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Post by Arguleon Veq on Feb 2, 2005 17:35:10 GMT -5
1000 Points Orc and Goblin Army
Hero:
Black Orc Big Boss: Great Weapon, Heavy Armour Shield: 90pts
Hero Total: 90 pts
Core:
10 Arrer Boyz: 70 pts
20 Night Goblin Archers: 60pts
20 Night Goblin Archers: 60pts
40 Night Goblins: Spears, Shields, 10 Netters, 3 Fanatics, Full Command: 235pts
20 Black Orcs: Great Weapons, Boss, Standard: 267pts
15 Orcs Boyz: Choppas, Standard, Boss: 98pts
Core Total: 790 pts
Special:
Orc Boar Chariot: 80pts
Goblin Spear Chukka: Bully: 40 pts
Special Total: 120 pts
Total:1000 Points
I Consider this to be quite a balanced army.
I would use all the archers, goblins and the chukka to hold my line as this section can pump out quite a lot of firepower. When the enemy get near the tooled up gobbos should be able to deal with most single units as they will be weakend by missile fire, fanatics and be hindered by netters. The arrer boys could also get a flank charge off on anything that charges the gobbo's this should be quite effective due to the choppas they have.
The Black Orcs and Choppa boys will advance on the enemy, and try to punch through, The choppas primary role is support of the black orcs. The chariot has a free reign to harass enemy flanks.
Now with the Black Orc Big Boss im not sure, if he stays with the gobba contingent he wil add to their combat prowess and prevent animosity. This wouldnt be needed with the offensive contingent as the black orcs would prevent this in the choppas. So what is your take on this?.
Also any suggestions on list changes etc?.
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Post by monkeyking on Feb 2, 2005 19:17:54 GMT -5
Okay.....Is the Black orc boss really needed?
for 1000 points that is a lot to spend on him and also the amount of black orcs you have.....very vunerable for the amount of points they are.
20 gobbos for shooting? that means 5 would shoot? or would you have it 10 wide? man that is a wide unit??
also animosity is one of the great flavours of Orcs and Goblins. If you don't want it then play lizardmen dude....
no offense meant sorry, it is all just my personal opinion.
I would slam the 2 units of night gobbos together so you have 2 units of 40. have both with fanatics. drop the black orcs down to 12 and use them as the support and bump up the arrer boys and then as a nasty surprise make them big'uns....
then sit and wait and use everything defensive......in fact maybe even drop the black orcs for another bolt thrower......
but like I said all my opinion.....
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Post by Arguleon Veq on Feb 2, 2005 19:41:15 GMT -5
Im a really big fan of the black orc models though and 90pts really isnt all that much on characters.
I'm really not a fan of animosity, a good orc general should always do his best to control it. Sometimes this is impossible and you just have to laugh about it and accept it but i still want to do the best i can with them.
Yep the gobba archers wouldbe 10 wide as would the arrer boys, that how most missile units line up.
I like the idea of shooty orc armies (even in 40K) although i cant deny the orc nature of getting stuck in entirely hence the offensive units.
Still i'll consider what youve said particularly with dropping some black orcs.
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Post by elflord9d on Feb 4, 2005 21:24:32 GMT -5
sounds good to me. im a big fan of da gobbo's. they make the armies much more interesting.
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Ogreking
Sergeant
Your my wife now
Posts: 109
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Post by Ogreking on Feb 8, 2005 5:12:58 GMT -5
And ofcourse you must remember that the Black orc takes up 2 hero choices so be careful.
I like the idea of the black orcs tho. Good line holders and when they get stuck in they hurt. Also they do not suffer animosity so willl help your overall battle line. You seem to have enough shooting, why not keep them?
Overall I do like the list and it does seem balenced. I like the certain horde aspect to it. Id like to see the 2000pt list aswell. But overall i like it!!
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Post by Arguleon Veq on Feb 8, 2005 18:42:25 GMT -5
Thanks, I'm thinking of leaving the list as it is untill ive used it in a few games as it seems to have a nice balance of shooting and combat.
(Do you wan't to swap those Night Gobbo's you have for something OgreKing? If so what did you have in mind?)
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Ogreking
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Post by Ogreking on Feb 9, 2005 4:19:22 GMT -5
I like ogres if your offering mate? Ill see if i can find them! That sound ok too you?
Personally i liked the list, it has balence in it and that is good to see. And im a fan of black orcs as it is lol.
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Ogreking
Sergeant
Your my wife now
Posts: 109
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Post by Ogreking on Feb 10, 2005 6:54:58 GMT -5
Found the gobbos mate. Ready when you are to swap!
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Post by chilledenuff on Feb 12, 2005 3:33:26 GMT -5
If I was to offer advice it would be as follows:
Black orcs are very cool models but against s5 opponents or knights there armour is useless... they must get the first attack or they will collapse! (trust me 2k black orc army list!) Replace them with boar boys.... hard hitting, quicker and a better armour save
Give ALL the night gobbos fanatics.... this will screw over any flyers coming across to deal with your shooting and also draw skirmishers away from your big unit of gobbos.... the threat of the fanatics will be greater from 2 units of night gobbos rather than the one
Otherwise nice balanced list... let us know how it gets on
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God
Militia
Posts: 9
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Post by God on Feb 18, 2005 8:53:31 GMT -5
I think first you don't have anything agaisnt Magic which if you play Dark Elves can crush you. Next I suggest drop the sheild for an enchanted shield, it is little points for a 5+ that can be combined with mundane AND magic armor, so your basic save will be 4+ and 3+ in CC. Then I say, I don't like Arrer Boyz or arching Gobbos. I advise drop them and get a Giant. In 1k points a Giant can perform wonders. The Gobbo Chariot is cheaper an better than the Orc one, so I advise in getting that instead. Next, if you hate animosity then go for Grimgor's Ard Boyz. That way no Gobbos but plenty of Black Orcs and Big "Uns. But I do like the big Goblin unit, it might stand up to the enemy if they have your generals Ld.
I think it could do alright but it could and would be defeated by many armies, but at 1k you never know.
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Post by Arguleon Veq on Feb 18, 2005 12:46:58 GMT -5
'I think first you don't have anything agaisnt Magic which if you play Dark Elves can crush you.'
In 1000pts Magic shouldnt cause all that much damage, particularly with the numbers i have, still a goblin shamn for some extra dispell is tempting. Just in case.
'so your basic save will be 4+ and 3+ in CC.'
He wouldn't be able to use the shield in combat (due to the great weapon which was taken because of the poor I) and he should be safely tucked into a unit to stop ranged fire.
I think a giant although very useful is a bit much in 1000 points, i can't really see one joining what is essentially a small raiding force. Also many armies may not be able to deal with giants at all in such small games which could make the games i play a little one sided and boring.
I agree with the wolf chariot bieng better, the only reason i have the chariot is because i have the model so it will cut down on overall cost.
Animosity is part and parcel of an orc army, it's just that i would try to control it to the best of my ability in the game, plus i realy like night gobbos.
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Ogreking
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Posts: 109
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Post by Ogreking on Feb 22, 2005 10:26:55 GMT -5
Yet another reason to include the Black Orcs. They quell animosity. Stick them in the centre and that will help sort the problem out.
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