|
Post by Deraj on Dec 17, 2008 10:35:40 GMT -5
Yeah, I'm working on the Wood Elf guide thing, should be done in the next 48 hours. I just have to share this list though. I played 2 tourneys and won them both, winning 6 games overall in knockouts.
Highborn with Blight of terrors and Hail of Doom arrows with light armor and extra hand weapon. Noble with Starfire arrows Spellsinger Lvl 2, Dispell scroll Spellsinger Lvl 2, Dispell scroll
10 Glade Guard with musician 10 Glade Guard with musician 10 Eternal Guard with Full command 10 Eternal Guard with Full command 8 Glade riders with musician
8 Wardancers with Musician 8 Wardancers with Musician 8 Wardancers with Musician
6 Waywatchers with Shadow Sentinal
1998
Splitting the wardancers into the groups of 8 and the lack of banners are awesome.
Its a good list to set up as follows: [W=wardancers, E=eternal guard, G=glade guard, and R=glade riders S=spellsingers and the noble and highborns split between the Eternals]
(R) W G E W E G W (or R) ______S____S______
and infiltrating the Waywatchers.
|
|
|
Post by Arguleon Veq on Dec 17, 2008 11:39:43 GMT -5
It does seem a nice list to me, Stubborn units to hold the opponent so your Wardancers can flank them, coupled with some decent fire-power as the enemy approach and Waywatchers and Riders to march block and a little magic offense/defense. Plus you can just flee and still get your flank charge if your Glade Guard are charged.
My only worry would be units that can kill all the Eternals on the charge or units that cause Fear that can beat them in combat as they will then get autobroke.
I have never used Eternal Guard but they certainly seem a nice addition to this list.
|
|
|
Post by Deraj on Dec 17, 2008 11:57:57 GMT -5
Never used Eternals? You missed out on my second favorite unit. If I'm running into something too scary that will kill a lot, I'll try to absorb it on my wardancers with my dance of the mists...
*cough chariots
|
|