Post by Arguleon Veq on Jan 15, 2009 18:03:36 GMT -5
Game 9 - Vs Warriors of Chaos - 2000 Points
This is my first game with my Evil variant of my DoW list, based on a swamp Wizard theme.
Wizard Lord; Lvl4
Wizard; Lvl2
Dark Emissary;
Paymaster; Heavy Armour, Shield, Crossbow, Barded Steed.
20 Cursed Company;
10 Ruglands Armoured Orcs;
12 Norse Marauders;
3 Maneaters; Great Weapons
5 Fast Cav; Bows
5 Fast Cav; Spears
8 Duellists; Pistols
Fenbeast;
Fenbeast;
My opponents list was as follows;
Sorc Lord; Lvl4, Tzeentch, Puppet, Golden Eye, Disk.
Sorc; Lvl2, Book, Power Familiar.
Sorc; Lvl2.
Exalted; Khorne, Shield, Roar.
19 Khorne Warriors; Shield, FC.
20 Warriors; FC, Shields.
20 Marauders; Light Armour, Shields, Full Command.
19 Marauders; Light Armour, Shields, Full Command.
4 Ogres; Full Command, Chaos Armour, Mark of Khorne.
Pre Game Thoughts;
Well, I am outnumbered....by Warriors of Chaos. Not a good start, especially when a full half of those models are Warriors and the opponent is still putting out 12 Power Dice. He would probably have the edge in magic thanks to the Tzeentch Lore.
He was lacking in speed though so I would have to march block him and make use of my limited shooting. I think I will focus my fire on those Khorne Warriors and try to use my Maneaters to finish them off whilst I tied whatever else that reached my lines up early with my Cursed Company and Fenbeasts. My Marauders and Maneaters or Fast Cav could then go to work on some flanking.
Magic -
I took Death on my Lord, getting the 2 magic missiles, the last spell and the Fear spell. My small Wizard took Metal but got 1 and the one that works on chariots and war machines...great. My Emmisary got 1, 3, 5, 6. I wouldnt want to use the Fog as it would pose more of a danger to my own small units, 6 wasnt great against T4 characters, so I would probably mainly be using 1 and 3.
Early Game;
I had a large hill in the centre of my deployment zone, my opponent a small one on my left flank in his. There was a ruined temple near the centre of the table.
Warriors went first, the Ogres and Marauders with no character heading down my left flank. Both Warrior units went central with the other Marauders with the naked Lvl2 more to my right flank. The Sorc Lord hopped onto his hill for good LoS for his casting. Magic blasted 5 of my 8 Skaven Duellists and half of my Marauders.
I advanced both my Fenbeasts behind the ruin facing out to the flanks, to get flank charges on any unit that passed either side. My fast Cav darted down both flanks. Most of my Magic went on the Khorne Guys, killing a few, my Bows from the Fast Cav on my right killed 1 Marauder.
Chaos advanced again but slower this turn thanks to some march blocking. Flickering Fire blasted all my Fast Cav on my left. Fireball killed 3 and panicked the unit on my right. More Marauders also died.
My fast cav on my right rallied. Everything again went on the Khorne Warriors, killing about another 4. My magic not doing much. My Emmisary miscast and lost a magic level, his Ward saved him a wound though.
The Chaos continued their advance and the Lord left his perch on the Hill. Magic took my Marauders down to 1 model, wounded my Maneaters, finished off my fast cav, killed some armoured orcs. Pretty devestating.
My Fenbeast charged the flank of the Ogres, causing a wound and losing 1. My magic and shooting again wasnt too effective. My duellists moved out of the way of my Maneaters.
Charges!;
The Marauders charged the flank of my Fenbeast, I lost another wound but did another to the Ogre he was fighting. Magic wasnt as effective against me this turn thankfully. The Khorne warriors moved past the ruins, exposing their flank, I dont think they were too bothered by the Fenbeast.
My Maneaters hit the front of the Khorne Warriors along with my last Marauder, the Fenbeast hit the flank. My shooting and magic now focussed on the other Warriors whilst my Duellists moved past them to march block the Marauders. I got Coils off for the third time in the game, finally making his level 2 with the extra 2 dice fail his Toughness test and killing him. My Metal Wizard killed another unit Champ with his first spell. My Fenbeast on the left flank died but finished off an Ogre. I smasshed the Khorne Warriors but lost an Ogre. I failed to run them down, my Ogres were also left stranded in a place were the Warriors could charge.
The Khorne Warriors rallied. The Ogres and Marauders were now freed on my left and advanced. The Warriors charged my Maneaters. Magic killed a lot of my Armoured Orcs. The Warriors beat my Ogres but I held after losing an Ogre.
My Fenbeast and Marauder re charged the 3 Khorne Warriors with Exalted. The Cursed Company moved up to charge the Warriors in my next turn. My Deullists shot the Marauders on my right, still march blocking. My magic and Crossbows went on the Ogres killing another. I lost the Marauder but killed 1 Warrior with my Fenbeast, my Maneater hung in with 1 wound.
Magic brought my Armoured Orcs dangerously low. My Ogre was finished off in combat whilst the Chaos Ogres moved to get a flank on my Cursed Company if I charged the Warriors. The Exalted killed my Fenbeast.
Closing Stages;
The cursed Company charged the Warriors, won, autobroke them and ran them down.
The last Khorne Warrior and Exalted were in a pretty stranded position and there was nowhere they could move to avoid my Cursed Company charge as he was near the board edge and had his flank to some rocks. So he just went for it and charged. Kruger killing blowed the Exalted and I ran the last Warrior off the table. Leaving all my Characters, some Armoured Orcs and a full Cursed Company against 2 wounded Ogres and 2 wounded Marauder units, plus the naked Sorc and the Sorc Lord.
Result - Win
Minor Victory for the Dogs of War!
Post Game Thoughts;
A very up and down game, my fast cav died easily but I stalled the enemy long enough to pull off what I wanted. My cursed Company autobreaking those Warriors won me the game though, good old Fear. My magic was pretty rubbish and the enemies magic phase was very powerful, I nullified those Ogres with my Fenbeast which really helped. I didnt end up fighting the Marauders at all thanks to March Blocking and luring them out of position.
All in all I wasnt too impressed with my list, that was probably due to my support elements getting blasted by offensive magic though. It was resilient though and refused to break down. I enjoyed the game as it could have gone either way and that always makes the win more satisfying.
This is my first game with my Evil variant of my DoW list, based on a swamp Wizard theme.
Wizard Lord; Lvl4
Wizard; Lvl2
Dark Emissary;
Paymaster; Heavy Armour, Shield, Crossbow, Barded Steed.
20 Cursed Company;
10 Ruglands Armoured Orcs;
12 Norse Marauders;
3 Maneaters; Great Weapons
5 Fast Cav; Bows
5 Fast Cav; Spears
8 Duellists; Pistols
Fenbeast;
Fenbeast;
My opponents list was as follows;
Sorc Lord; Lvl4, Tzeentch, Puppet, Golden Eye, Disk.
Sorc; Lvl2, Book, Power Familiar.
Sorc; Lvl2.
Exalted; Khorne, Shield, Roar.
19 Khorne Warriors; Shield, FC.
20 Warriors; FC, Shields.
20 Marauders; Light Armour, Shields, Full Command.
19 Marauders; Light Armour, Shields, Full Command.
4 Ogres; Full Command, Chaos Armour, Mark of Khorne.
Pre Game Thoughts;
Well, I am outnumbered....by Warriors of Chaos. Not a good start, especially when a full half of those models are Warriors and the opponent is still putting out 12 Power Dice. He would probably have the edge in magic thanks to the Tzeentch Lore.
He was lacking in speed though so I would have to march block him and make use of my limited shooting. I think I will focus my fire on those Khorne Warriors and try to use my Maneaters to finish them off whilst I tied whatever else that reached my lines up early with my Cursed Company and Fenbeasts. My Marauders and Maneaters or Fast Cav could then go to work on some flanking.
Magic -
I took Death on my Lord, getting the 2 magic missiles, the last spell and the Fear spell. My small Wizard took Metal but got 1 and the one that works on chariots and war machines...great. My Emmisary got 1, 3, 5, 6. I wouldnt want to use the Fog as it would pose more of a danger to my own small units, 6 wasnt great against T4 characters, so I would probably mainly be using 1 and 3.
Early Game;
I had a large hill in the centre of my deployment zone, my opponent a small one on my left flank in his. There was a ruined temple near the centre of the table.
Warriors went first, the Ogres and Marauders with no character heading down my left flank. Both Warrior units went central with the other Marauders with the naked Lvl2 more to my right flank. The Sorc Lord hopped onto his hill for good LoS for his casting. Magic blasted 5 of my 8 Skaven Duellists and half of my Marauders.
I advanced both my Fenbeasts behind the ruin facing out to the flanks, to get flank charges on any unit that passed either side. My fast Cav darted down both flanks. Most of my Magic went on the Khorne Guys, killing a few, my Bows from the Fast Cav on my right killed 1 Marauder.
Chaos advanced again but slower this turn thanks to some march blocking. Flickering Fire blasted all my Fast Cav on my left. Fireball killed 3 and panicked the unit on my right. More Marauders also died.
My fast cav on my right rallied. Everything again went on the Khorne Warriors, killing about another 4. My magic not doing much. My Emmisary miscast and lost a magic level, his Ward saved him a wound though.
The Chaos continued their advance and the Lord left his perch on the Hill. Magic took my Marauders down to 1 model, wounded my Maneaters, finished off my fast cav, killed some armoured orcs. Pretty devestating.
My Fenbeast charged the flank of the Ogres, causing a wound and losing 1. My magic and shooting again wasnt too effective. My duellists moved out of the way of my Maneaters.
Charges!;
The Marauders charged the flank of my Fenbeast, I lost another wound but did another to the Ogre he was fighting. Magic wasnt as effective against me this turn thankfully. The Khorne warriors moved past the ruins, exposing their flank, I dont think they were too bothered by the Fenbeast.
My Maneaters hit the front of the Khorne Warriors along with my last Marauder, the Fenbeast hit the flank. My shooting and magic now focussed on the other Warriors whilst my Duellists moved past them to march block the Marauders. I got Coils off for the third time in the game, finally making his level 2 with the extra 2 dice fail his Toughness test and killing him. My Metal Wizard killed another unit Champ with his first spell. My Fenbeast on the left flank died but finished off an Ogre. I smasshed the Khorne Warriors but lost an Ogre. I failed to run them down, my Ogres were also left stranded in a place were the Warriors could charge.
The Khorne Warriors rallied. The Ogres and Marauders were now freed on my left and advanced. The Warriors charged my Maneaters. Magic killed a lot of my Armoured Orcs. The Warriors beat my Ogres but I held after losing an Ogre.
My Fenbeast and Marauder re charged the 3 Khorne Warriors with Exalted. The Cursed Company moved up to charge the Warriors in my next turn. My Deullists shot the Marauders on my right, still march blocking. My magic and Crossbows went on the Ogres killing another. I lost the Marauder but killed 1 Warrior with my Fenbeast, my Maneater hung in with 1 wound.
Magic brought my Armoured Orcs dangerously low. My Ogre was finished off in combat whilst the Chaos Ogres moved to get a flank on my Cursed Company if I charged the Warriors. The Exalted killed my Fenbeast.
Closing Stages;
The cursed Company charged the Warriors, won, autobroke them and ran them down.
The last Khorne Warrior and Exalted were in a pretty stranded position and there was nowhere they could move to avoid my Cursed Company charge as he was near the board edge and had his flank to some rocks. So he just went for it and charged. Kruger killing blowed the Exalted and I ran the last Warrior off the table. Leaving all my Characters, some Armoured Orcs and a full Cursed Company against 2 wounded Ogres and 2 wounded Marauder units, plus the naked Sorc and the Sorc Lord.
Result - Win
Minor Victory for the Dogs of War!
Post Game Thoughts;
A very up and down game, my fast cav died easily but I stalled the enemy long enough to pull off what I wanted. My cursed Company autobreaking those Warriors won me the game though, good old Fear. My magic was pretty rubbish and the enemies magic phase was very powerful, I nullified those Ogres with my Fenbeast which really helped. I didnt end up fighting the Marauders at all thanks to March Blocking and luring them out of position.
All in all I wasnt too impressed with my list, that was probably due to my support elements getting blasted by offensive magic though. It was resilient though and refused to break down. I enjoyed the game as it could have gone either way and that always makes the win more satisfying.