Post by Arguleon Veq on Dec 29, 2008 15:15:49 GMT -5
Game 6 - Vs Vampire Counts - 2000 Points
My list was as follows;
Truthsayer;
Lvl2 Wizard; 2 SCrolls.
Paymaster; Barded Steed, Crossbow, Heavy Armour, Shield.
22 Pikes; Full Command.
18 Paymasters Guard; Full Command, Heavy Armour, Warbanner.
8 Duellists; Pistols.
5 Light Cav;
5 Heavy Cav; Champion.
12 Crossbows;
Maneater; HA, Brace of Handguns.
3 Maneaters; HA, Brace of Handguns.
4 Leadbelchers; Bellower.
Cannon;
The opponents list was as follows;
Lord; Lord of Dead, Dread Knight, Red Fury. Crown, Dreadlance. Extra Lvl.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
19 Skellies; Full Command.
19 Skellies; Full Command.
19 Skellies; Full Command.
5 Black Knights; Barding, Full Command.
5 Blood Knights; Full Command.
6 Wolves;
5 Wolves;
Pre Game Thoughts;
I knew this was going to be a tough game, I had to focus in taking down the Cav in a single turn to stop them being re raised, I was confident my Infantry could deal with those Skellie Blocks. My Belchers coupled with a Cannon should finish the Blood Knights in a single turn. The rest of my Firepower would focus on the Black Knights, I would use my Ogres to hunt Vampires in their infantry blocks.
Early Game;
The Undead surged forwards, the central block and block on my left had quite a few skellies raised for them. He had gambled with an agressive move with his Blood Knights, leaving them in range of my Belchers, to offset this, he put a few dice into raising some Zombies in front of them but I scrolled it.
My Heavy Cav charged Wolves on my right, my Light Cav Wolves on my left. My Belchers moved into shooting range of the Blood Knights. Their shots killed 3 Knights, My 8 Maneater Handgun shots only managed 1 more kill. My Cannon then shot at them, hitting the last Knight dead on....I then rolled a 1 to wound!.
My Duellists and Crossbows shot the Black Knights, killing 2. In combat my Heavy Cav killed the Hounds and held the over run, not wanting to get lured in by the Blood Knights. On the other flank the same thing happened, I wiped them out and held my Over-run. In the magic phase I did manage to make the Belchers unbreakable with one of the Truthsayer spells.
The lone Bloodknight charged the Heavy Cav, I fled as a reaction leaving him stranded. The Skellies on my right charged my Belchers. Magic seen all the Black Knights re raised and 4 more Blood Knights return, healing the unit fully! In the combat 2 Belchers did kill a Vamp but they lost one of their number. They were Unbreakable though and so held. The Black Knights charged my Duellists and slaughtered them, they held their over run as I had angled them to give a flank charge to my Maneater.
My Knights rallied. My shooting again reduced the Blood Knights as my Maneaters moved across to try to shoot them, I got them down to 2 models, my Cannon hit them again, and got another 1 to wound!. My Light Cav moved to pen the Black Knights in or force their hand and drag them away from the main battle. My Belchers broke this turn, as they were no longer unbreakable. I outun the Skellies though
Forces Close;
The Undead line continued to advance, the Lord and Black Knights moved behind his lines to better support his force with his magic and to heal up those Blood Knights again, getting them ALL back again!. Despite me putting everything in to try and stop it. A Skellie unit charged my Lone Maneater, I wounded the Vamp but held. The Vampireless Skellies charged my Maneaters but I caused enough kills to wipe the unit out with a combination of wounds and combat res.
My Belchers rally. My Paymasters unit charge into the Skellies on my left flank. My shooting all goes on those Blood Knights again, I get off the first Light spell, I caused 5 wounds and then he passes 4 out of 5. 5+ Saves!. My Cannon rolls a 1 to wound them again!, He then passes all 3 4+ saves from my Maneaters shooting! In combat my Paymasters unit cause 3 wounds, all 3 5+ saves are passed, the Vamp then single handedly kills 3 and even the Skellies get some kills, auto breaking my Paymasters unit I outrun them but they run into my Crossbows, chase them off too and run both units off the board!. My Maneater takes some wounds and cant finish off that Vamp.
The Blood Knights fail a charge on my Maneaters whilst magic gets them back to 3 models. My lone Maneater finally dies.
My Maneaters charge the 3 Blood Knights, I kill 1 with my Impact Hits. Then I force him to make 6 4+ Saves, he passes all of them!. Then does 5 wounds in return from 7 attacks! My Maneaters then break despite being Stubborn and are ran down!.
The Blood Knights and skellies both charge into my Belchers, my Stand and Shoot goes on the Blood Knights, 3 artillery dice are rolled, ALL 3 come up with Misfires and I kill 2 of my own Ogres!. The unit gets wiped out. The Frenzied Knights over run but right into my Pikes on a hill. Where I FINALLY kill them!!!! The unit that had chased down my Paymaster off the table come back and turn to face the flank of my Pikes.
Closing Stages;
Determined not to get massacred no matter how baldy the dice and gods of chance want me to, I continue to fight on. My Pikes move off the hill to avoid getting flanked by the other Skellies who have just returned, as they would charge my cannon and over run into the flank of the pikes. My Knights manage a rear charge on the central skellies. I win but not many Skellies die. My Light Cav advance ready for a flank charge. My Cannon grapeshots the Skellies on the hill and kills 10.
The Skellies charge the Cannon and destroy it. My Knights kill 0 Skellies thanks to 4 passed saves and then lose 2 Knights from 5 Skellie attacks!, I break and run into the Black Knights and am wiped out. Zombies are raised on the Skellies flank to stop the flank charge from my Fast Cav. Curse of Years causes some serious damage on my Pikes.
My Pikes charge the Skellies, trying to kill the Vamp and reduce them below half strength. The Fast Cav also charge the Zombies. The fast Cav kill enough Zombies to over run into the flank of the Skellies. I fail to dispel Curse of Years because I rolled double one on 3 dice so a lot more of my Pikes die, taking them below half strength. The Truthsayer gets off the +1 to hit spell. But then rolls 2 1's to wound. I win the combat and reduce the skellies below half strength but fail to kill the vamp thanks to those 1's.
Result - Loss
Minor Victory for the Vampire Counts.
Post Game Thoughts;
NOTE - I think I have gotten a little confused as to what turns some things happened in that report but it covers everything that did happen anyway.
Honestly, I was quite pleased with my army. My plan was fine, I got the combats I wanted, I was just rolling horrendously and my opponent couldnt miss or fail an armour save. By the end I was just fighting it out desperatly trying to salvage points and not get massacred. In the end I lost by just under 600 points which is pretty good considering my rolls.
Those Blood Dragons were indestructable, they should have been killed about 4 times over. I dont even mind that they kept getting raised back, that is the nature of playing Undead, It was just very frustrating to cause easily enough damage to wipe the unit out in a turn, only to have them pass 4 out of 5 5+'s or 6 out of 7 4+'s. Or roll 3 misfires on 3 dice when shooting them. The good old Pikes killed them in the end though, and got some more points from the Skellies. My Cannon at least did kill some Skellies with Grapeshot after rolling 3 1's to wound the Blood Knights, those guys live a charmed un-life.
So, a dissapointing game in that I thought I played better and my list held up fine, I just could not roll well enough to make anything of it. I will try and get a re-match of this game later on in the blog as I am sure it is a game my army can win by a fair margine if I play right and just roll the averages.
My list was as follows;
Truthsayer;
Lvl2 Wizard; 2 SCrolls.
Paymaster; Barded Steed, Crossbow, Heavy Armour, Shield.
22 Pikes; Full Command.
18 Paymasters Guard; Full Command, Heavy Armour, Warbanner.
8 Duellists; Pistols.
5 Light Cav;
5 Heavy Cav; Champion.
12 Crossbows;
Maneater; HA, Brace of Handguns.
3 Maneaters; HA, Brace of Handguns.
4 Leadbelchers; Bellower.
Cannon;
The opponents list was as follows;
Lord; Lord of Dead, Dread Knight, Red Fury. Crown, Dreadlance. Extra Lvl.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
Vamp; Lvl2, Heavy Armour, Hand Weapon, Shield.
19 Skellies; Full Command.
19 Skellies; Full Command.
19 Skellies; Full Command.
5 Black Knights; Barding, Full Command.
5 Blood Knights; Full Command.
6 Wolves;
5 Wolves;
Pre Game Thoughts;
I knew this was going to be a tough game, I had to focus in taking down the Cav in a single turn to stop them being re raised, I was confident my Infantry could deal with those Skellie Blocks. My Belchers coupled with a Cannon should finish the Blood Knights in a single turn. The rest of my Firepower would focus on the Black Knights, I would use my Ogres to hunt Vampires in their infantry blocks.
Early Game;
The Undead surged forwards, the central block and block on my left had quite a few skellies raised for them. He had gambled with an agressive move with his Blood Knights, leaving them in range of my Belchers, to offset this, he put a few dice into raising some Zombies in front of them but I scrolled it.
My Heavy Cav charged Wolves on my right, my Light Cav Wolves on my left. My Belchers moved into shooting range of the Blood Knights. Their shots killed 3 Knights, My 8 Maneater Handgun shots only managed 1 more kill. My Cannon then shot at them, hitting the last Knight dead on....I then rolled a 1 to wound!.
My Duellists and Crossbows shot the Black Knights, killing 2. In combat my Heavy Cav killed the Hounds and held the over run, not wanting to get lured in by the Blood Knights. On the other flank the same thing happened, I wiped them out and held my Over-run. In the magic phase I did manage to make the Belchers unbreakable with one of the Truthsayer spells.
The lone Bloodknight charged the Heavy Cav, I fled as a reaction leaving him stranded. The Skellies on my right charged my Belchers. Magic seen all the Black Knights re raised and 4 more Blood Knights return, healing the unit fully! In the combat 2 Belchers did kill a Vamp but they lost one of their number. They were Unbreakable though and so held. The Black Knights charged my Duellists and slaughtered them, they held their over run as I had angled them to give a flank charge to my Maneater.
My Knights rallied. My shooting again reduced the Blood Knights as my Maneaters moved across to try to shoot them, I got them down to 2 models, my Cannon hit them again, and got another 1 to wound!. My Light Cav moved to pen the Black Knights in or force their hand and drag them away from the main battle. My Belchers broke this turn, as they were no longer unbreakable. I outun the Skellies though
Forces Close;
The Undead line continued to advance, the Lord and Black Knights moved behind his lines to better support his force with his magic and to heal up those Blood Knights again, getting them ALL back again!. Despite me putting everything in to try and stop it. A Skellie unit charged my Lone Maneater, I wounded the Vamp but held. The Vampireless Skellies charged my Maneaters but I caused enough kills to wipe the unit out with a combination of wounds and combat res.
My Belchers rally. My Paymasters unit charge into the Skellies on my left flank. My shooting all goes on those Blood Knights again, I get off the first Light spell, I caused 5 wounds and then he passes 4 out of 5. 5+ Saves!. My Cannon rolls a 1 to wound them again!, He then passes all 3 4+ saves from my Maneaters shooting! In combat my Paymasters unit cause 3 wounds, all 3 5+ saves are passed, the Vamp then single handedly kills 3 and even the Skellies get some kills, auto breaking my Paymasters unit I outrun them but they run into my Crossbows, chase them off too and run both units off the board!. My Maneater takes some wounds and cant finish off that Vamp.
The Blood Knights fail a charge on my Maneaters whilst magic gets them back to 3 models. My lone Maneater finally dies.
My Maneaters charge the 3 Blood Knights, I kill 1 with my Impact Hits. Then I force him to make 6 4+ Saves, he passes all of them!. Then does 5 wounds in return from 7 attacks! My Maneaters then break despite being Stubborn and are ran down!.
The Blood Knights and skellies both charge into my Belchers, my Stand and Shoot goes on the Blood Knights, 3 artillery dice are rolled, ALL 3 come up with Misfires and I kill 2 of my own Ogres!. The unit gets wiped out. The Frenzied Knights over run but right into my Pikes on a hill. Where I FINALLY kill them!!!! The unit that had chased down my Paymaster off the table come back and turn to face the flank of my Pikes.
Closing Stages;
Determined not to get massacred no matter how baldy the dice and gods of chance want me to, I continue to fight on. My Pikes move off the hill to avoid getting flanked by the other Skellies who have just returned, as they would charge my cannon and over run into the flank of the pikes. My Knights manage a rear charge on the central skellies. I win but not many Skellies die. My Light Cav advance ready for a flank charge. My Cannon grapeshots the Skellies on the hill and kills 10.
The Skellies charge the Cannon and destroy it. My Knights kill 0 Skellies thanks to 4 passed saves and then lose 2 Knights from 5 Skellie attacks!, I break and run into the Black Knights and am wiped out. Zombies are raised on the Skellies flank to stop the flank charge from my Fast Cav. Curse of Years causes some serious damage on my Pikes.
My Pikes charge the Skellies, trying to kill the Vamp and reduce them below half strength. The Fast Cav also charge the Zombies. The fast Cav kill enough Zombies to over run into the flank of the Skellies. I fail to dispel Curse of Years because I rolled double one on 3 dice so a lot more of my Pikes die, taking them below half strength. The Truthsayer gets off the +1 to hit spell. But then rolls 2 1's to wound. I win the combat and reduce the skellies below half strength but fail to kill the vamp thanks to those 1's.
Result - Loss
Minor Victory for the Vampire Counts.
Post Game Thoughts;
NOTE - I think I have gotten a little confused as to what turns some things happened in that report but it covers everything that did happen anyway.
Honestly, I was quite pleased with my army. My plan was fine, I got the combats I wanted, I was just rolling horrendously and my opponent couldnt miss or fail an armour save. By the end I was just fighting it out desperatly trying to salvage points and not get massacred. In the end I lost by just under 600 points which is pretty good considering my rolls.
Those Blood Dragons were indestructable, they should have been killed about 4 times over. I dont even mind that they kept getting raised back, that is the nature of playing Undead, It was just very frustrating to cause easily enough damage to wipe the unit out in a turn, only to have them pass 4 out of 5 5+'s or 6 out of 7 4+'s. Or roll 3 misfires on 3 dice when shooting them. The good old Pikes killed them in the end though, and got some more points from the Skellies. My Cannon at least did kill some Skellies with Grapeshot after rolling 3 1's to wound the Blood Knights, those guys live a charmed un-life.
So, a dissapointing game in that I thought I played better and my list held up fine, I just could not roll well enough to make anything of it. I will try and get a re-match of this game later on in the blog as I am sure it is a game my army can win by a fair margine if I play right and just roll the averages.