Post by Arguleon Veq on Nov 29, 2008 19:29:22 GMT -5
Game 7 - Vs Daemons - 2000 Points
I used my Magical Onslaught list again.
The opponents list was as follows;
Kairos;
Herald of Tzeentch; Vortex
Herald of Tzeentch; Vortex
Herald of Nurgle; Level 1
19 Horrors; Standard
19 Horrors; Standard
19 Plaguebearers; Full Command
Beast of Nurgle;
Beast of Nurgle;
Pre Game Thoughts;
Well, I would be facing 17 Power Dice, 6 of which could be at +2 to cast. My 14 Dice would also be facing down 9 Dispel Dice. His units were also all very durable and he out numbered me so I was in for a very though game. I would have to act as though I was playing against Vamps and assassinate those Heralds to weaken both their magic phase and supporting infantry blocks enough for me to rack up the wounds.
The Screamer, great Sorcerer of Slaanesh waited on the open field. Flanked by his loyal Knights, bedecked in their armour of deep purple, their gaudy banner hanging lifeless in the still air.
The Herald advanced towards them. Its shape changing in the blink of an eye, from muscles snarling beast to cat to tentacled 3 legged fish. Throwing up an eclectic image painful to the eye. The Screamer was a sorcerer of great power though and could see past this charade of the minion of Tzeentch, it's true form, nothing more than a large toad, nervous of being so close to such powerful warriors. As it reached them it settled its form on that of the muscled beast, his knights sneered at its attempt to show strength.
'Great Sorcerer!' it squeeked in its high pitched tone, making a mockery of its bestial form.
'My Lord and Master, the All Mighty Kairos Fateweaver bids you leave the field. He has seen what no other can and your time has not yet come, your presence here inteferes with the great plan of Our Lord Tzeentch, the great changer of ways. We will allow you passage, we have no wish to stifle a budding champion of the Gods but should you choose to disobey, you will be struck down as though by the hand of mighty Tzeentch himself!'
The Screamer, laughed.
'You snivelling wretch, you will ALLOW me passage!?, if i choose to disobey!?, my time has not yet come!?. I parly for passage with no being, immortal or no!. I obey no power save that of the Dark Prince himself! My time is here!, now!, the legions of Chaos will fall behind me and the weaklings of the South will fall as they should have months ago. Tell the 'Great' Kairos to try and strike me down, Tzeentchs hand will sorely regret the bite that it recieves!'.
With that the Screamer turned his mount and made back towards his force. Slaanesh would surely look favourably on any follwer who could best the legendary Kairos, right hand of Tzeentch. And best him he would.
Magic;
I got; Tzeentch - 1+3. Nurgle - 1+2. Slaanesh - 1+3+4+5. Fire - 4+5+6.
I was annoyed that half of my Slaanesh spells would be totally useless.
They had too many spells to remember, one Tzeentch Herald got 1+2. The other 1+6. The Nurgle guy had the first spell.
Early Game;
The Daemons got first turn and moved up so that more of their spells would be in range. I lost some Hounds and some wounds off my Spawn along with some Marauders.
I also advanced, my magic wounding a Beast,wounding a Tzeentch Herald and my Hellcannon landed dead on Kairos and clipped some Horros, Kairos passed his save and I killed 2 Horrors.
The Beasts charged my Horsmen who fled as a reaction. Kairos moved around my line. Their magic caused quite a bit of damage thanks to Kairos and his level 6 lore of Light spell. He killed off my Spawn and my Horsemen, he also killed some Warriors and Marauders.
My Hounds charge a Horror unit, getting 2 into base to base with the wounded Herald, my Warriors charge a Beast of Nurgle. My magic killed a few horrors but that was about it really. My Hounds failed to wound the wounded Herald and fled, escaping the enemy. My Warriors failed against the Beast and it didnt take any wounds from combat res. The Hellcannon shot down a few Horrors.
Armies Close;
The Plaguebearers move in front of my Knights to stop them getting a charge on the Horrors. Kairos flys around getting further around the back of my lines to better use his short ranged area effect spells. His magic takes a fearsome toll on my Marauders and kills a Knight. In combat I kill the Beast.
My Hounds rally. My Knights charge the Plaguebearers in the front whilst my Marauders also manage to get into their flank. My Warriors charge the weakened Horror unit. My magic does a little now that I am engaged. NOTE - I cast Pandemonium every turn just to take some of his power dice away when he dispels it in his turn as he let it go in my turn to be able to dispel it at a lower value in his turn.
My Hellcannon hits Kairos dead on again, but he passes his save again.
My Sorcerer Lord steps up and kills the Herald of Nurgle!, I do a few more wounds and thanks to the flank charge win by a lot and see a whole swathe of Plaguebearers fall. My Warriors beat the Horros but they dont lose many as my Champion fails to kill the Herald.
The unengaged Horrors charge into the big combat with the Plaguebearers trying to tip the balance. Loads of Gifts go off [all casted with 2 dice each!]along with the Levl 6 Light Spell, killing everyone out of the Marauders besides my Heros, killing some Warriors and a Knight. I continue to win both combats though, I finish off one of the Heralds too.
Unleash the Hounds!;
My opponent had forgot my 4 Hounds had rallied and left his rear open to them. Or perhaps he just didn't see them as a threat. The charged the rear of Kairos. My magic didn't do a whole lot besides me getting the Frenzy spell on my Warriors.
The Hellcannon, no longer ableto get a safe shot, turned to face the Kairos combat, ready to jump in.
In the big combat with the Plaguebearers no longer with Regenerate they are now wiped out and I kill some Horros too. My Nurgle Sorcerer killing the Herald. My now Frenzied Warriors start hacking through the other Horros, leaving only a few left.
My Hounds dont do any damage but survive and win the combat by 3. Kairos loses a wound.
Now much lower on magic dice the enemies spells arent as effective. It does kill 2 Hounds though, so I no longer get the rear bonus which sees them doing no damage and breaking now they are also a lower unit strength.
Final stages;
The Hellcannon crashed into Kairos, wounding him twice and finishing him with combat res. My Knights and Sorcerers finish the Horrors whilst my Warriors finish the other Horrors.
The last Beast of Nurgle charged my Warriors and take them below half strength.
In my last turn I kill it.
Result - Win
Massacre for the Forces of Chaos!
Post Game Thoughts;
The enemy magic phase was pretty devestating but that flank charge on the Plaguebearers and killing off that Herald swung that large combat. My magic and shooting was pretty innefective though. My Hounds getting the jump on Kairos and his measly 1 attack then won me the game as they held long enough to allow my Hellcannon to eat him.
The Screamer led his Knights in a thunderous charge, a bloated creature stepped up and the Screamer hacked him down with impunity. With the loss of their leader the Plaguebearers were easily crushed beneth the hooves of his mighty Knights.
His force did not fear the nature of their foe, instead they relished facing an enemy who would stand and fight them. A shadow passed over him as great Kairos himself flew overhead. He heard it land behind him and with a phsychic signal, ordered his lurking Hounds to attack. They burst forwards towards the winged greater daemon, blood on their minds they feared not the mighty creature in front of them. Kairos, blind to the present did not see them coming. They attacked with wreckless fury, tearing at his legs and hanging from his wings. Kairos tried to take flight but they held on, their jaws locked, preventing the take off.
It was all that was needed, seeing Kairos stalled, the Chaos Dwarfs unleashed the Hellcannon. It barrelled forwards, its barrel widening into a horrific maw. In one mighty bite, the great Kairos was left a broken wreck, hanging half out of the now mundane looking cannon barrel. With a gust, the corpse was sucked into the titanic machine. Kairos banished back to his daemonic realm.
The Screamer grinned a disturbing grin, his smile impossibly wide, splitting his face almost in two. His star had truely risen and now surely Daemonhood beckoned him.
I used my Magical Onslaught list again.
The opponents list was as follows;
Kairos;
Herald of Tzeentch; Vortex
Herald of Tzeentch; Vortex
Herald of Nurgle; Level 1
19 Horrors; Standard
19 Horrors; Standard
19 Plaguebearers; Full Command
Beast of Nurgle;
Beast of Nurgle;
Pre Game Thoughts;
Well, I would be facing 17 Power Dice, 6 of which could be at +2 to cast. My 14 Dice would also be facing down 9 Dispel Dice. His units were also all very durable and he out numbered me so I was in for a very though game. I would have to act as though I was playing against Vamps and assassinate those Heralds to weaken both their magic phase and supporting infantry blocks enough for me to rack up the wounds.
The Screamer, great Sorcerer of Slaanesh waited on the open field. Flanked by his loyal Knights, bedecked in their armour of deep purple, their gaudy banner hanging lifeless in the still air.
The Herald advanced towards them. Its shape changing in the blink of an eye, from muscles snarling beast to cat to tentacled 3 legged fish. Throwing up an eclectic image painful to the eye. The Screamer was a sorcerer of great power though and could see past this charade of the minion of Tzeentch, it's true form, nothing more than a large toad, nervous of being so close to such powerful warriors. As it reached them it settled its form on that of the muscled beast, his knights sneered at its attempt to show strength.
'Great Sorcerer!' it squeeked in its high pitched tone, making a mockery of its bestial form.
'My Lord and Master, the All Mighty Kairos Fateweaver bids you leave the field. He has seen what no other can and your time has not yet come, your presence here inteferes with the great plan of Our Lord Tzeentch, the great changer of ways. We will allow you passage, we have no wish to stifle a budding champion of the Gods but should you choose to disobey, you will be struck down as though by the hand of mighty Tzeentch himself!'
The Screamer, laughed.
'You snivelling wretch, you will ALLOW me passage!?, if i choose to disobey!?, my time has not yet come!?. I parly for passage with no being, immortal or no!. I obey no power save that of the Dark Prince himself! My time is here!, now!, the legions of Chaos will fall behind me and the weaklings of the South will fall as they should have months ago. Tell the 'Great' Kairos to try and strike me down, Tzeentchs hand will sorely regret the bite that it recieves!'.
With that the Screamer turned his mount and made back towards his force. Slaanesh would surely look favourably on any follwer who could best the legendary Kairos, right hand of Tzeentch. And best him he would.
Magic;
I got; Tzeentch - 1+3. Nurgle - 1+2. Slaanesh - 1+3+4+5. Fire - 4+5+6.
I was annoyed that half of my Slaanesh spells would be totally useless.
They had too many spells to remember, one Tzeentch Herald got 1+2. The other 1+6. The Nurgle guy had the first spell.
Early Game;
The Daemons got first turn and moved up so that more of their spells would be in range. I lost some Hounds and some wounds off my Spawn along with some Marauders.
I also advanced, my magic wounding a Beast,wounding a Tzeentch Herald and my Hellcannon landed dead on Kairos and clipped some Horros, Kairos passed his save and I killed 2 Horrors.
The Beasts charged my Horsmen who fled as a reaction. Kairos moved around my line. Their magic caused quite a bit of damage thanks to Kairos and his level 6 lore of Light spell. He killed off my Spawn and my Horsemen, he also killed some Warriors and Marauders.
My Hounds charge a Horror unit, getting 2 into base to base with the wounded Herald, my Warriors charge a Beast of Nurgle. My magic killed a few horrors but that was about it really. My Hounds failed to wound the wounded Herald and fled, escaping the enemy. My Warriors failed against the Beast and it didnt take any wounds from combat res. The Hellcannon shot down a few Horrors.
Armies Close;
The Plaguebearers move in front of my Knights to stop them getting a charge on the Horrors. Kairos flys around getting further around the back of my lines to better use his short ranged area effect spells. His magic takes a fearsome toll on my Marauders and kills a Knight. In combat I kill the Beast.
My Hounds rally. My Knights charge the Plaguebearers in the front whilst my Marauders also manage to get into their flank. My Warriors charge the weakened Horror unit. My magic does a little now that I am engaged. NOTE - I cast Pandemonium every turn just to take some of his power dice away when he dispels it in his turn as he let it go in my turn to be able to dispel it at a lower value in his turn.
My Hellcannon hits Kairos dead on again, but he passes his save again.
My Sorcerer Lord steps up and kills the Herald of Nurgle!, I do a few more wounds and thanks to the flank charge win by a lot and see a whole swathe of Plaguebearers fall. My Warriors beat the Horros but they dont lose many as my Champion fails to kill the Herald.
The unengaged Horrors charge into the big combat with the Plaguebearers trying to tip the balance. Loads of Gifts go off [all casted with 2 dice each!]along with the Levl 6 Light Spell, killing everyone out of the Marauders besides my Heros, killing some Warriors and a Knight. I continue to win both combats though, I finish off one of the Heralds too.
Unleash the Hounds!;
My opponent had forgot my 4 Hounds had rallied and left his rear open to them. Or perhaps he just didn't see them as a threat. The charged the rear of Kairos. My magic didn't do a whole lot besides me getting the Frenzy spell on my Warriors.
The Hellcannon, no longer ableto get a safe shot, turned to face the Kairos combat, ready to jump in.
In the big combat with the Plaguebearers no longer with Regenerate they are now wiped out and I kill some Horros too. My Nurgle Sorcerer killing the Herald. My now Frenzied Warriors start hacking through the other Horros, leaving only a few left.
My Hounds dont do any damage but survive and win the combat by 3. Kairos loses a wound.
Now much lower on magic dice the enemies spells arent as effective. It does kill 2 Hounds though, so I no longer get the rear bonus which sees them doing no damage and breaking now they are also a lower unit strength.
Final stages;
The Hellcannon crashed into Kairos, wounding him twice and finishing him with combat res. My Knights and Sorcerers finish the Horrors whilst my Warriors finish the other Horrors.
The last Beast of Nurgle charged my Warriors and take them below half strength.
In my last turn I kill it.
Result - Win
Massacre for the Forces of Chaos!
Post Game Thoughts;
The enemy magic phase was pretty devestating but that flank charge on the Plaguebearers and killing off that Herald swung that large combat. My magic and shooting was pretty innefective though. My Hounds getting the jump on Kairos and his measly 1 attack then won me the game as they held long enough to allow my Hellcannon to eat him.
The Screamer led his Knights in a thunderous charge, a bloated creature stepped up and the Screamer hacked him down with impunity. With the loss of their leader the Plaguebearers were easily crushed beneth the hooves of his mighty Knights.
His force did not fear the nature of their foe, instead they relished facing an enemy who would stand and fight them. A shadow passed over him as great Kairos himself flew overhead. He heard it land behind him and with a phsychic signal, ordered his lurking Hounds to attack. They burst forwards towards the winged greater daemon, blood on their minds they feared not the mighty creature in front of them. Kairos, blind to the present did not see them coming. They attacked with wreckless fury, tearing at his legs and hanging from his wings. Kairos tried to take flight but they held on, their jaws locked, preventing the take off.
It was all that was needed, seeing Kairos stalled, the Chaos Dwarfs unleashed the Hellcannon. It barrelled forwards, its barrel widening into a horrific maw. In one mighty bite, the great Kairos was left a broken wreck, hanging half out of the now mundane looking cannon barrel. With a gust, the corpse was sucked into the titanic machine. Kairos banished back to his daemonic realm.
The Screamer grinned a disturbing grin, his smile impossibly wide, splitting his face almost in two. His star had truely risen and now surely Daemonhood beckoned him.