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Post by Arguleon Veq on Aug 13, 2008 21:52:56 GMT -5
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Post by Kaffl on Aug 13, 2008 22:14:32 GMT -5
Yeah, that pissed me off just enough that my Daemons are now exclusively exclusive to 40K. It figures I'm playing Pure Tzeentch and we got the nerfstick out of the FAQ.
I hate GW so much. Heralds of Tzeentch can be the total masters of any lore of magic other than the one they specialize in. The Standard of Sundering works against some spells in lores, but not others. And Ogres are completely immune despite not having a reason to be immune.
I f**king hate Games Workshop for this. It's not like I didn't spend enough money on all those metal models.
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Post by Arguleon Veq on Aug 14, 2008 7:54:27 GMT -5
Well its not like they made Daemons weak and Tzeentch are still pretty much the best choice. The not getting all the Tzeentch Spells with MoC is a little silly but it is to stop the ludicroulsy powerful Boon that would inevitably come with every Herald of Tzeentch.
The Ogre law is TOTALLY different to how other magic lores work and thats why the Standard of Sundering doesn't work against it.
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Post by Kaffl on Aug 14, 2008 8:54:19 GMT -5
Dark Elves all get pretty much the same thing as Boon just for being Dark Elves, so the excuse that it's ludicrously powerful and you have to roll it to get it holds absolutely no water whatsoever.
And being that Ogres still cast spells conventionally (they need to beat a casting value) I think that it's perfectly fair for the Standard of Sundering to work against them. Why should they be the exception? Is their magic so all-powerful that it cannot be stopped where other forms, even Daemon magic, can?
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Post by Arguleon Veq on Aug 14, 2008 9:30:37 GMT -5
Dark Elves is cast on a 4+ and it damages you if you dont use all the dice. Boon is a 3+, the difference is huge. A 3+ can reliably be case on 1 dice were a 4+ cant.
If you roll 1 dice you have a 50% chance of failing, meaning you can easily lose a dice for no gain. Going with 2 dice means you run the chance of not getting any additional dice back for it. Where as Boon will Always only be cast on 1 dice with a great chance of suceess, making it a complete no brainer at the start of your phase.
The New MoS actually makes you think between possibly getting the very powerful boon or taking a law tailored for your specific opponent.
Ogre magic is a system based on 1 dice casting going up to 2 dice casting if you use the spell multiple times. It works differently to normal lores, just like Tomb King Magic works differently. Plus you can only get 6 levels of magic in a 2,000 point Ogre army AT BEST and most of them are 'Buff' spells as opposed to damage spells.
Its not like Waagh magic of High Magic etc that just uses the normal rules for magic and works in exactly the same way. It has completely different rules.
The Standard of Sundering would make Gut Magic completely unplayable.
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Post by Kaffl on Aug 14, 2008 14:09:24 GMT -5
If ya take Skrag you can have 8 magic levels in 2K. And a lot of people take Skrag.
The Standard of Sundering also doesn't affect spells like Drain Magic or Invokation of Nehek, or the DE Boon knock-off.
Besides, Delfs can sacrifice models to gain extra power dice! They hardly even need the Boon knock-off! That's obnoxious!
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Post by Arguleon Veq on Aug 14, 2008 18:12:54 GMT -5
I totally agree that the Standard not working on things like Invocation is really stupid.
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