challenged the Khorne champ. Killing him. In total I did 6 wounds for none in return and I ran down the Warriors.
The Horse rallied and Chaos continued their advance. Magic now stunted although I did lose another Knight on my right flank. The 6th Death spell also went off and killed a few models from a few units.
Decisive Combats;
My unit of 3 Knights with a Priest on my right flank charged the depleted Warrior unit of now 12 models. I got of the prayer to allow the Priest Re Rolls and I also made the unit Unbreakable in case I didnt win. I won the combat by one though, breaking and catching the Warriors. My Knights turned to face the flank of the Nurgle unit and my lone Knight with Priest the rear.
The Nurgle unit charged my Handgunners, I chose to flee, taking the unit off the board and causing the charge to fail. The Marauders hit my Spears out on my left flank.
The Halberd Detatchment swung around and got me a kill, the Marauders killed 2 Spears but lost another man in return. They needed a double 1 to hold, and got it!.
My Flagellants had to charge the Nurgle unit in the front whilst my Lector hit the flank and Knight and Priest the rear. I got my Light Spell off. Killing a few along with 2 Horsemen nearby, Soulfire was stopped from both the Priest and Lector though. I caused masses of wounds, killing all of the unit besides the Champion and Sorcerer. The Champ then went and killed 3Flagellants single handedly. They broke though, not getting their insane courage roll and were ran down.
The Marauders rolled well, killing some Spears and Halberds but I also killed 3 Marauders in return thanks to some good rolls. They broke and were caught. My Handgunners also shot down the last few Horsemen. Wiping the enemy out.
Result - Win
Massacre for the Empire!
Post Game Thoughts;
Everything went pretty much to plan, my Knights punched through were the enemy was weakened. With their casualties from magic though, I didnt think the unit without Alter support would do it, but they did a great job and smashed on through. My Prayers were also pretty effective, giving me a magic phase a lot like Tomb Kings. My opponent unable to stop it all.
My shooting was pretty abysmal for the first few turns, thankfully it was made up for with the fact I didnt misfire all game, although my Hellblaster on the 3 turns it fired did roll 5 2's out of the 9 dice. Thankfully in one turn it got 26 shots and blasted that Sorc Lord.
That failed charge on my Handguns with the Nurgle unit left them vulnerable as without the Hand Wep/Shield Combo, they just cant take a charge, even the Flagellants [thanks to Frenzy, Hatred and Flails] managed to kill 3.
I am very pleased with my list, it works well in every phase and is fun to use.
This Warriors player has now decided to alter his list to have 3 Lvl2's [total of 10 Power Dice though], an Exalted on Disk with Helm, Halberd and Shield for a Warmachine hunter. Dropping a few of the Marauders and adding in 2 units of 6 Hounds. As he had 3 games earlier in the week, massacring other Chaos Warriors but only managing a minor victory and a draw against Dwarfs and Empire. He hopes these changes will give him a better shot against enemies who can put out decent firepower.
The opponents list was as follows;
Sorc Lord; Tzeentch, Disk, Eye, Spell Fam, Lvl4.
Sorc; Lvl2, Nurgle, Puppet.
Sorc; Lvl2, Book, Power Fam.
18 Warriors; Khorne, Shields, FC.
17 Warriors; Shields, FC.
17 Warriors; Great Weps, Nurgle, FC.
30 Marauders; FC, Shields, LA, Tzeentch.
5 Horsemen; Throwing Spears, Musician, Slaanesh.
My army was my Ulrican force;
Lector; Alter, Dawn Armour, Shield, Great Wep, Speculum.
Priest; Heavy Armour, Great Wep, Icon of Magnus.
Priest; Heavy Armour, Great Wep, Barded Horse.
Priest; Heavy Armour, Great Wep, Barded Horse.
5 Inner Circle; FC.
5 Inner Circle; FC.
1 Cannon;
1 Hellblaster;
19 Greatswords; FC.
Detatchment - 8 Halberds
Detatchment - 6 Handguns
25 Spears; FC
Detatchment - 10 Halberds
Detatchment - 10 Handguns
10 Handguns;
12 Flagellants;
Pre Game Thoughts;
I was pretty confident that my army could defeat this one in combat without my shooting, but with it, I should weaken them enough to be able punch through some units with my Knights and Lector, allowing me to hit the tougher units in the rear once they got bogged down with my Flagellants and Greatswords.
The Long March;
I got first turn, my cannon not bouncing and killing nobody thanks to it. The Chaos force advanced, I mainly shut down their magic besides Regen on the Nurgle unit.
My shooting again amounted to very little. Killing a single Nurgle Warrior.
They continued their advance, the Fast Cav throwing Spears at my Alter and doing no damage. Magic did kill some of my Knights Panther on my right flank.
My shooting killed a little more this turn. Dropping a total of about 4-5 Warriors now that my Handguns were in range. My Hellcannon failing to hurt the Sorc Lord on Disk thanks to 5 passed wards.
His magic killed my Knights down to just one model and the Priest, Buboes having killed the champ earlier. I also lost the champ from the Knights on my left flank.
Initial Clashes;
My Alter charged the Horsemen whilst my Knight and Priest charged at the Khorne Warriors behind, I would resolve the Alter combat first and so the over run would let it fight again against the Warriors but the Horsmen fled and so both of my units hit the Khorne Warriors. My shooting reduced the undivided Warriors to 12 models. My Alter got off its lore of light spell, choosing the 6th I wounded the Sorc Lord, and a few Warriors from a few units. Soulfire also killed a pair of Khorne Warriors. My Hellblaster could just get LOS to the Disk Lord and with 24 Shots, killed him.
My Lector challenged the Khorne champ. Killing him. In total I did 6 wounds for none in return and I ran down the Warriors.
The Horse rallied and Chaos continued their advance. Magic now stunted although I did lose another Knight on my right flank. The 6th Death spell also went off and killed a few models from a few units.
Decisive Combats;
My unit of 3 Knights with a Priest on my right flank charged the depleted Warrior unit of now 12 models. I got of the prayer to allow the Priest Re Rolls and I also made the unit Unbreakable in case I didnt win. I won the combat by one though, breaking and catching the Warriors. My Knights turned to face the flank of the Nurgle unit and my lone Knight with Priest the rear.
The Nurgle unit charged my Handgunners, I chose to flee, taking the unit off the board and causing the charge to fail. The Marauders hit my Spears out on my left flank.
The Halberd Detatchment swung around and got me a kill, the Marauders killed 2 Spears but lost another man in return. They needed a double 1 to hold, and got it!.
My Flagellants had to charge the Nurgle unit in the front whilst my Lector hit the flank and Knight and Priest the rear. I got my Light Spell off. Killing a few along with 2 Horsemen nearby, Soulfire was stopped from both the Priest and Lector though. I caused masses of wounds, killing all of the unit besides the Champion and Sorcerer. The Champ then went and killed 3Flagellants single handedly. They broke though, not getting their insane courage roll and were ran down.
The Marauders rolled well, killing some Spears and Halberds but I also killed 3 Marauders in return thanks to some good rolls. They broke and were caught. My Handgunners also shot down the last few Horsemen. Wiping the enemy out.
Result - Win
Massacre for the Empire!
Post Game Thoughts;
Everything went pretty much to plan, my Knights punched through were the enemy was weakened. With their casualties from magic though, I didnt think the unit without Alter support would do it, but they did a great job and smashed on through. My Prayers were also pretty effective, giving me a magic phase a lot like Tomb Kings. My opponent unable to stop it all.
My shooting was pretty abysmal for the first few turns, thankfully it was made up for with the fact I didnt misfire all game, although my Hellblaster on the 3 turns it fired did roll 5 2's out of the 9 dice. Thankfully in one turn it got 26 shots and blasted that Sorc Lord.
That failed charge on my Handguns with the Nurgle unit left them vulnerable as without the Hand Wep/Shield Combo, they just cant take a charge, even the Flagellants [thanks to Frenzy, Hatred and Flails] managed to kill 3.
I am very pleased with my list, it works well in every phase and is fun to use.
This Warriors player has now decided to alter his list to have 3 Lvl2's [total of 10 Power Dice though], an Exalted on Disk with Helm, Halberd and Shield for a Warmachine hunter. Dropping a few of the Marauders and adding in 2 units of 6 Hounds. As he had 3 games earlier in the week, massacring other Chaos Warriors but only managing a minor victory and a draw against Dwarfs and Empire. He hopes these changes will give him a better shot against enemies who can put out decent firepower.