Post by Arguleon Veq on Jan 4, 2009 9:26:12 GMT -5
Game 3 - Vs Vampire Counts - 2000 Points
Opponents army -
Lord; +1 Lvl, Dreadlance, Crown, Fury, Knight, Lord of the Dead.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
19 Skellies; FC.
19 Skellies; FC.
19 Skellies; FC.
5 Blood Knights; FC, Flaming Banner.
5 Black Knights; FC
5 Hounds;
6 Hounds;
Pre Game Thoughts;
A tough army to face, it has beaten my Orcs and Gobs and my Dogs of War. With 11 Power and 2 Hard Hitting Cav units I would have to be careful. I would focus my magic on his Knights to make raising much harder for him then any unit of Infantry that got risen too high I would cast the 6th Nurgle spell on to raise masses of nurglings to march block with.
I had to keep my Bearers away from this Blood Knights, I would attempt to kill them with the Lore of Light from my Tzeentch Herald but failing that I would lure them with my Tzeentch Heralds unit, their 4+ Ward should allow me to bog them down.
Early Game;
The Vampires got first turn, the Blood Knights witha Hound screen headed up my left flank. The Black Knights and Hound screen headed up the centre with a Skellie unit whilst 2 Skellie units went down my right. The Hounds were very agressive barreling straight for my lines. He raised a lot of Skellies on my right flank.
My Unclean one and Letters charged into the central Hounds as a good over-run could see me hit the Black Knights behind. My Hounds moved cautiously up the right flank. My Horrors turned a little to get a better sight of the Blood Knights bearing down on them on the left. My Bearers moved up into the gap in the battle line the Letters had left with their charge.
My magic seen me devestate a Skellie unit on my right flank, with over 30 Skellies in the unit, I rose 8 Nurgle Bases! with Nurgles 6th spell. Flickering Fire then put a big enough hole in the Hounds on my left to let me get the first Lore of Light spell off, killing 4 Blood Knights.
In combat the Hounds were smashed and both units over-ran into the Black Knights and Lord. My Bloodletters killed a Black Knights and my Unclean one killed 2 Black Knights. The Vamp Lord then hacked to pieces half of my Letters and some more fell to combat res.
The Lone Knight on my left had his LOS now blocked by his Hounds so he didnt have to charge, he instead headed back a little so his unit could try to be healed up. The unit that hadnt been ruined on my right turned to face the swarm of nurglings bearing down on their rear. I was effective in nullifying his raising this turn as a lot was attempted on Knights who he needed a 4+ to raise, so no Knights were raised, this did allow him to get some raising on the depleted unit on my right though. In combat my Unclean one killed 1 black knight as my opponent forgot to challenege, leaving the Lord and the Standard facing him, who did a wound.
My Hounds crashed into the front of the depleted unit whilst my Swarm of Nurglings hit their rear. My magic finished off the Hounds and then killed the lone Blood Knights. My Unlean one then cast his 6th spell again on the none depeleted unit on my right, giving me 12 wounds and 4 Swarms. In combat the Hounds and Nurglings took the unit down to just the Vampire on 1 wound. My Unlean one was now challenged by the Lord, they failed to hurt each other.
Undead Crumbling;
Everything went into more raising but I stopped a lot of it. I finished the lone Vamp on the right whilst the Unlcean one and Vamp Lord did a wound to each other.
My Hounds moved back towards my lines whilst the unit of 4 Nurgling Bases charged the Skellies on the right who had turned back to face them.
Magic did a little damage to the Skellies on the left. The Unclean one lost a wound which killed the last Black Knight thanks to it failing a toughness test.
He raised back the losses on his left flank skellies. Who got a charge on my Hounds thanks to Danse. My Unclean one got a wound on the Vamp Lord, won the combat and the Lord died to crumbling. My Bases did some damage to the Skellies on my right. The Hounds did a lot of damage to the Skellies who charged them for only 1 wound in return.
My huge unit of Nurglings charged the flank of the Skellies on my right to help the other Nurglings whilst my Unclean One turned to face the rear of the Skellie/Hound combat. I caused plenty of damage in both combats for few losses.
In his turn I stopped his raising with his now depleted power pool, and caused more damage. In my last turn the Unclean one hit the rear of the combat and helped wipe out the Skellies on my left whilst theNurglings finished the Skellies and Vamp on my right.
Result - Win
Massacre for the Tunnel Dwellers!
Post Game Thoughts;
Well, everything went perfectly in that game, I didn't give away a single point and wiped out the enemy army. That 6th Nurgle Spell was amazing on huge Skellie units, especially as Nurglins outfight Skellies. In all I think I rose more wounds than my opponent in this game. I dealt with the Knights just how I wanted too. Those Nurglings also stalled the enemy army as it March Blocked a few of his units. The Unclean one gettinga good over run after killing the Hounds was handy too. Letting him get to grips with the Black Knights early.
Opponents army -
Lord; +1 Lvl, Dreadlance, Crown, Fury, Knight, Lord of the Dead.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
Thrall; +1 Lvl, Hand Wep, Shield, Heavy Armour.
19 Skellies; FC.
19 Skellies; FC.
19 Skellies; FC.
5 Blood Knights; FC, Flaming Banner.
5 Black Knights; FC
5 Hounds;
6 Hounds;
Pre Game Thoughts;
A tough army to face, it has beaten my Orcs and Gobs and my Dogs of War. With 11 Power and 2 Hard Hitting Cav units I would have to be careful. I would focus my magic on his Knights to make raising much harder for him then any unit of Infantry that got risen too high I would cast the 6th Nurgle spell on to raise masses of nurglings to march block with.
I had to keep my Bearers away from this Blood Knights, I would attempt to kill them with the Lore of Light from my Tzeentch Herald but failing that I would lure them with my Tzeentch Heralds unit, their 4+ Ward should allow me to bog them down.
Early Game;
The Vampires got first turn, the Blood Knights witha Hound screen headed up my left flank. The Black Knights and Hound screen headed up the centre with a Skellie unit whilst 2 Skellie units went down my right. The Hounds were very agressive barreling straight for my lines. He raised a lot of Skellies on my right flank.
My Unclean one and Letters charged into the central Hounds as a good over-run could see me hit the Black Knights behind. My Hounds moved cautiously up the right flank. My Horrors turned a little to get a better sight of the Blood Knights bearing down on them on the left. My Bearers moved up into the gap in the battle line the Letters had left with their charge.
My magic seen me devestate a Skellie unit on my right flank, with over 30 Skellies in the unit, I rose 8 Nurgle Bases! with Nurgles 6th spell. Flickering Fire then put a big enough hole in the Hounds on my left to let me get the first Lore of Light spell off, killing 4 Blood Knights.
In combat the Hounds were smashed and both units over-ran into the Black Knights and Lord. My Bloodletters killed a Black Knights and my Unclean one killed 2 Black Knights. The Vamp Lord then hacked to pieces half of my Letters and some more fell to combat res.
The Lone Knight on my left had his LOS now blocked by his Hounds so he didnt have to charge, he instead headed back a little so his unit could try to be healed up. The unit that hadnt been ruined on my right turned to face the swarm of nurglings bearing down on their rear. I was effective in nullifying his raising this turn as a lot was attempted on Knights who he needed a 4+ to raise, so no Knights were raised, this did allow him to get some raising on the depleted unit on my right though. In combat my Unclean one killed 1 black knight as my opponent forgot to challenege, leaving the Lord and the Standard facing him, who did a wound.
My Hounds crashed into the front of the depleted unit whilst my Swarm of Nurglings hit their rear. My magic finished off the Hounds and then killed the lone Blood Knights. My Unlean one then cast his 6th spell again on the none depeleted unit on my right, giving me 12 wounds and 4 Swarms. In combat the Hounds and Nurglings took the unit down to just the Vampire on 1 wound. My Unlean one was now challenged by the Lord, they failed to hurt each other.
Undead Crumbling;
Everything went into more raising but I stopped a lot of it. I finished the lone Vamp on the right whilst the Unlcean one and Vamp Lord did a wound to each other.
My Hounds moved back towards my lines whilst the unit of 4 Nurgling Bases charged the Skellies on the right who had turned back to face them.
Magic did a little damage to the Skellies on the left. The Unclean one lost a wound which killed the last Black Knight thanks to it failing a toughness test.
He raised back the losses on his left flank skellies. Who got a charge on my Hounds thanks to Danse. My Unclean one got a wound on the Vamp Lord, won the combat and the Lord died to crumbling. My Bases did some damage to the Skellies on my right. The Hounds did a lot of damage to the Skellies who charged them for only 1 wound in return.
My huge unit of Nurglings charged the flank of the Skellies on my right to help the other Nurglings whilst my Unclean One turned to face the rear of the Skellie/Hound combat. I caused plenty of damage in both combats for few losses.
In his turn I stopped his raising with his now depleted power pool, and caused more damage. In my last turn the Unclean one hit the rear of the combat and helped wipe out the Skellies on my left whilst theNurglings finished the Skellies and Vamp on my right.
Result - Win
Massacre for the Tunnel Dwellers!
Post Game Thoughts;
Well, everything went perfectly in that game, I didn't give away a single point and wiped out the enemy army. That 6th Nurgle Spell was amazing on huge Skellie units, especially as Nurglins outfight Skellies. In all I think I rose more wounds than my opponent in this game. I dealt with the Knights just how I wanted too. Those Nurglings also stalled the enemy army as it March Blocked a few of his units. The Unclean one gettinga good over run after killing the Hounds was handy too. Letting him get to grips with the Black Knights early.