Post by Red dog on Jul 23, 2008 8:59:23 GMT -5
This is my army blog that will hopefully be updated regularly. Its dedicated to a warpath of one of my army set ups. It is probably one of my favorite army set ups too.
Concept -> Based around infamous TVI or The Village Idiot (if someone doesn't know who he is, shame on you! ^_^). Even though so far, army lacks stubborn(might get a stega) or unbreakable units(we got none, and swarm sucks), the set up is usually able to hold the charge even by some very fearsome opponents.
Line usually forms with two blocks separated by a small gap, both screened by skinks and kroxigors on the flanks. Skinks usually screen krox and if they can, saurus too. The blocks will later close the gap or make a faint move (back up a bit). Gap is there to cover more board and give opponent some possible target to go to. But its small enough so I can close it in one turn. Suarus do not expect to hold, but rather (say 7/10?) hold the charge. Being tough in nature, immune to fear (or psychology), supported by hero and having a BSB (in unit or near by) makes them a very hard target even for a full strength opponents. And all I need is one phase to hold. After that kroxigors should hit the unit in the flank. Then its over unless the unit is stubborn/unbreakable.
Simply said then done hehe. Scouts, chameleons, and everyone else are just a support units for the main saurus core. Lord is made to eat ethereals alive. Also he can do the same with most multiwound creatures (ogres, minotaurs, etc.)
Lets get to business ->
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Lord
Oldblood LA + Jaguar Charm + Piranha Blade + Ench Shield Aura of Quetzl under Tepok, Tlazcotl & Quetzl = 298
Heroes
Skink Priest, Scrolls = 115
Scar Vet, Mounted, LA, MotOO & Itzl, BSB, Sword of Might = 195
Scar Vet, LA&GW + Shield + VotFFF under Quetzl & Tlazcotl = 143
Core
2 x 10 Skinks with Javs&Shields = 120
10 Skinks with blowpipes, Scouts = 70
18 Saurus full command = 246
Special
2 x 3 Kroxigors = 348
3 ‘Dons = 105
7 Chameleon Skinks = 105
Rare
3 Salamanders = 195
19 Saurus Full command under Quetzl & Tlazcotl = 308
Total: 2248
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This is the list's current form after last game. The other change I will try soon is ->
- Dropping shield on Foot-Vet
- Dropping Champion on rare saurus
- Getting Blade of Realities (read small right up on blade of realities)
The other major change I can do is to drop all the salamanders and scouting skinks and get a stegadon and a ward for a BSB. This will give me another block that can also flank AND hold a charge AND sneak up behind terrain if needed, BUT I will loose my fire support(sallies) and additional annoyance(extra scout unit).
I have not had the game with THIS particular set up, but I did have a game with very similar. Last game was Vs another TVI runned by empire (the original TVI). Was good game. Suarus showed that even under average rolling, even when the unit is flanked(detachment rules,I though it couldn't fit in ), could hold with BSB near by.
Next game I will have with this list, I will try to report.
P.S. Abreviations ->
MotOO = Mark of the Old Once (Gives D3 re-rolls per game to the marke character)
VotFFF = Venom of the Fire fly frog (grants magical & poisonus atacks to mandane weapons)
Itzl = allows to ride a coldone (or Carnosaurus for a Lrod)
'Dons = terradons
Quetzl = +1 save
Tlazcotl = ItP
Tepok = +1 dispell dice
GW = Great wepon
LA = Light armor
TVI Link ->
www.warhammer-empire.com/warroom/tvi_tactica1.php
Walk Tall everyone!!!!!
Concept -> Based around infamous TVI or The Village Idiot (if someone doesn't know who he is, shame on you! ^_^). Even though so far, army lacks stubborn(might get a stega) or unbreakable units(we got none, and swarm sucks), the set up is usually able to hold the charge even by some very fearsome opponents.
Line usually forms with two blocks separated by a small gap, both screened by skinks and kroxigors on the flanks. Skinks usually screen krox and if they can, saurus too. The blocks will later close the gap or make a faint move (back up a bit). Gap is there to cover more board and give opponent some possible target to go to. But its small enough so I can close it in one turn. Suarus do not expect to hold, but rather (say 7/10?) hold the charge. Being tough in nature, immune to fear (or psychology), supported by hero and having a BSB (in unit or near by) makes them a very hard target even for a full strength opponents. And all I need is one phase to hold. After that kroxigors should hit the unit in the flank. Then its over unless the unit is stubborn/unbreakable.
Simply said then done hehe. Scouts, chameleons, and everyone else are just a support units for the main saurus core. Lord is made to eat ethereals alive. Also he can do the same with most multiwound creatures (ogres, minotaurs, etc.)
Lets get to business ->
----------------------------------------------------------------->
Lord
Oldblood LA + Jaguar Charm + Piranha Blade + Ench Shield Aura of Quetzl under Tepok, Tlazcotl & Quetzl = 298
Heroes
Skink Priest, Scrolls = 115
Scar Vet, Mounted, LA, MotOO & Itzl, BSB, Sword of Might = 195
Scar Vet, LA&GW + Shield + VotFFF under Quetzl & Tlazcotl = 143
Core
2 x 10 Skinks with Javs&Shields = 120
10 Skinks with blowpipes, Scouts = 70
18 Saurus full command = 246
Special
2 x 3 Kroxigors = 348
3 ‘Dons = 105
7 Chameleon Skinks = 105
Rare
3 Salamanders = 195
19 Saurus Full command under Quetzl & Tlazcotl = 308
Total: 2248
----------------------------------------------------------------->
This is the list's current form after last game. The other change I will try soon is ->
- Dropping shield on Foot-Vet
- Dropping Champion on rare saurus
- Getting Blade of Realities (read small right up on blade of realities)
The other major change I can do is to drop all the salamanders and scouting skinks and get a stegadon and a ward for a BSB. This will give me another block that can also flank AND hold a charge AND sneak up behind terrain if needed, BUT I will loose my fire support(sallies) and additional annoyance(extra scout unit).
I have not had the game with THIS particular set up, but I did have a game with very similar. Last game was Vs another TVI runned by empire (the original TVI). Was good game. Suarus showed that even under average rolling, even when the unit is flanked(detachment rules,I though it couldn't fit in ), could hold with BSB near by.
Next game I will have with this list, I will try to report.
P.S. Abreviations ->
MotOO = Mark of the Old Once (Gives D3 re-rolls per game to the marke character)
VotFFF = Venom of the Fire fly frog (grants magical & poisonus atacks to mandane weapons)
Itzl = allows to ride a coldone (or Carnosaurus for a Lrod)
'Dons = terradons
Quetzl = +1 save
Tlazcotl = ItP
Tepok = +1 dispell dice
GW = Great wepon
LA = Light armor
TVI Link ->
www.warhammer-empire.com/warroom/tvi_tactica1.php
Walk Tall everyone!!!!!