Post by Arguleon Veq on Jul 16, 2008 12:20:24 GMT -5
My second game was against the new Vampire Counts, this was only my third game using my Orcs and Goblins but my very first, with my old list, was against Blood Dragons a little while back. I won with a Massacre in that game so I knew that my army could deal with the Undead.
Again this game was on that stupid table [space not allowing me to use my 6x4]. So once again I would find it hard to flank my opponent, would have units fleeing through each other, etc. Although the enemy was nicely packed for my Fanatics.
I used the same list again.
My opponents list -
Vampire Lord; Extra Level, +2 Power Dice, Knows All Vamp Spells, Sword of Might, 2+ Save, 4+ Ward [with stupidity].
Vampire; Scout, Terror, M9 [probably some others].
Vampire; 2 Hand Weapons, Heavy Armour, Hand of Dust.
Vampire; 2 Hand Weapons, Heavy Armour, Book of Arkhan.
5 Blood Knights; Full Command.
5 Dire Wolves;
20 Zombies;
20 Skellies; Full Command.
20 Skellies; Full Command.
20 Graveguard; Full Command Great Weapons, Hatred.
Snotgob was furious, no sooner had he started building his fortress from the dwarf mines, his staging post for the greatest Waaagh the world would ever see, had the Undead come to take his new stronghold from him.
Fleeing a Human army, the Undead also need a place to gather their strength and with news of the Dwarfs defeat, they believed this would be easy pickings.
Snotgob had faced these monsters before, his magick was the undoing of one of their warrior kind. They held no fear for him. Across the epic bridge he could see their Vampire leader, but this time arcane energies surrounded him, power glowing behind his eyes. Snotgob frowned, this may be troubling after all.
Deployment -
From left to right I had; Night Gobbos with Mushrooms [facing off against Knights screened by Wolves], My Orc unit with Boss heading off against a Skelly unit , my Black Orcs [Heading at the Vamp Lord and Gravegaurd], my Great Shamans unitheading at the other Skellies and finally my Squigs going for some Zombies. My Chariot and Cav held back behind my line to stop enemy scouting, so the Scout Vamp was placed between the Zombie and Skelly unit.
Early Game -
I annoyingly got very few offensive spells, not one of my Shamans got Foot of Gork!. All 3 got Mork Wants Ya, which is next to useless against Vamps. All 3 also got Gork'll Fix It.
My army advanced on the enemy, Brain Bursta from my Great Shaman killing the Wolves and the Itty Ring wounding the Hand of Dust Vamp on my left flank.
The Zombies and Skellies on my right flank swapped position.
The early magic phases were pretty innefective as we cancelled each other out.
As the armies drew closer, it was tense as to who would get off the main charges...
The Main Action -
Knowing my force was just out of charge range on most enemy units, I called on my Waagh, my Black Orcs and Boss' units auto surging forward, both my Night Gobbo units did too.
My Night Gobbos on my left unleashed their Fanatics on the Knights, killing 3. Whilst a Fanatics on the right flank smashed staight into the lone terror vamp, crushing him with ease, the others smashing some zombies as dark magic had bolstered their unit to around 30 models.
Due to the Waaagh my Gobbos charged the Zombies and Blood Knights respectivly, the Orcs smashed into some Skellies and my Black Orcs hit the Graveguard.
My Spiders shot through a gap in the enemy line, getting behind the Skelly unit on my right.
My Gobbos failed to hurt the Blook Knights and many were chopped down but 1 more Knight fell to combat res.
My Gobbos on my right hacked down Zombies left right and centre in a great showing.
My Orcs fluffed most of their attacks although my Black Orc Boss did manage to take down the wounded Vamp before he could use Hand of Dust on me. The Orcs won thecombat and a few more undead crumbled.
The Black Orcs hit the Gravegaurd fairly well,killing 5 but the Vamp Lord chopped down 4 Orcs on his own, seriously reducing the amount of undead falling through combat res.
****
In a desperate effort to save his faltering line the Vamp Lord cast Wind of Undeath, killing many fanatics and a few from othe units. He ended up with a Spirit Host 7 wounds strong, behind my Gobbos on my left flank.
The Skellies onmy right turned to face the Spider Riders to their rear and used the Book to charge them, my Spiders fled rather than face the unit. My opponent wasnt worried about leaving his rear to my Squigs as i would be out of charge range in my turn.
My Gobbos finished off the Blood Knights due to their weight of numbers whilst my other Gobbos continued hacking down Zombies. My Orcs carried on a slow but steady demolishing of the other Skelly unit.
My Black Orcs couldnt stand before the Vampire Lord and fled before him, just avoiding being run down.
****
My Black Orcs rallied.
In my turn I cast Gork'll fix it on the Vamp Lords unit to limit his magic. I then managed to cast Hand of Gork on my Squigs, slamming them into the rear of the Skelly unit. My Spiders continued to flee but stayed on the table.
My Gobbos on my left turned to face the Spirit Host, not wanting to be charged in the rear, whilst my chariot blocked them in.
My Orcs continued working on the Skellies whilst the Squigs chomped down swathes of the undead on the other flank. Leaving only a few after combat res.
My other Gobbos finished off the Zombies.
****
The Grave Guard and Vamp Lord charged the Black Orcs again, killing more. He failed in his attempts to help replenish his unit due to Gork'll Fix It. The Black Orcs were beat and finally ran down.
The Spirit Hosts attempted to break out by charging my Chariot blocking their path but it held, leaving their rear vulnerable to my Night Goblins.
The Squigs finished off the Skellies and Vamp on my right flank, leaving just the Lord with a few Grave Guard and the Spirit Hosts.
****
My Gobbos charged the rear of the Hosts, killing a base with combat res for few loses.
Some Grave Guard were broght down with Brain Bursta, leaving just 3 with the Lord. The Lord was then wounded with the Itty Ring.
Final Moments -
My Gobbos finished off the Hosts, leaving my Chariot free to head at the Grave Guard who were coming back to my lines. It smashed into them, killing all but the Lord, he failed to wound the Chariot and was defeated by combat res.
The battle was won.
Result - Massacre for the Orcs and Goblins.
I was again very pleased with my army, I should perhaps stop throwing my Black Orcs at the toughest units around but thats what they would do! besides, they always seriously weaken the unit they are fighting. I rolled great for fear and animosity in this game, they never once caused any real problems for me. Gork'll Fix It, really stopped the enemy replenishing their ranks and Hnad of Gork ensured I smashed a dangerous unit with ease with my Squigs by hitting them in the rear.
What really won me the game though was my Waagh. Getting those charges off really disrupted the enemy, the Fanatic sniping the Terror Vamp also helped a lot.
As the two battlelines neared Black Orc Bigboss Gnarkill let out a defeaning Waaagh, soon echoed by the rest of the army, they as one steamed forwards, catching the enemy totally off guard.
Snotgobs own unit was unsure wether to join in or not, the horrific monster in front of him putting him off more than a little, just as he was debating with himself wether to charge or not a Fanatic smashed into the beast, breaking it's back it slumped to the ground and began dragging itself away from the battle. With that Snotgob began to scream 'Charge! charge' and his unit dove into the Zombies in front of them.
***
The battle was going perfectly, only his Black Orcs had ran, but it had led the Vampire Lord away from his lines. Already the Chariot and Wolves were circling his depleted unit. Snotgob was even starting to enjoy this close combat stuff, he had killed 2 zombies himself! his magick was superior to the Vampires, every time it tried to use its power he would stifle it, sucking the energy from the creature. He could see it weakening.
The Chariot rumbled towards the Vampire Lord now,picking up speed before crashing into its unit. The armoured Skellies were smashed to dust and the Vampire itself thrown like a ragdoll, up and over the back of the Chariot. With its army defeated the dark monster turned tail and fled, to the jeers of Snotgob and his boys!
Again this game was on that stupid table [space not allowing me to use my 6x4]. So once again I would find it hard to flank my opponent, would have units fleeing through each other, etc. Although the enemy was nicely packed for my Fanatics.
I used the same list again.
My opponents list -
Vampire Lord; Extra Level, +2 Power Dice, Knows All Vamp Spells, Sword of Might, 2+ Save, 4+ Ward [with stupidity].
Vampire; Scout, Terror, M9 [probably some others].
Vampire; 2 Hand Weapons, Heavy Armour, Hand of Dust.
Vampire; 2 Hand Weapons, Heavy Armour, Book of Arkhan.
5 Blood Knights; Full Command.
5 Dire Wolves;
20 Zombies;
20 Skellies; Full Command.
20 Skellies; Full Command.
20 Graveguard; Full Command Great Weapons, Hatred.
Snotgob was furious, no sooner had he started building his fortress from the dwarf mines, his staging post for the greatest Waaagh the world would ever see, had the Undead come to take his new stronghold from him.
Fleeing a Human army, the Undead also need a place to gather their strength and with news of the Dwarfs defeat, they believed this would be easy pickings.
Snotgob had faced these monsters before, his magick was the undoing of one of their warrior kind. They held no fear for him. Across the epic bridge he could see their Vampire leader, but this time arcane energies surrounded him, power glowing behind his eyes. Snotgob frowned, this may be troubling after all.
Deployment -
From left to right I had; Night Gobbos with Mushrooms [facing off against Knights screened by Wolves], My Orc unit with Boss heading off against a Skelly unit , my Black Orcs [Heading at the Vamp Lord and Gravegaurd], my Great Shamans unitheading at the other Skellies and finally my Squigs going for some Zombies. My Chariot and Cav held back behind my line to stop enemy scouting, so the Scout Vamp was placed between the Zombie and Skelly unit.
Early Game -
I annoyingly got very few offensive spells, not one of my Shamans got Foot of Gork!. All 3 got Mork Wants Ya, which is next to useless against Vamps. All 3 also got Gork'll Fix It.
My army advanced on the enemy, Brain Bursta from my Great Shaman killing the Wolves and the Itty Ring wounding the Hand of Dust Vamp on my left flank.
The Zombies and Skellies on my right flank swapped position.
The early magic phases were pretty innefective as we cancelled each other out.
As the armies drew closer, it was tense as to who would get off the main charges...
The Main Action -
Knowing my force was just out of charge range on most enemy units, I called on my Waagh, my Black Orcs and Boss' units auto surging forward, both my Night Gobbo units did too.
My Night Gobbos on my left unleashed their Fanatics on the Knights, killing 3. Whilst a Fanatics on the right flank smashed staight into the lone terror vamp, crushing him with ease, the others smashing some zombies as dark magic had bolstered their unit to around 30 models.
Due to the Waaagh my Gobbos charged the Zombies and Blood Knights respectivly, the Orcs smashed into some Skellies and my Black Orcs hit the Graveguard.
My Spiders shot through a gap in the enemy line, getting behind the Skelly unit on my right.
My Gobbos failed to hurt the Blook Knights and many were chopped down but 1 more Knight fell to combat res.
My Gobbos on my right hacked down Zombies left right and centre in a great showing.
My Orcs fluffed most of their attacks although my Black Orc Boss did manage to take down the wounded Vamp before he could use Hand of Dust on me. The Orcs won thecombat and a few more undead crumbled.
The Black Orcs hit the Gravegaurd fairly well,killing 5 but the Vamp Lord chopped down 4 Orcs on his own, seriously reducing the amount of undead falling through combat res.
****
In a desperate effort to save his faltering line the Vamp Lord cast Wind of Undeath, killing many fanatics and a few from othe units. He ended up with a Spirit Host 7 wounds strong, behind my Gobbos on my left flank.
The Skellies onmy right turned to face the Spider Riders to their rear and used the Book to charge them, my Spiders fled rather than face the unit. My opponent wasnt worried about leaving his rear to my Squigs as i would be out of charge range in my turn.
My Gobbos finished off the Blood Knights due to their weight of numbers whilst my other Gobbos continued hacking down Zombies. My Orcs carried on a slow but steady demolishing of the other Skelly unit.
My Black Orcs couldnt stand before the Vampire Lord and fled before him, just avoiding being run down.
****
My Black Orcs rallied.
In my turn I cast Gork'll fix it on the Vamp Lords unit to limit his magic. I then managed to cast Hand of Gork on my Squigs, slamming them into the rear of the Skelly unit. My Spiders continued to flee but stayed on the table.
My Gobbos on my left turned to face the Spirit Host, not wanting to be charged in the rear, whilst my chariot blocked them in.
My Orcs continued working on the Skellies whilst the Squigs chomped down swathes of the undead on the other flank. Leaving only a few after combat res.
My other Gobbos finished off the Zombies.
****
The Grave Guard and Vamp Lord charged the Black Orcs again, killing more. He failed in his attempts to help replenish his unit due to Gork'll Fix It. The Black Orcs were beat and finally ran down.
The Spirit Hosts attempted to break out by charging my Chariot blocking their path but it held, leaving their rear vulnerable to my Night Goblins.
The Squigs finished off the Skellies and Vamp on my right flank, leaving just the Lord with a few Grave Guard and the Spirit Hosts.
****
My Gobbos charged the rear of the Hosts, killing a base with combat res for few loses.
Some Grave Guard were broght down with Brain Bursta, leaving just 3 with the Lord. The Lord was then wounded with the Itty Ring.
Final Moments -
My Gobbos finished off the Hosts, leaving my Chariot free to head at the Grave Guard who were coming back to my lines. It smashed into them, killing all but the Lord, he failed to wound the Chariot and was defeated by combat res.
The battle was won.
Result - Massacre for the Orcs and Goblins.
I was again very pleased with my army, I should perhaps stop throwing my Black Orcs at the toughest units around but thats what they would do! besides, they always seriously weaken the unit they are fighting. I rolled great for fear and animosity in this game, they never once caused any real problems for me. Gork'll Fix It, really stopped the enemy replenishing their ranks and Hnad of Gork ensured I smashed a dangerous unit with ease with my Squigs by hitting them in the rear.
What really won me the game though was my Waagh. Getting those charges off really disrupted the enemy, the Fanatic sniping the Terror Vamp also helped a lot.
As the two battlelines neared Black Orc Bigboss Gnarkill let out a defeaning Waaagh, soon echoed by the rest of the army, they as one steamed forwards, catching the enemy totally off guard.
Snotgobs own unit was unsure wether to join in or not, the horrific monster in front of him putting him off more than a little, just as he was debating with himself wether to charge or not a Fanatic smashed into the beast, breaking it's back it slumped to the ground and began dragging itself away from the battle. With that Snotgob began to scream 'Charge! charge' and his unit dove into the Zombies in front of them.
***
The battle was going perfectly, only his Black Orcs had ran, but it had led the Vampire Lord away from his lines. Already the Chariot and Wolves were circling his depleted unit. Snotgob was even starting to enjoy this close combat stuff, he had killed 2 zombies himself! his magick was superior to the Vampires, every time it tried to use its power he would stifle it, sucking the energy from the creature. He could see it weakening.
The Chariot rumbled towards the Vampire Lord now,picking up speed before crashing into its unit. The armoured Skellies were smashed to dust and the Vampire itself thrown like a ragdoll, up and over the back of the Chariot. With its army defeated the dark monster turned tail and fled, to the jeers of Snotgob and his boys!