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Post by adam87 on Jan 16, 2009 17:14:27 GMT -5
Hey I am new to playing orcs and goblins and could use some help with my list. Cheers.
Grimgor
Joins the black orcs
375pts
Black orc big boss, boar, heavy armour, shield, kicking boots.]
Joins the big uns
137pts
Night goblin shaman, staff of sneaky stealin.
Joins the night goblins
100pts
Night goblin shaman, dispel scroll.
75pts
Joins the night goblins
Core
23 orc big uns, two choppas, full command, morks spirt-totem.
333pts
29 Night goblins, nets, standard bearer, three fanatics
205pts
29 Night goblins, nets, standard bearer, three fanatics
205pts
Special
17 Black orcs, full command, banner of butchery
284pts
Boar chariot.
80pts
Boar chariot.
80pts
Squig herd, five teams.
120pts
total. 1994
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Post by Arguleon Veq on Jan 16, 2009 18:12:19 GMT -5
Looks ok to me, I dont really know about the Nets and Standards on those Night Gobs though. Makes the unit give up a lot of points.
You have to win combats from the front without fast cav but you have 3 units that can do that. The only problem being that with so little threat coming from the Night Gobs [No expensive spellcasters in them]. Those 3 units will be very high priority. So you will have to probably screen them with the Night Gobs.
I think your about 25 points over though. Just drop the Banner of Butchery as you dont really need it with Grimgor in there. He can beat units on his own.
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Post by adam87 on Jan 16, 2009 18:48:45 GMT -5
Thats what I was unsure about. Maybe having more big uns for the points??
I wanted a change from magic tho. Isnt it night goblins job to die!? lol
Yeah I am just seen that my Squig herd should cost 150pts.
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Post by Deraj on Jan 16, 2009 21:57:22 GMT -5
To die? No, they're job is to bring the fanatics toward the enemy Other than that, they're pretty cool with a bad moon on a stick if you keep them near your general.
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