Post by Arguleon Veq on Jan 4, 2009 9:27:18 GMT -5
Game 4 - Vs Dark Elves - 2000 Points
Opponents List;
Master; Blood Armour, Pendant, Great Weapon, Cloak.
Sorcerer; +1 Power, +1 Level, Scroll. Cold One.
Sorcerer; +1 Level, Dagger, Scroll.
Assassin; Stars, +1 Hand Wep, Always wounds on a 3 poison.
18 Spears; FC, Shields.
10 Spears;
10 Spears;
17 Black Guard; FC, ASF.
5 Knights; FC, +D3 Res, Magic Res Stone.
Chariot;
Chariot;
Hydra;
Hydra;
Pre Game Thoughts;
I had faced this opponent and army twice with my Warriors, only managing a draw and a minore victory. So I reckoned I was in for a tough game. I should be able to take down the Chariots and Knights with Magic before they reach me though and bog down the Hydras with my Plagebearers.
Early Game;
The Elves got first turn. They marched forwards agressivly. Doombolt killing 4 Horrors thanks to irresistable force.
My Bloodletters moved up to lure the Knights. My magic phase seen the Knights pass 9 out of 11 4+ Saves. Which was very annoying, thanks to this my magic phase was very stunted. My 6th Nurgle Spell getting scrolled.
The Knights charged my Letters, Word of Pain was also cast on them. The rest of the Elves continued their advance. Hydras hiding behind the Chariots. The Knights killed a few letters and my return attacks missed thanks to Word of Pain, the banner gave them +3 Res and my unit faded out. The Knights over run left them in front of my Hounds though.
My Hounds charged the Knights on my left flank. The magic phase I think in total did 1 wound to a chariot....The Hounds killed 2 Knights, but the Standard Bearer held.
2 Chariots charged my none herald Horrors, the Hydras moved up to burn my Bearers whilst the Black Guards shield unit moved to allow the Black Guard a charge next turn. The Spearmen charged my Heralds Horrors. Word of Pain annoyingly went off on my Hounds again to try and save that last Knight. The Hydras though had moved too close to the Bearers to bring their breath weapons to good use, and so only killed 2.
The Hounds killed the Knight anyway, the Assassin in the Spears killed my Herald despite his 4+ ward. The Spears also caused a lot of damage somehow. The Chariots did some serious damage to my other Horrors.
Unleashing the Unclean One;
The Unclean One charged the Black Guards screen unit, who fled and were caught anyway, the charge carrying on through to the Sorceress and her sacrficial Spear unit who also opted to flee. The Hounds crashed into the flank of the big Spear unit fighting my Horrors but thanks to Word of Pain still been in effect they killed a whole 1 and the Spears went on to kill about 5 Horrors. So the Elves won, I didnt lose any to crumbling though. The Unclean Ones 6th Spell did go off on the Black Guard though and got me 3 bases of Nurglings. The Chariots continued to win their combat despite no impact hits or hatred! The Bearers c harged the Hydras, doing some wounds and breaking them!, 1 was caught but the other fled out of reach.
The Sorceress rallied, as did the Hydra, the Black Guard turned to face the Nurglings. In combat my Hounds continued to roll poorly whilst the Spears were butchering my Horrors. The Chariots again killed about 3 Horrors.
My Unclean One charged the Sorceress unit again, they failed Terror and fled off the table, the Nurglings charged the Black Guard and were butchered. Hatred dragging the Guard away from the real battle though and into range of my Unclean ones spells. The Hounds finally started causing some damage as my Horrors were wiped out. 1 Horror clung to life in the Chariot Combat. The Bearers re charged the Hydra, winning and wounding it but it held.
The Black Guard turned back to face the real battle. The Chariots finally killed off my Horrors but my Hounds finally broke and ran down the Spears, chasing them into the flank of a chariot.
In my turn the Unclean one turned and unleashed a magical barrage on the Black Guard, killing 6 Black Guard and killing the Master with the Nurgle Character killer spell after he failed his toughness test, leaving only 2 Black Guard. My Hounds though failed to break the Chariot despite 10 S5 Attacks in the flank. My Bearer Herald was killed in 1 turn by the Hydra, it doing 4 times the amount of damage it should have!.
The last 2 Black Guard charged into my Bearers, now without Regen the unit was killed by them and the Hydra. My Hounds again failed to break the Chariot. In my last turn the Unclean one who had been moving back towards the battle charge the last 2 Black Guard and killed them and my Hounds again failed to break the Chariot.
Result - Win
Solid Victory to the Tunnel Dwellers.
Post Game Thoughts;
Quite a big win but I was dissapointed in the list, my two toughest units fell apart thanks to Heralds not being able to pass saves at all, making their units more vulnerable. I had hoped my Hounds would tear through the flank of the Spears and then down the line into the chariots, thus saving both Horror units but they just couldn't kill anything. Which resulted in both Horror units dying and both Chariots surviving. My Unclean one did great though, his magic single handedly killing the Black Guard and General and finishing them in combat. He also seen 2 other units and a Sorceress off. My Bearers did ok, not catching that other Hydra cost them though, especially when it killed my Herald, without Hatred, in 1 turn. I won by about 1000 points as I had my Hounds and Unclean one at the end against 2 wounded Chariots and a Hydra on 2 Wounds. I suppose though it is still pretty impressive of the list to have a very bad game in the magic and combat phases where it excells and still get a big win against a tough army.
Opponents List;
Master; Blood Armour, Pendant, Great Weapon, Cloak.
Sorcerer; +1 Power, +1 Level, Scroll. Cold One.
Sorcerer; +1 Level, Dagger, Scroll.
Assassin; Stars, +1 Hand Wep, Always wounds on a 3 poison.
18 Spears; FC, Shields.
10 Spears;
10 Spears;
17 Black Guard; FC, ASF.
5 Knights; FC, +D3 Res, Magic Res Stone.
Chariot;
Chariot;
Hydra;
Hydra;
Pre Game Thoughts;
I had faced this opponent and army twice with my Warriors, only managing a draw and a minore victory. So I reckoned I was in for a tough game. I should be able to take down the Chariots and Knights with Magic before they reach me though and bog down the Hydras with my Plagebearers.
Early Game;
The Elves got first turn. They marched forwards agressivly. Doombolt killing 4 Horrors thanks to irresistable force.
My Bloodletters moved up to lure the Knights. My magic phase seen the Knights pass 9 out of 11 4+ Saves. Which was very annoying, thanks to this my magic phase was very stunted. My 6th Nurgle Spell getting scrolled.
The Knights charged my Letters, Word of Pain was also cast on them. The rest of the Elves continued their advance. Hydras hiding behind the Chariots. The Knights killed a few letters and my return attacks missed thanks to Word of Pain, the banner gave them +3 Res and my unit faded out. The Knights over run left them in front of my Hounds though.
My Hounds charged the Knights on my left flank. The magic phase I think in total did 1 wound to a chariot....The Hounds killed 2 Knights, but the Standard Bearer held.
2 Chariots charged my none herald Horrors, the Hydras moved up to burn my Bearers whilst the Black Guards shield unit moved to allow the Black Guard a charge next turn. The Spearmen charged my Heralds Horrors. Word of Pain annoyingly went off on my Hounds again to try and save that last Knight. The Hydras though had moved too close to the Bearers to bring their breath weapons to good use, and so only killed 2.
The Hounds killed the Knight anyway, the Assassin in the Spears killed my Herald despite his 4+ ward. The Spears also caused a lot of damage somehow. The Chariots did some serious damage to my other Horrors.
Unleashing the Unclean One;
The Unclean One charged the Black Guards screen unit, who fled and were caught anyway, the charge carrying on through to the Sorceress and her sacrficial Spear unit who also opted to flee. The Hounds crashed into the flank of the big Spear unit fighting my Horrors but thanks to Word of Pain still been in effect they killed a whole 1 and the Spears went on to kill about 5 Horrors. So the Elves won, I didnt lose any to crumbling though. The Unclean Ones 6th Spell did go off on the Black Guard though and got me 3 bases of Nurglings. The Chariots continued to win their combat despite no impact hits or hatred! The Bearers c harged the Hydras, doing some wounds and breaking them!, 1 was caught but the other fled out of reach.
The Sorceress rallied, as did the Hydra, the Black Guard turned to face the Nurglings. In combat my Hounds continued to roll poorly whilst the Spears were butchering my Horrors. The Chariots again killed about 3 Horrors.
My Unclean One charged the Sorceress unit again, they failed Terror and fled off the table, the Nurglings charged the Black Guard and were butchered. Hatred dragging the Guard away from the real battle though and into range of my Unclean ones spells. The Hounds finally started causing some damage as my Horrors were wiped out. 1 Horror clung to life in the Chariot Combat. The Bearers re charged the Hydra, winning and wounding it but it held.
The Black Guard turned back to face the real battle. The Chariots finally killed off my Horrors but my Hounds finally broke and ran down the Spears, chasing them into the flank of a chariot.
In my turn the Unclean one turned and unleashed a magical barrage on the Black Guard, killing 6 Black Guard and killing the Master with the Nurgle Character killer spell after he failed his toughness test, leaving only 2 Black Guard. My Hounds though failed to break the Chariot despite 10 S5 Attacks in the flank. My Bearer Herald was killed in 1 turn by the Hydra, it doing 4 times the amount of damage it should have!.
The last 2 Black Guard charged into my Bearers, now without Regen the unit was killed by them and the Hydra. My Hounds again failed to break the Chariot. In my last turn the Unclean one who had been moving back towards the battle charge the last 2 Black Guard and killed them and my Hounds again failed to break the Chariot.
Result - Win
Solid Victory to the Tunnel Dwellers.
Post Game Thoughts;
Quite a big win but I was dissapointed in the list, my two toughest units fell apart thanks to Heralds not being able to pass saves at all, making their units more vulnerable. I had hoped my Hounds would tear through the flank of the Spears and then down the line into the chariots, thus saving both Horror units but they just couldn't kill anything. Which resulted in both Horror units dying and both Chariots surviving. My Unclean one did great though, his magic single handedly killing the Black Guard and General and finishing them in combat. He also seen 2 other units and a Sorceress off. My Bearers did ok, not catching that other Hydra cost them though, especially when it killed my Herald, without Hatred, in 1 turn. I won by about 1000 points as I had my Hounds and Unclean one at the end against 2 wounded Chariots and a Hydra on 2 Wounds. I suppose though it is still pretty impressive of the list to have a very bad game in the magic and combat phases where it excells and still get a big win against a tough army.