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Post by malushunter on Aug 30, 2008 8:07:17 GMT -5
Captain of the Empire; 100-Full Plate Armour, Shield, Sword of Power. Battle Wizard; 100-Level 2 Wizard. 20 Spearmen; 140-Full Command. -Detachment of 10 Swordsmen; 60-Detachment of 5 Handgunners; 4020 Spearmen; 140-Full Command. -Detachment of 5 Handgunners; 4010 Huntsmen; 10014 Greatswords; 180-Full Command. Great Cannon; 100
Total; 1000[/i] C&C much appreciated .
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Post by Arguleon Veq on Aug 30, 2008 14:15:50 GMT -5
The units are fine but I dont think you have used Detatchments very well.
You can only have Detatchments up to half the unit strength of the parent unit.
Give the Spearmen a Detatchment of the 10 Swordsmen. Give both a Detatchment of 5 Hand Gunners.
Other than that it looks good to me.
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Post by malushunter on Aug 31, 2008 4:11:01 GMT -5
Whoops, forgot about that ;D. Ok, thanks.
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Post by Arguleon Veq on Sept 5, 2008 10:06:47 GMT -5
I still think you would be best making those Swordsmen a detatchment for the Spears. Then giving each Spear unit a Detatcment of Handguns.
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Post by malushunter on Sept 8, 2008 11:14:24 GMT -5
I still think you would be best making those Swordsmen a detatchment for the Spears. Then giving each Spear unit a Detatcment of Handguns. Ah ok..
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Post by scottishgecko on Jan 13, 2009 13:58:35 GMT -5
Yeah, having a non-penalized stand and shoot and then fighting in two ranks should be pretty effective to hold a charge for a least one turn, even against heavier units (So long as they do not cause fear)
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Post by LordCalsius on Jan 26, 2009 18:27:19 GMT -5
I'm not sure about having 10 swordsmen as a detachment. What you were thinking of using it for? Halberdiers might be better because for both counter-charge and support-charge you've got a harder-hitting unit than the swordsmen. The swordsmen will obviously be able to take more punishment than the same umber of halberdiers but I've always seen detachments as more offensive units that are there to bring some power down in support of defensive units.
That's just me obviously, what do you think of what I'm saying? I don't know if you've tested this and it may have worked out well. Does it work for you?
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Post by Arguleon Veq on Jan 28, 2009 11:32:33 GMT -5
I think it often depends on what you are fighting, often though, the safer bet is Swordsmen.
When fighting better enemy units, your Detatchments often give away combat res due to casualties rather than providing you with extra kills. Especially those ASF High Elves, Swordsmen help to solve this problem and also survive better against shooting.
Against things like skellies and skaven then Halberdier detatchments are nice to have. Swordsmen are better in most situations though in my opinion.
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Post by LordCalsius on Jan 28, 2009 19:12:35 GMT -5
Ah yeah I see. Flanking units take away rank bonus but the combat res. lost trhough that is taken again through kills. And obviously as you say swordsmen are the least vulnerable of state troops to that sort of thing. fair enough. How about splitting the swordsmen into 2 five man detachments? that means both spearmen units will have support. I guess though 5 man swordsmen units are too vulnerable and are less likely to do a good job than one unit of ten swordsmen
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Post by Arguleon Veq on Jan 29, 2009 6:53:06 GMT -5
The problem with 5 man Detatchments is that 1 casualty will take them below Unit Strength 5 which means they will no longer break ranks.
Many competative lists use Detatchments of 9 Swords in 3x3 formation to minimise space taken and the casualties you will take in combat and then 5 man Detatchments of Archers out in front of the unit to screen with their skirmishing rule and still put out some firepower.
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Post by LordCalsius on Jan 29, 2009 9:45:15 GMT -5
yeah that's what I thought about the 5 man detachments, though i did forget about the unit strength required to break ranks.
what i think about detachments though is that due to their effectiveness, you're left with some very vulnerable units that can be taken out quite quickly, or at least rendered ineffective quickly. People know just how good they can be and so are attacked quickly. i know that means other units are safe(r) for a turn or two but then they are left without their detachments and lose a lot of their effectiveness.
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