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Post by Arguleon Veq on Jul 21, 2008 8:01:55 GMT -5
I really expanded my DoW recently, I have my regular Mercs and now i have a 'Good' DoW force and an 'Evil' one. This is the Good One.
Truthsayers have a natural ability to control things like Ogres and so there are plenty here. Dwarfs are a good race and so I threw them in too, the Paymaster will be a Dwarf and go withthe Dwarf unit. I have some old Dwarf Models with Swords and Maces etc thatwill work well for this. The Besiegers are a bit of a luxury but I figure I could just write some fluff about the Sayer wanting to threw down the dark holdings in the world and needing some experienced captains and seige experts.
Truthsayer; 265
Paymaster: 63 Points Great Weapon, Heavy Armour.
Hireling Wizard: 140 Points Lvl2, Dispel Scroll, Power Stone.
Hireling Wizard: 95 Points Lvl2.
Heroes Total: 563 Points
10 Crossbowmen: 80 Points
10 Braganza’s Besiegers: 185 Points
5 Heavy Cavalry; 135 Points Barding, Champion, Standard.
5 Light Cavalry; 75 Points Musician, Spears.
Core Total: 475 Points
19 Dwarfs; 201 FC.
4 Lead-Belchers; 220 Points
Golgf*gs Ogres; 285
3 Iron Guts; 174 Standard, Bellower.
Special Total - 880 Points
Cannon; 85 Points
Rare Total: 85 Points
2003 Points
42 Infantry [20 Crossbows] 10 Cavalry, 11 Ogres, 1 War Machines.
9 Power, 6 Dispell.
I will be throwing a lot of power dice at that spell the Sayer has to bring back a model in every unit, imagine that on Ogres!
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