Post by Arguleon Veq on Dec 14, 2008 18:03:01 GMT -5
Well I couldn't resist taking another crack at the only enemy to blemish my Chaos Warriors record so far this edition, so it was the Dark Elves again for my final game of this blog;
Game 10 - Vs Dark Elves - 2000 Points
I used my Magical Onslaught List.
The enemy was as follows;
Master;
Heavy Armour, Great Weapon, Pendant, Sea Dragon Cloak.
Sorceress;
Lvl2; Dagger, Scroll.
Sorceress;
Lvl2; +1 Power, Cold One.
Assassin;
Manbane, Throwing Stars.
18 Spears;
Full Command, Shields.
10 Spears;
Shields.
10 Corsairs;
Handbows.
17 Black Guard;
ASF Standard, Full Command.
5 Cold One Knights;
Full Command. Standard +D3 RES.
Cold One Chariot;
Cold One Chariot;
Hydra;
Hydra;
Magic;
Dark Magic - 2+5. Dark Magic - 2+4.
Nurgle - 1+5. Tzeentch - 1+6. Slaanesh - 1+3+5+6. Fire - 1+3+6.
Pre Game Thoughts;
Only managed a draw against this army last time but he has since swapped his assassin into a more effective load out. Curse of the Leper and Seizures is a very nice magic combo against Elves though, I can kill almost a whole unit if i can get that combo off. I am fairly confident that I can take this list but again those Hydras pose huge problems that just be easily dealt with.
Defeating the Slaan had certainly brought him great power, but The Screamer was still in an awkward situation thanks to crossing Kairos Fateweaver. He was stranded in Lustria with no way to build a fleet to carry his force back to the Old World. That left him one option. The long march north, through the New World, Naggaroth and back to the Wastes.
The treck was long and hard but his mighty sorcery had kept the force safe from disease and his warriors had gorged themselves on exotic fruits and the meat of defeated Lizardmen tribes. They had crossed the bleak New World and were deep in the heart of Naggaroth when they spied banners in the distance. The Dark Elves, thinking his army a raiding force had mustered for battle. The Screamer would have to fight one more time before he could return home and plot the downfall of man anew.
Early Game;
The Elves went first and advanced, their magic was out of range.
I moved forwards with most of my battle line to ensure my spells were now in range. I killed a cold one knight, some Black Guard and a few Spears. My Hellcannon hit dead on the Black Guard and then misfired, but I got a 6, resolving the shot at S10 I killed about 7 more Black Guard. The Cannon could no longer fire though.
The Elves continued their advance. They Elven magic phase thanks to some high rolls and nice use of the dagger and power of darkness killed both Spawn and 2 Warriors!.
My Horsemen charged the Knights. My Hounds got in front of one Hydra in order to make a nuisance of themselves and make him over run off the board or spend lots of time avoiding them. My Magic wounded the other Hydra, I got my Leper/Seziures combo off and killed loads of Spears, I also got Wall of Fire on the Black Guard and wounded the Master. The Horsemen failed completely and were totally wiped out in return, the Knights overran past my line. My Cannon also moved up ready to fight a Hydra.
The Knights turned to face the rear of my Warriors. One Hydra charged my Hounds, killed them and over ran off the table. The other charged my Hellcannon. It caused 2 wounds on my machine but lost a wound in return. The Assassin was revealed in the remaining Spears and killed 2 Warriors with shooting. The Corsairs killed some Marauders with Handbows.
Cavalry Charges;
My Knights moved to get a good angle on the Hydra for when it returned. My 2 Sorcerers left my Marauders, not wanting to be around when those 2 chariots hit home. The nurgle one headed to get LOS on the Knights behind my lines. With his Rod and first spell he killed 2 Knights, leaving only 2 so they would not get a rear charge bonus on my Warriors. My Tzeentch Wizard destroyed a chariot with Gate. The Hydra did another wound, my Cannon did 1 too.
The Knights hit the back of my Warrior, winning but I held. The Chariot hit my Marauders and single handedly killed 8!, thankfully my Champion caused some wounds back and so I held. The Hydra and Cannon wounded each other again. The Hydra returned and moved back towards the Black Guard to strengthen his line.
My Knights, knowing the Cannon was doomed charged the flank of the Hydra. defeating the beast and running it down, it did kill my Hellcannon though, leaving me with 2 Chaos Dwarfs. The over run had me hit the Corsairs who the Knights also wiped out. In the Warriors combat, those 2 Knights, now without charge bonus' killed 2 Warriors, I only killed the Champion, so the Standard Bearer broke me and ran me down!. I beat the Chariot but it held. My magic got Frenzy off on my Knights but that was about it.
Closing Stages;
The Black Guard and Hydra charged my Knights but the Black Guard just gave away combat res as I cut all but 1 and the Master down. That broke the Hydra. The Assassin shot my lone Nurgle Wizard and killed him. I broke the Chariot but couldn't catch it.
My Marauders re-charged the Chariot. My magic killed some more Spears and that last Knight.
The Chariot rallied in his last turn whilst the Hydra continued to flee. I finished off his Master and Black Guard [My Sorcerer Lords mount actually killed the Master]. His Assassin and magic failed to kill my lone mounted Sorcerer.
I turned and unleashed my magic on his remaining Spears with Assassin, wiping them out. I didnt charge his Chariot with my Marauders as I could see them losing [only 1 rank left] and giving up a banner if they broke. So the Elves were left with 1 Chariot, 4 Spears and a Sorceress. I had some Marauders, my Knights with Sorcerer Lord, 2 Chaos Dwarfs and a Mounted Sorcerer.
Result - Minor Victory.
Post Game Thoughts;
Well it all went pretty much to plan besides my Hellcannon losing a fight to a wounded Hydra and 2 Cold One Knights breaking my Warriors in the second round of combat on their own with no hatred and no lances. I weakened the enemy enough to hold against their hard hitting hatred fuelled charged and then fought them off. Him charging the Black Guard into my Knights cost him, it just gave me easy combat res which made his Hydra flee. Without that mistake it may have been a draw. I was only about 10 points off a solid victory though.
Thats my last game of this Blog for my Warriors of Chaos. I was very pleased with how well they performed against some pretty tough lists. I still don't think Warriors are a power army but when we maximise our strengths and use them well they can certainly work and can compete very well.
Not sure whats up next now my Orcs and Gobs and Chaos are out of the way, I may finish off my Daemons as I am already 2 games into their blog. Probably those or my Dogs of War.
The Screamer licked the Elf blood from the Horns of his Daemonic Mount. Breathing deeply the rich scent of battle. His force had been victorious, the Elves were beaten and now his path was clear. The Elves had fought well and his mighty cannon was beyond repair thanks to one of the Elven War Beasts, his charge unable to save the expensive machine in time, the Dwarfs survived though and could build him another.
His army was no nowhere near its original size, the battles and the long marches had taken their toll but he would return home with the veterans of a brutal and successful campaign, mighty warriors every last one of them. The perfect force to build a new army around. He would return home a hero, his power many times that what it was. Tribes would flock to his banner and the soft southern realms of man would finally feel his true wrath.
Game 10 - Vs Dark Elves - 2000 Points
I used my Magical Onslaught List.
The enemy was as follows;
Master;
Heavy Armour, Great Weapon, Pendant, Sea Dragon Cloak.
Sorceress;
Lvl2; Dagger, Scroll.
Sorceress;
Lvl2; +1 Power, Cold One.
Assassin;
Manbane, Throwing Stars.
18 Spears;
Full Command, Shields.
10 Spears;
Shields.
10 Corsairs;
Handbows.
17 Black Guard;
ASF Standard, Full Command.
5 Cold One Knights;
Full Command. Standard +D3 RES.
Cold One Chariot;
Cold One Chariot;
Hydra;
Hydra;
Magic;
Dark Magic - 2+5. Dark Magic - 2+4.
Nurgle - 1+5. Tzeentch - 1+6. Slaanesh - 1+3+5+6. Fire - 1+3+6.
Pre Game Thoughts;
Only managed a draw against this army last time but he has since swapped his assassin into a more effective load out. Curse of the Leper and Seizures is a very nice magic combo against Elves though, I can kill almost a whole unit if i can get that combo off. I am fairly confident that I can take this list but again those Hydras pose huge problems that just be easily dealt with.
Defeating the Slaan had certainly brought him great power, but The Screamer was still in an awkward situation thanks to crossing Kairos Fateweaver. He was stranded in Lustria with no way to build a fleet to carry his force back to the Old World. That left him one option. The long march north, through the New World, Naggaroth and back to the Wastes.
The treck was long and hard but his mighty sorcery had kept the force safe from disease and his warriors had gorged themselves on exotic fruits and the meat of defeated Lizardmen tribes. They had crossed the bleak New World and were deep in the heart of Naggaroth when they spied banners in the distance. The Dark Elves, thinking his army a raiding force had mustered for battle. The Screamer would have to fight one more time before he could return home and plot the downfall of man anew.
Early Game;
The Elves went first and advanced, their magic was out of range.
I moved forwards with most of my battle line to ensure my spells were now in range. I killed a cold one knight, some Black Guard and a few Spears. My Hellcannon hit dead on the Black Guard and then misfired, but I got a 6, resolving the shot at S10 I killed about 7 more Black Guard. The Cannon could no longer fire though.
The Elves continued their advance. They Elven magic phase thanks to some high rolls and nice use of the dagger and power of darkness killed both Spawn and 2 Warriors!.
My Horsemen charged the Knights. My Hounds got in front of one Hydra in order to make a nuisance of themselves and make him over run off the board or spend lots of time avoiding them. My Magic wounded the other Hydra, I got my Leper/Seziures combo off and killed loads of Spears, I also got Wall of Fire on the Black Guard and wounded the Master. The Horsemen failed completely and were totally wiped out in return, the Knights overran past my line. My Cannon also moved up ready to fight a Hydra.
The Knights turned to face the rear of my Warriors. One Hydra charged my Hounds, killed them and over ran off the table. The other charged my Hellcannon. It caused 2 wounds on my machine but lost a wound in return. The Assassin was revealed in the remaining Spears and killed 2 Warriors with shooting. The Corsairs killed some Marauders with Handbows.
Cavalry Charges;
My Knights moved to get a good angle on the Hydra for when it returned. My 2 Sorcerers left my Marauders, not wanting to be around when those 2 chariots hit home. The nurgle one headed to get LOS on the Knights behind my lines. With his Rod and first spell he killed 2 Knights, leaving only 2 so they would not get a rear charge bonus on my Warriors. My Tzeentch Wizard destroyed a chariot with Gate. The Hydra did another wound, my Cannon did 1 too.
The Knights hit the back of my Warrior, winning but I held. The Chariot hit my Marauders and single handedly killed 8!, thankfully my Champion caused some wounds back and so I held. The Hydra and Cannon wounded each other again. The Hydra returned and moved back towards the Black Guard to strengthen his line.
My Knights, knowing the Cannon was doomed charged the flank of the Hydra. defeating the beast and running it down, it did kill my Hellcannon though, leaving me with 2 Chaos Dwarfs. The over run had me hit the Corsairs who the Knights also wiped out. In the Warriors combat, those 2 Knights, now without charge bonus' killed 2 Warriors, I only killed the Champion, so the Standard Bearer broke me and ran me down!. I beat the Chariot but it held. My magic got Frenzy off on my Knights but that was about it.
Closing Stages;
The Black Guard and Hydra charged my Knights but the Black Guard just gave away combat res as I cut all but 1 and the Master down. That broke the Hydra. The Assassin shot my lone Nurgle Wizard and killed him. I broke the Chariot but couldn't catch it.
My Marauders re-charged the Chariot. My magic killed some more Spears and that last Knight.
The Chariot rallied in his last turn whilst the Hydra continued to flee. I finished off his Master and Black Guard [My Sorcerer Lords mount actually killed the Master]. His Assassin and magic failed to kill my lone mounted Sorcerer.
I turned and unleashed my magic on his remaining Spears with Assassin, wiping them out. I didnt charge his Chariot with my Marauders as I could see them losing [only 1 rank left] and giving up a banner if they broke. So the Elves were left with 1 Chariot, 4 Spears and a Sorceress. I had some Marauders, my Knights with Sorcerer Lord, 2 Chaos Dwarfs and a Mounted Sorcerer.
Result - Minor Victory.
Post Game Thoughts;
Well it all went pretty much to plan besides my Hellcannon losing a fight to a wounded Hydra and 2 Cold One Knights breaking my Warriors in the second round of combat on their own with no hatred and no lances. I weakened the enemy enough to hold against their hard hitting hatred fuelled charged and then fought them off. Him charging the Black Guard into my Knights cost him, it just gave me easy combat res which made his Hydra flee. Without that mistake it may have been a draw. I was only about 10 points off a solid victory though.
Thats my last game of this Blog for my Warriors of Chaos. I was very pleased with how well they performed against some pretty tough lists. I still don't think Warriors are a power army but when we maximise our strengths and use them well they can certainly work and can compete very well.
Not sure whats up next now my Orcs and Gobs and Chaos are out of the way, I may finish off my Daemons as I am already 2 games into their blog. Probably those or my Dogs of War.
The Screamer licked the Elf blood from the Horns of his Daemonic Mount. Breathing deeply the rich scent of battle. His force had been victorious, the Elves were beaten and now his path was clear. The Elves had fought well and his mighty cannon was beyond repair thanks to one of the Elven War Beasts, his charge unable to save the expensive machine in time, the Dwarfs survived though and could build him another.
His army was no nowhere near its original size, the battles and the long marches had taken their toll but he would return home with the veterans of a brutal and successful campaign, mighty warriors every last one of them. The perfect force to build a new army around. He would return home a hero, his power many times that what it was. Tribes would flock to his banner and the soft southern realms of man would finally feel his true wrath.