Post by Arguleon Veq on Nov 23, 2008 16:00:21 GMT -5
Game 6 - Vs Dark Elves - 2000 Points
I used my Magical Onslaught list again.
The Dark Elf list was as follows;
Master;
Pendant,
Great Weapon,
Heavy Armour.
Sorceress;
Extra Level,
+1 Power Dice.
Sorceress;
Extra Level,
Dagger,
Scroll.
19 Spears; Shields, Full Command.
10 Crossbows;
10 Corsairs; Hand Bows, Champ - 2 Hand Bows.
17 Black Guard; Full Command, Banner of ASF.
Hydra;
Hydra;
Chariot;
Chariot;
5 Knights; Full Command, Standard of +3 Res.
Pre Game Thoughts;
I would dominate the magic and shooting phases but I was very worried about those pair of Hydras. There was just nothing I could really do to take them down. I figured my Knights could take 1 on their own and my Hellcannon could fight the other to a standstill but I knew he would deploy the together. The same with his Chariots although I should be able to deal with them through magic. The game would really depend on how I dealt with the Hydras.
The Mouth of Melekith smirked. That title, a gift from the petty squabbling nobles of Naggaroth, an insult?. He smirked again, it was a title of greatness. None could depose the Dark Lord, any who considered it was foolish, he had set himself on becoming Melekiths right hand man. That he had succeeded in, as there was no ulterior motive to his loyalty. Melekith was no fool, and recognised that. He had proved his greatness once again, destroying an entire Elven force without losing a man. The forces of Slaanesh had tore the Elves of Ulthuan to pieces. He had fell back on old pacts between Slaanesh and his people to convert the Sorcerer of Chaos to his cause. It was all lies. Now, the job done, he would destroy the chaos force, ensuring that nobody learned from them of his continued presence in the Old World. They would be spent and weak after fighting the High Elves. Easy prey for his magnificent War Hydras. He turned to his beastmasters..
'Unleash the beasts!'
****
The Screamer was snapped out of the ecstasy of draining the lives of the Elven captives by a horrific roar. Turning quickly he could see gouts of flame tearing through the rear of his exhausted force. Cursing the Dark Elves for their treachery he dove onto his horned steed, calling his knights to him. Those Hydras had to be stopped or his force would be lost. Ordering his generals to restore order in his army, he and his knights took off towards to gigantic beasts. The Elves would pay for their treachery, their mighty war beasts would die by his own hand.
Magic;
Nurgle; 1+2. Tzeentch; 1+3. Slaanesh; 1+2+3+6. Death; 2+3+6.
Dark Elves; Dark Magic; 2+6. Fire Magic; 1+2.
Early Game;
The Elves won first turn and their Hydras bombed down my left flank. The rest of the army advanced with Fireball killing 2 hounds.
My Hounds moved up to intercept the Hydras. Generally making a pain of themselves, getting in the Hydras way to either force a charge and redirect them so my Knights can flank charge one, or make them spend a long time going around them. With them being on an extreme flank it was easy to pin them in like that.
My magic opened up, Ecstatic Seizures continued to be a serious Elf Killer and tore through 8 Black Guard. My Hellcannon smacked right on the Spearmen, killing about another 8 and panicking them.
The Hydras moved around my Hounds, not falling for the bait. The Chariots positioned to try and get a charge on my Knights flank if I charged his Hydras with them. His magic was stifled besides Doombolt wounding my Spawn twice and a miscast [along with the Puppet] seen me get Seizures off again, killing more Black Guard. Everything else moved up.
Cavalry Charges;
My Knights thundered into the Hydras. I decided that with me getting a 3+ save I could win through, plus I would try to make sure I got Hysterical Frenzy off on them for those extra attacks.
My Hounds moved to mess up any plans of a Chariot flank charge on my now engaged Knights. 1 Spawn moved right in front of the Cold One Knights to force a charge for them.
My magic took more of a toll on the Elves, wounding a chariot twice. Killing the Cold One Knight Champ. I also killed some more of the Corsairs shielding the Black Guard. I also managed to get the all important hysterical Frenzy off on my Knights.
My Hellcannon hit dead on but misfired, but I rolled a 6 so it was resolved at S10 but couldn’t fire again. It took the Black Guard down to 2 models and killed a fair few Corsairs too.
The Knights didn't fair well against the Hydras. Only causing 1 wound. Thankfully my Mounts evened things up a bit [thanks to Frenzy] causing 2 and then my Sorcerer Lord caused another 2. Killing a Hydra off. Thinking the combat in the bag. The remaining Hydra rolled its attacks. 7 Hits, 5 Wounds, 4 failed 3+ saves!. Then to add insult to injury the Beastmasters killed my last Knight!. Thankfully my Sorcerer held.
The Cold Ones charged my Spawn, killed it and over-ran. The Crossbows finished my Hounds whilst the Chariots and infantry edged forwards [the Spears had rallied and started back down the battlefield].
The Cold Ones killed my Spawn and over ran. Exposing their flank to my other Spawn if I could roll well enough. My Sorcerer Lord killed the Beastmasters of the dead Hydra and wounded the other Beast. Suffering 1 wound in return.
My Spawn managed to hit the flank of the Knights whilst my Horsemen charged the un damaged Chariot. My magic destroyed the other Chariot.
The Spawn killed a Knight for no wounds in return. My Horsemen wounded the Chariot but lost 2 men. My Sorcerer lost a wound to Hysterical Frenzy and failed to hurt the Hydra. He broke and escaped but the Hydra chased and with its bigger base size hit the Horsemen-Chariot combat.
Rampaging Hydra;
The Assassin left the Spearmen and tried to charge my Spawn but failed. Shooting and magic didn't do much and my Horsemen were killed whilst my Spawn survived in combat.
My Sorcerer Lord failed to rally!. Whilst my magic killed more Elven infantry.
The Hydra charged my Lord and he was forced to flee off the table! The Assassin charged my Spawn but only did 1 wound.
My Hellcannon charged the Hydra, trying to get some revenge for the Lord whilst my Infantry all moved up. My spells finished off the Corsairs, Black Guard [only 2-3 models left in each unit], it also killed the Assassin and the last 2 Crossbowmen with Sorceress plus 2 Knights thanks to the 6th Death Spell. The Hydra and Hellcannon wounded each other and my Spawn finished the last Knight it was fighting.
Final Charges;
The Chariot and last of the Spears who had earlier been joined by the Master [jumping boat from the sinking ship that was the Black Guard unit]. The Chariot killed 9 Marauders on its own!!!. The Master also chopped down my Nurgle Sorcerer. My Undivided Sorcerer did kill the enemy Sorceress whilst my champion killed the Elf Champion. I lost but thanks to those challenges held. The Hydra and Hellcannon wounded each other again.
In my last turn my Warriors charged the flank of the Spears. Only killing 1. The Chariot killed 3 more Marauders whilst the Master chopped down my unit champion. I had won but the Elves held, costing ne a lot of VP's.
My Cannon also failed to take the last wound off the Hydra.
We tallied the victory points and despite me having my two infantry units, 2 characters, the hellcannon and spawn. Facing off against a Hydra on 1 wound a Master and 5 Spearmen and a wounded chariot. The result was a draw. I was 3 points away from a Minor Victory.
Result - Draw
Post Game Thoughts;
Well that was surprising, after a very promising first few turns the Elves looked in serious trouble. That Hydra killing 5 Knights in 1 turn did it though. Plus that Chariot killing 12 models in 2 turns!. Everything went well really besides that, my magic worked, my Hellcannon worked, my units fought quite well, I got the charges I wanted. Just those 2 enemy models cost me dear [Hydra and Chariot], plus my Sorcerer failing that rally test too. Even at the end of the game I thought I would have still won quite comfortably but the fact I hadnt killed the enemy general and only got 1 banner cost me. An end to my winning streak but at least it wasn't a loss and I was only 3 points away from a win, oh well.
The Screamer released his horrific warp spawned scream, dropping 2 beast handlers dead. He lowered his head as a gout of flame erupted over him, blasting a knight from his saddle. Vicious head lashed out, killing his Knights all around him but he rode on, glaive outstretched. His horned mount also lowered his head as the charge hit home. Only the Screamer survived but it was all he needed. The horns of his mount and his glaive puncturing 3 gaping wounds into one of the War Hydras, too much for even its amazing powers of regeneration.
Knowing he could not beat the second beast alone, he fell back, the Hydra hot on his heels. He approached his mighty Hellcannon at break neck speed and with a mighty leap his mount cleared it. He turned and hacked through the chains holding the dangerous War machine down. As soon as the chains fell, the machine lurched forwards, crashing into the closing War Hydra. His forces had fought the ambushing Elves to a standstill and with the Hydra now tied down in a battle of epic proportions, they could make their escape. It was a shame he could not watch the battle of the titans but his force was exhausted and they needed to regroup. He had no doubt who the victor of the clash would be. He would send the Dwarfs to collect his mighty cannon once the Elves had left to lick their wounds. The Hydras skin would also make novel new barding for his trusty mount.
I used my Magical Onslaught list again.
The Dark Elf list was as follows;
Master;
Pendant,
Great Weapon,
Heavy Armour.
Sorceress;
Extra Level,
+1 Power Dice.
Sorceress;
Extra Level,
Dagger,
Scroll.
19 Spears; Shields, Full Command.
10 Crossbows;
10 Corsairs; Hand Bows, Champ - 2 Hand Bows.
17 Black Guard; Full Command, Banner of ASF.
Hydra;
Hydra;
Chariot;
Chariot;
5 Knights; Full Command, Standard of +3 Res.
Pre Game Thoughts;
I would dominate the magic and shooting phases but I was very worried about those pair of Hydras. There was just nothing I could really do to take them down. I figured my Knights could take 1 on their own and my Hellcannon could fight the other to a standstill but I knew he would deploy the together. The same with his Chariots although I should be able to deal with them through magic. The game would really depend on how I dealt with the Hydras.
The Mouth of Melekith smirked. That title, a gift from the petty squabbling nobles of Naggaroth, an insult?. He smirked again, it was a title of greatness. None could depose the Dark Lord, any who considered it was foolish, he had set himself on becoming Melekiths right hand man. That he had succeeded in, as there was no ulterior motive to his loyalty. Melekith was no fool, and recognised that. He had proved his greatness once again, destroying an entire Elven force without losing a man. The forces of Slaanesh had tore the Elves of Ulthuan to pieces. He had fell back on old pacts between Slaanesh and his people to convert the Sorcerer of Chaos to his cause. It was all lies. Now, the job done, he would destroy the chaos force, ensuring that nobody learned from them of his continued presence in the Old World. They would be spent and weak after fighting the High Elves. Easy prey for his magnificent War Hydras. He turned to his beastmasters..
'Unleash the beasts!'
****
The Screamer was snapped out of the ecstasy of draining the lives of the Elven captives by a horrific roar. Turning quickly he could see gouts of flame tearing through the rear of his exhausted force. Cursing the Dark Elves for their treachery he dove onto his horned steed, calling his knights to him. Those Hydras had to be stopped or his force would be lost. Ordering his generals to restore order in his army, he and his knights took off towards to gigantic beasts. The Elves would pay for their treachery, their mighty war beasts would die by his own hand.
Magic;
Nurgle; 1+2. Tzeentch; 1+3. Slaanesh; 1+2+3+6. Death; 2+3+6.
Dark Elves; Dark Magic; 2+6. Fire Magic; 1+2.
Early Game;
The Elves won first turn and their Hydras bombed down my left flank. The rest of the army advanced with Fireball killing 2 hounds.
My Hounds moved up to intercept the Hydras. Generally making a pain of themselves, getting in the Hydras way to either force a charge and redirect them so my Knights can flank charge one, or make them spend a long time going around them. With them being on an extreme flank it was easy to pin them in like that.
My magic opened up, Ecstatic Seizures continued to be a serious Elf Killer and tore through 8 Black Guard. My Hellcannon smacked right on the Spearmen, killing about another 8 and panicking them.
The Hydras moved around my Hounds, not falling for the bait. The Chariots positioned to try and get a charge on my Knights flank if I charged his Hydras with them. His magic was stifled besides Doombolt wounding my Spawn twice and a miscast [along with the Puppet] seen me get Seizures off again, killing more Black Guard. Everything else moved up.
Cavalry Charges;
My Knights thundered into the Hydras. I decided that with me getting a 3+ save I could win through, plus I would try to make sure I got Hysterical Frenzy off on them for those extra attacks.
My Hounds moved to mess up any plans of a Chariot flank charge on my now engaged Knights. 1 Spawn moved right in front of the Cold One Knights to force a charge for them.
My magic took more of a toll on the Elves, wounding a chariot twice. Killing the Cold One Knight Champ. I also killed some more of the Corsairs shielding the Black Guard. I also managed to get the all important hysterical Frenzy off on my Knights.
My Hellcannon hit dead on but misfired, but I rolled a 6 so it was resolved at S10 but couldn’t fire again. It took the Black Guard down to 2 models and killed a fair few Corsairs too.
The Knights didn't fair well against the Hydras. Only causing 1 wound. Thankfully my Mounts evened things up a bit [thanks to Frenzy] causing 2 and then my Sorcerer Lord caused another 2. Killing a Hydra off. Thinking the combat in the bag. The remaining Hydra rolled its attacks. 7 Hits, 5 Wounds, 4 failed 3+ saves!. Then to add insult to injury the Beastmasters killed my last Knight!. Thankfully my Sorcerer held.
The Cold Ones charged my Spawn, killed it and over-ran. The Crossbows finished my Hounds whilst the Chariots and infantry edged forwards [the Spears had rallied and started back down the battlefield].
The Cold Ones killed my Spawn and over ran. Exposing their flank to my other Spawn if I could roll well enough. My Sorcerer Lord killed the Beastmasters of the dead Hydra and wounded the other Beast. Suffering 1 wound in return.
My Spawn managed to hit the flank of the Knights whilst my Horsemen charged the un damaged Chariot. My magic destroyed the other Chariot.
The Spawn killed a Knight for no wounds in return. My Horsemen wounded the Chariot but lost 2 men. My Sorcerer lost a wound to Hysterical Frenzy and failed to hurt the Hydra. He broke and escaped but the Hydra chased and with its bigger base size hit the Horsemen-Chariot combat.
Rampaging Hydra;
The Assassin left the Spearmen and tried to charge my Spawn but failed. Shooting and magic didn't do much and my Horsemen were killed whilst my Spawn survived in combat.
My Sorcerer Lord failed to rally!. Whilst my magic killed more Elven infantry.
The Hydra charged my Lord and he was forced to flee off the table! The Assassin charged my Spawn but only did 1 wound.
My Hellcannon charged the Hydra, trying to get some revenge for the Lord whilst my Infantry all moved up. My spells finished off the Corsairs, Black Guard [only 2-3 models left in each unit], it also killed the Assassin and the last 2 Crossbowmen with Sorceress plus 2 Knights thanks to the 6th Death Spell. The Hydra and Hellcannon wounded each other and my Spawn finished the last Knight it was fighting.
Final Charges;
The Chariot and last of the Spears who had earlier been joined by the Master [jumping boat from the sinking ship that was the Black Guard unit]. The Chariot killed 9 Marauders on its own!!!. The Master also chopped down my Nurgle Sorcerer. My Undivided Sorcerer did kill the enemy Sorceress whilst my champion killed the Elf Champion. I lost but thanks to those challenges held. The Hydra and Hellcannon wounded each other again.
In my last turn my Warriors charged the flank of the Spears. Only killing 1. The Chariot killed 3 more Marauders whilst the Master chopped down my unit champion. I had won but the Elves held, costing ne a lot of VP's.
My Cannon also failed to take the last wound off the Hydra.
We tallied the victory points and despite me having my two infantry units, 2 characters, the hellcannon and spawn. Facing off against a Hydra on 1 wound a Master and 5 Spearmen and a wounded chariot. The result was a draw. I was 3 points away from a Minor Victory.
Result - Draw
Post Game Thoughts;
Well that was surprising, after a very promising first few turns the Elves looked in serious trouble. That Hydra killing 5 Knights in 1 turn did it though. Plus that Chariot killing 12 models in 2 turns!. Everything went well really besides that, my magic worked, my Hellcannon worked, my units fought quite well, I got the charges I wanted. Just those 2 enemy models cost me dear [Hydra and Chariot], plus my Sorcerer failing that rally test too. Even at the end of the game I thought I would have still won quite comfortably but the fact I hadnt killed the enemy general and only got 1 banner cost me. An end to my winning streak but at least it wasn't a loss and I was only 3 points away from a win, oh well.
The Screamer released his horrific warp spawned scream, dropping 2 beast handlers dead. He lowered his head as a gout of flame erupted over him, blasting a knight from his saddle. Vicious head lashed out, killing his Knights all around him but he rode on, glaive outstretched. His horned mount also lowered his head as the charge hit home. Only the Screamer survived but it was all he needed. The horns of his mount and his glaive puncturing 3 gaping wounds into one of the War Hydras, too much for even its amazing powers of regeneration.
Knowing he could not beat the second beast alone, he fell back, the Hydra hot on his heels. He approached his mighty Hellcannon at break neck speed and with a mighty leap his mount cleared it. He turned and hacked through the chains holding the dangerous War machine down. As soon as the chains fell, the machine lurched forwards, crashing into the closing War Hydra. His forces had fought the ambushing Elves to a standstill and with the Hydra now tied down in a battle of epic proportions, they could make their escape. It was a shame he could not watch the battle of the titans but his force was exhausted and they needed to regroup. He had no doubt who the victor of the clash would be. He would send the Dwarfs to collect his mighty cannon once the Elves had left to lick their wounds. The Hydras skin would also make novel new barding for his trusty mount.