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Post by chiliedog on Jul 28, 2008 20:32:54 GMT -5
Hero 1 Herald of Nurgle 200 Level 1 wizard Slime Trail Noxious vapors
Hero 2 Herald of Khorne 200 Juggernaut of Khorne Firestorm Blade Soul Hunger
Core
Core 1 Plague bearers x14 198 Full command
Core 2 Bloodletters x10 150 Full command
Special
Special 1 Nurglings x3 105
Rare
Rare 1 Bloodcrushers x2 140
Army Total 993
Played 2 games so far against my friends tomb kings. one 1 and lost 1 lost mostly because i pass only 1 god d**n leadership test the ENTIRE game and he killed by bloodcrushers through a 4 chariot charge (I got his prince with my herald but then lost my herald through combat resolution... again failed leadership...)
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Post by Arguleon Veq on Jul 28, 2008 21:02:19 GMT -5
It seems fine to me but I'm not keen on commands on such small units like the Bloodletters. They are vulnerable and so the banner is easily lost.
Not sure on Soul Hunger for the Herald either, he's S6 I dont think he'll need it all that often. As he is on the Jugger, give him Armour of Khorne for a 0+ Save.
If you dont give him the armour and just lose Soul Hunger and the Command on the Letters you can then get a Palanquin for your Nurgle Herald, which are fantastic.
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Post by chiliedog on Jul 29, 2008 19:43:55 GMT -5
I'm thinking about droping the nurglings and the bloodletters for either 2 units of pink horrors ore one big one. Thinking two just to get some more dispel dice and maybe get something done during the magic phase cause between the plaguebearers and the bloodcrushers most everything dies. Magic though is god awfully weak even for 1000 pts.
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Post by Arguleon Veq on Jul 29, 2008 21:05:38 GMT -5
Well that would make the list more competative. Does kind of make the list less cool though . If you are worried about Magic Defense, make that Khorne Herald a BSB with the Banner of Sundering.
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