Post by Wargamer on Jun 16, 2005 17:03:37 GMT -5
Army Special Rules:
The General: The Army General must always be a Wizard (eg: able to cast spells).
Undead: Several units in the Cult of Mordyn army are listed as Undead. Such units are subject to the special rules listed in the Vampire Counts rulebook.
Glaives: Old Evadian weapons, these massive halberds are powerful and potent weapons, used almost exclusively by the Shadow Knights.
Glaives require two hands to use. They add +1 Str, and fight in two ranks.
Evadian Steel: Sometimes referred to as Blue-Steel, this metal is extremely strong, and holds an edge better than any metal found in the Empire. Blows from such a weapon can crush shields and rend armour, lesser blades are shattered by one well-placed parry, and any wound is guaranteed to be both brutal and deep, bones hacked through as easily as dry wood.
The following are classed as Evadian Steel weapons, and have the following special rules:
Evadian Longsword: Counts as a Hand Weapon, but all enemy Armour Saves suffer an additional -1 Modifier, cumulative with all other penalties.
Evadian Bastard Sword: When used one-handed, counts as an Evadian Longsword. If used two-handed, adds +1 Str to the user, in addition to the -1 Armour Modifier.
Evadian Greatsword: Counts as a normal Great Weapon. In addition, all enemy Armour Saves suffer an additional -1 Modifier, cumulative with all other penalties.
Note that the benefits for using Evadian Steel weapons do not stack with any other weapons (eg: if armed with a Lance and Evadian Longsword, you either get +2 Str, or -1 Enemy Saves, not both!). Also, Evadian Steel weapons are not magical.
Army List:[/u]
Lords:
Mordyn Inquisitor Lord Pts/Model: 100
Inquisitor Lords are mysterious and secretive individuals, travelling far and wide across the Old World in search of the taint of Chaos. Their work often sees them allied with the Witch Hunters of the Empire, and both groups work well together.
When the Cult of Mordyn seeks to wage war, it will call upon the Inquisitor Lords to fight. Often the most gifted are powerful spell casters in their own right, and can summon forth the armies of Mordyn to repel the enemies of Evad.
M Ws Bs S T W I A Ld
Inquisitor Lord 4 6 5 4 4 3 6 4 10
Equipment: Evadian Longsword.
Options: May replace the Evadian Longsword with an Evadian Bastard Sword at +6pts, or an Evadian Greatsword at +6pts.
May be armed with a Longbow at +15pts; Handgun at +15pts; Crossbow at +15pts; Pistol at +10pts or Brace of Pistols at +20pts.
May wear Light Armour at +3pts, or Heavy Armour at +6pts. If upgraded to Knight Baron, may have Full Plate Armour at +12pts.
May carry a Shield at +3pts.
May ride a Warhorse at +15pts, which may have Barding at +6pts, or may ride a Pegasus at +50pts.
If mounted, may have a Lance at +6pts.
May be upgraded to a Level 1 Wizard at +45pts, or a Level 2 Wizard at +90pts. If so upgraded, the Inquisitor Lords may use the Lores of Shadow, Death or Necromancy.
May take equipment from the Common or Evadian Armouries, up to a total of 100pts.
Mordyn High Seer Pts/Model: 185
Masters of the art of death, Mordyn High Seers use their powers to probe the future, and determine the best course of action by which to defend the land of Evadia. The most powerful of High Seers, the Great Seer, acts as secret council to the King of Arms, and has a say as to who will be next to wear the Crown and the Ring…
M Ws Bs S T W I A Ld
High Seer 4 4 3 3 4 3 3 1 9
Equipment: Evadian Longsword.
Wizard: Mordyn Seers are level 3 Wizards. They may use the Lores of Shadow, Death or Necromancy.
Options: May ride a Warhorse at +15pts, which may have Barding at +6pts.
May be upgraded to a Level 4 Wizard at +35pts.
May take equipment from the Common or Evadian Armouries, up to a total of 100pts.
Heroes:
Mordyn Inquisitor* Pts/Model: 55
The Inquisitors of Mordyn hold sway over the living followers of the Cult. They are charged with watching the borders of Evad, keeping their forces ready to strike whenever a threat emerges. A chosen few command the powers of Magic, and thus are able to call forth the Repentant, further bolstering the forces at their disposal.
Some Inquisitors take a more active role, seeking out the taint of Chaos. Such warriors often work alongside the Witch Hunters of the Empire, aiding one another in their missions against Chaos and the Undead.
M Ws Bs S T W I A Ld
Inquisitor 4 5 5 4 4 2 5 3 9
Equipment: Evadian Longsword.
Options: May replace the Evadian Longsword with an Evadian Bastard Sword at +4pts, or an Evadian Greatsword at +4pts.
May be armed with a Longbow at +10pts; Handgun at +10pts; Crossbow at +10pts; Pistol at +7pts or Brace of Pistols at +14pts.
May wear Light Armour at +2pts, or Heavy Armour at +4pts. If upgraded to Knight Paladin, may have Full Plate Armour at +8pts.
May carry a Shield at +2pts.
May ride a Warhorse at +10pts, which may have Barding at +4pts.
If mounted, may have a Lance at +4pts.
May be upgraded to a Level 1 Wizard at +45pts. If so upgraded, the Inquisitor may use the Lores of Shadow, Death or Necromancy.
May take equipment from the Common or Evadian Armouries, up to a total of 50pts.
* = One Inquisitor may be upgraded to a Battle Standard Bearer at +25pts. He may not be the Army General, and cannot have any mundane equipment except for armour.
Mordyn Seer Pts/Model: 65
Wielders of the arts of death, the Seers of Mordyn are charged with summoning the Repentant, the fallen warriors of Evad who never earned a glorious death. The Seers can see the course of a man’s life by the manner of his death, and whilst few would openly admit it, the skills of the Seers are valued by many in Evadia.
M Ws Bs S T W I A Ld
Seer 4 4 3 3 3 2 3 1 8
Equipment: Evadian Longsword.
Wizard: Mordyn Seers are level 1 Wizards. They may use the Lores of Shadow, Death or Necromancy.
Options: May ride a Warhorse at +10pts, which may have Barding at +4pts.
May be upgraded to a Level 2 Wizard at +35pts.
May take equipment from the Common or Evadian Armouries, up to a total of 50pts.
Core Units:
Repentants Pts/Model: 8
Not all Warriors of Evad find glory in death. Some have committed crimes against Evadia, others fled from battle and never earned their colours. Whatever the reason, these fallen warriors do not rest easy, and the Cult of Mordyn knows the spells that can bind their lost souls back to their skeletal bodies, thus allowing them to fight again and earn the glory they never had in life.
M Ws Bs S T W I A Ld
Repentant 4 2 2 3 3 1 2 1 3
Penitent 4 2 2 3 3 1 2 2 3
Unit Size: 10-30
Equipment: Hand weapon and Shield.
Options: May be equipped with Spears at +2pts per model.
May replace their Shields with Crossbows at +1pt per model.
May be equipped with Light Armour at +2pt per model.
Promote one Repentant to a Musician at +5pts.
Promote one Repentant to a Standard Bearer at +10pts.
Promote one Repentant to a Penitent at +10pts.
SPECIAL RULES: Undead.
Cultists of Mordyn Pts/Model: 8
Mortal followers of the Cult, these warriors are often aspirant Seers or Inquisitors, seeking to prove their skill and valour on the field of battle. When the call to arms is made, these warriors will form up and march to battle against the enemies of Evad.
M Ws Bs S T W I A Ld
Cultist 4 4 3 3 3 1 4 1 8
Lieutenant 4 4 3 3 3 1 4 2 8
Unit Size: 10+
Equipment: Evadian Longsword, Light Armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model; Greatswords at +2pts per model; Spears at +2pts per model or Additional Hand Weapons at +2pts per model.
May be equipped with Heavy Armour at +1pt per model, and/or shields at +1pt per model.
If not equipped with the above, may have Crossbows at +5pts per model.
Promote one Cultist to a Musician at +5pts.
Promote one Cultist to a Standard Bearer at +10pts.
Promote one Cultist to a Lieutenant at +10pts.
Special Units:
Fallen Heroes Pts/Model: 16
Evadia’s history is filled with heroes who died with glory and honour. However, a chosen few swear oaths of loyalty to the Cult of Mordyn, ensuring that they can continue to serve the people of Evadia even beyond death. The Seers of Mordyn can summon forth these great heroes, but unlike the Repentant, these warriors are gifted with unnatural strength and endurance, the holy light burning within them so strong that they can continue to fight even after their physical bodies are shattered and destroyed. Truly, these are the greatest champions of Evadia and Alyx.
M Ws Bs S T W I A Ld
Fallen Hero 4 4 3 4 4 1 4 1 8
Champion 4 4 3 4 4 1 4 2 8
Unit Size: 10-30
Equipment: Evadian Longsword and heavy armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model, Evadian Greatswords at +2pts per model and/or shields at +1pt per model.
Promote one Fallen Hero to a Musician at +6pts.
Promote one Fallen Hero to a Standard Bearer at +12pts.
Promote one Fallen Hero to a Champion at +12pts.
The Standard Bearer may be given a Magic Banner worth up to 50 points.
SPECIAL RULES: Undead; Killing Blow.
Shadow Knights Pts/Model: 12
The Shadow Knight Order is a secret force in service of the Cult of Mordyn. Their knights are few and far between, but provide a powerful fighting force that the Cult can rely upon. It is these warriors who make the Oaths of Service that bind them even after death, and they are oaths each man makes willingly.
M Ws Bs S T W I A Ld
Errant 4 4 3 4 3 1 4 1 8
Questor 4 4 3 4 3 1 4 2 8
Unit Size: 10+
Equipment: Evadian Longsword, Heavy Armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model; Greatswords at +2pts per model; Spears at +2pts per model; Additional Hand Weapons at +2pts per model or Glaives at +4pts per model.
May be equipped with shields at +1pt per model.
Promote one Errant to a Musician at +5pts.
Promote one Errant to a Standard Bearer at +10pts.
Promote one Errant to a Questor at +10pts.
The Standard Bearer may be given a Magic Banner worth up to 50 points.
Special Rules: Stubborn.
Rare Units:
Lost Souls Pts/Model: 65
There are many places within Evadia where the dead cannot rest. Tormented souls linger, unable to remain in the material world but unable to pass on either. These souls become trapped for many reasons; some are honour-bound to guard places, others are the spirits of warriors whose graves were desecrated, or were never given a warrior’s burial. The Cult of Mordyn gathers these souls and sends them to battle, their ethereal forms horrifying the enemies of Alyx, whilst giving these souls a chance to pass on and finally find peace in victory.
M Ws Bs S T W I A Ld
Lost Souls 6 2 0 3 3 4 1 4 6
Unit Size: 1-5 bases
Equipment: None
SPECIAL RULES: Ethereal; Swarm.
Shadow Knight Cavalry Pts/Model: 27
Shadow Knights still retain a force of cavalry to deploy on the field of battle. Heavily armed and exceptionally well trained, the Shadow Knight Cavalry can smash their way through almost any foe with a thundering of hooves and the clash of steel.
M Ws Bs S T W I A Ld
Errant 4 4 3 4 3 1 4 1 8
Questor 4 4 3 4 3 1 4 2 8
Warhorse 8 3 3 3 3 1 3 1 5
Unit Size: 5+
Equipment: Evadian Longsword, Heavy Armour, Shield, Lance, Barding.
Options:
Promote one Errant to a Musician at +7pts.
Promote one Errant to a Standard Bearer at +14pts.
Promote one Errant to a Knight Questor at +14pts.
Special Rules:
Stubborn.
Onager Pts/Model: 80
Referred to as the “Multi-launcher” by many Empire soldiers, the Onager is an Evadian war engine designed to fire multiple projectiles at once. It has three firing arms, all of slightly different lengths, causing a wider range of impacts. Normally, the Onager will fire stones, but the use of other projectiles, such as gunpower grenades, is not unheard of. In order to maintain the long range of the traditional Catapult, the Onager has a “bow-assisted” launch mechanism, whereby the firing arms are fired upright by a massive steel bow mounted on the cross-bar.
M Ws Bs S T W I A Ld
Onager - -- -- - 7 3 - - --
Crew 4 4 3 3 3 1 3 1 8
Crew: 3 Evadian Crewmen.
Equipment: All crewmen carry Evadian Longswords.
Special Rules:
Onager: The Onager is treated as a Stone Thrower, with the following exceptions:
The Onager uses the Large Template.
The Onager is Str 3 (even for the model under the hole).
All hits from the Onager cause D3 Wounds, with no Armour Saves allowed.
The General: The Army General must always be a Wizard (eg: able to cast spells).
Undead: Several units in the Cult of Mordyn army are listed as Undead. Such units are subject to the special rules listed in the Vampire Counts rulebook.
Glaives: Old Evadian weapons, these massive halberds are powerful and potent weapons, used almost exclusively by the Shadow Knights.
Glaives require two hands to use. They add +1 Str, and fight in two ranks.
Evadian Steel: Sometimes referred to as Blue-Steel, this metal is extremely strong, and holds an edge better than any metal found in the Empire. Blows from such a weapon can crush shields and rend armour, lesser blades are shattered by one well-placed parry, and any wound is guaranteed to be both brutal and deep, bones hacked through as easily as dry wood.
The following are classed as Evadian Steel weapons, and have the following special rules:
Evadian Longsword: Counts as a Hand Weapon, but all enemy Armour Saves suffer an additional -1 Modifier, cumulative with all other penalties.
Evadian Bastard Sword: When used one-handed, counts as an Evadian Longsword. If used two-handed, adds +1 Str to the user, in addition to the -1 Armour Modifier.
Evadian Greatsword: Counts as a normal Great Weapon. In addition, all enemy Armour Saves suffer an additional -1 Modifier, cumulative with all other penalties.
Note that the benefits for using Evadian Steel weapons do not stack with any other weapons (eg: if armed with a Lance and Evadian Longsword, you either get +2 Str, or -1 Enemy Saves, not both!). Also, Evadian Steel weapons are not magical.
Army List:[/u]
Lords:
Mordyn Inquisitor Lord Pts/Model: 100
Inquisitor Lords are mysterious and secretive individuals, travelling far and wide across the Old World in search of the taint of Chaos. Their work often sees them allied with the Witch Hunters of the Empire, and both groups work well together.
When the Cult of Mordyn seeks to wage war, it will call upon the Inquisitor Lords to fight. Often the most gifted are powerful spell casters in their own right, and can summon forth the armies of Mordyn to repel the enemies of Evad.
M Ws Bs S T W I A Ld
Inquisitor Lord 4 6 5 4 4 3 6 4 10
Equipment: Evadian Longsword.
Options: May replace the Evadian Longsword with an Evadian Bastard Sword at +6pts, or an Evadian Greatsword at +6pts.
May be armed with a Longbow at +15pts; Handgun at +15pts; Crossbow at +15pts; Pistol at +10pts or Brace of Pistols at +20pts.
May wear Light Armour at +3pts, or Heavy Armour at +6pts. If upgraded to Knight Baron, may have Full Plate Armour at +12pts.
May carry a Shield at +3pts.
May ride a Warhorse at +15pts, which may have Barding at +6pts, or may ride a Pegasus at +50pts.
If mounted, may have a Lance at +6pts.
May be upgraded to a Level 1 Wizard at +45pts, or a Level 2 Wizard at +90pts. If so upgraded, the Inquisitor Lords may use the Lores of Shadow, Death or Necromancy.
May take equipment from the Common or Evadian Armouries, up to a total of 100pts.
Mordyn High Seer Pts/Model: 185
Masters of the art of death, Mordyn High Seers use their powers to probe the future, and determine the best course of action by which to defend the land of Evadia. The most powerful of High Seers, the Great Seer, acts as secret council to the King of Arms, and has a say as to who will be next to wear the Crown and the Ring…
M Ws Bs S T W I A Ld
High Seer 4 4 3 3 4 3 3 1 9
Equipment: Evadian Longsword.
Wizard: Mordyn Seers are level 3 Wizards. They may use the Lores of Shadow, Death or Necromancy.
Options: May ride a Warhorse at +15pts, which may have Barding at +6pts.
May be upgraded to a Level 4 Wizard at +35pts.
May take equipment from the Common or Evadian Armouries, up to a total of 100pts.
Heroes:
Mordyn Inquisitor* Pts/Model: 55
The Inquisitors of Mordyn hold sway over the living followers of the Cult. They are charged with watching the borders of Evad, keeping their forces ready to strike whenever a threat emerges. A chosen few command the powers of Magic, and thus are able to call forth the Repentant, further bolstering the forces at their disposal.
Some Inquisitors take a more active role, seeking out the taint of Chaos. Such warriors often work alongside the Witch Hunters of the Empire, aiding one another in their missions against Chaos and the Undead.
M Ws Bs S T W I A Ld
Inquisitor 4 5 5 4 4 2 5 3 9
Equipment: Evadian Longsword.
Options: May replace the Evadian Longsword with an Evadian Bastard Sword at +4pts, or an Evadian Greatsword at +4pts.
May be armed with a Longbow at +10pts; Handgun at +10pts; Crossbow at +10pts; Pistol at +7pts or Brace of Pistols at +14pts.
May wear Light Armour at +2pts, or Heavy Armour at +4pts. If upgraded to Knight Paladin, may have Full Plate Armour at +8pts.
May carry a Shield at +2pts.
May ride a Warhorse at +10pts, which may have Barding at +4pts.
If mounted, may have a Lance at +4pts.
May be upgraded to a Level 1 Wizard at +45pts. If so upgraded, the Inquisitor may use the Lores of Shadow, Death or Necromancy.
May take equipment from the Common or Evadian Armouries, up to a total of 50pts.
* = One Inquisitor may be upgraded to a Battle Standard Bearer at +25pts. He may not be the Army General, and cannot have any mundane equipment except for armour.
Mordyn Seer Pts/Model: 65
Wielders of the arts of death, the Seers of Mordyn are charged with summoning the Repentant, the fallen warriors of Evad who never earned a glorious death. The Seers can see the course of a man’s life by the manner of his death, and whilst few would openly admit it, the skills of the Seers are valued by many in Evadia.
M Ws Bs S T W I A Ld
Seer 4 4 3 3 3 2 3 1 8
Equipment: Evadian Longsword.
Wizard: Mordyn Seers are level 1 Wizards. They may use the Lores of Shadow, Death or Necromancy.
Options: May ride a Warhorse at +10pts, which may have Barding at +4pts.
May be upgraded to a Level 2 Wizard at +35pts.
May take equipment from the Common or Evadian Armouries, up to a total of 50pts.
Core Units:
Repentants Pts/Model: 8
Not all Warriors of Evad find glory in death. Some have committed crimes against Evadia, others fled from battle and never earned their colours. Whatever the reason, these fallen warriors do not rest easy, and the Cult of Mordyn knows the spells that can bind their lost souls back to their skeletal bodies, thus allowing them to fight again and earn the glory they never had in life.
M Ws Bs S T W I A Ld
Repentant 4 2 2 3 3 1 2 1 3
Penitent 4 2 2 3 3 1 2 2 3
Unit Size: 10-30
Equipment: Hand weapon and Shield.
Options: May be equipped with Spears at +2pts per model.
May replace their Shields with Crossbows at +1pt per model.
May be equipped with Light Armour at +2pt per model.
Promote one Repentant to a Musician at +5pts.
Promote one Repentant to a Standard Bearer at +10pts.
Promote one Repentant to a Penitent at +10pts.
SPECIAL RULES: Undead.
Cultists of Mordyn Pts/Model: 8
Mortal followers of the Cult, these warriors are often aspirant Seers or Inquisitors, seeking to prove their skill and valour on the field of battle. When the call to arms is made, these warriors will form up and march to battle against the enemies of Evad.
M Ws Bs S T W I A Ld
Cultist 4 4 3 3 3 1 4 1 8
Lieutenant 4 4 3 3 3 1 4 2 8
Unit Size: 10+
Equipment: Evadian Longsword, Light Armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model; Greatswords at +2pts per model; Spears at +2pts per model or Additional Hand Weapons at +2pts per model.
May be equipped with Heavy Armour at +1pt per model, and/or shields at +1pt per model.
If not equipped with the above, may have Crossbows at +5pts per model.
Promote one Cultist to a Musician at +5pts.
Promote one Cultist to a Standard Bearer at +10pts.
Promote one Cultist to a Lieutenant at +10pts.
Special Units:
Fallen Heroes Pts/Model: 16
Evadia’s history is filled with heroes who died with glory and honour. However, a chosen few swear oaths of loyalty to the Cult of Mordyn, ensuring that they can continue to serve the people of Evadia even beyond death. The Seers of Mordyn can summon forth these great heroes, but unlike the Repentant, these warriors are gifted with unnatural strength and endurance, the holy light burning within them so strong that they can continue to fight even after their physical bodies are shattered and destroyed. Truly, these are the greatest champions of Evadia and Alyx.
M Ws Bs S T W I A Ld
Fallen Hero 4 4 3 4 4 1 4 1 8
Champion 4 4 3 4 4 1 4 2 8
Unit Size: 10-30
Equipment: Evadian Longsword and heavy armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model, Evadian Greatswords at +2pts per model and/or shields at +1pt per model.
Promote one Fallen Hero to a Musician at +6pts.
Promote one Fallen Hero to a Standard Bearer at +12pts.
Promote one Fallen Hero to a Champion at +12pts.
The Standard Bearer may be given a Magic Banner worth up to 50 points.
SPECIAL RULES: Undead; Killing Blow.
Shadow Knights Pts/Model: 12
The Shadow Knight Order is a secret force in service of the Cult of Mordyn. Their knights are few and far between, but provide a powerful fighting force that the Cult can rely upon. It is these warriors who make the Oaths of Service that bind them even after death, and they are oaths each man makes willingly.
M Ws Bs S T W I A Ld
Errant 4 4 3 4 3 1 4 1 8
Questor 4 4 3 4 3 1 4 2 8
Unit Size: 10+
Equipment: Evadian Longsword, Heavy Armour.
Options: May be equipped with Evadian Bastard Swords at +2pts per model; Greatswords at +2pts per model; Spears at +2pts per model; Additional Hand Weapons at +2pts per model or Glaives at +4pts per model.
May be equipped with shields at +1pt per model.
Promote one Errant to a Musician at +5pts.
Promote one Errant to a Standard Bearer at +10pts.
Promote one Errant to a Questor at +10pts.
The Standard Bearer may be given a Magic Banner worth up to 50 points.
Special Rules: Stubborn.
Rare Units:
Lost Souls Pts/Model: 65
There are many places within Evadia where the dead cannot rest. Tormented souls linger, unable to remain in the material world but unable to pass on either. These souls become trapped for many reasons; some are honour-bound to guard places, others are the spirits of warriors whose graves were desecrated, or were never given a warrior’s burial. The Cult of Mordyn gathers these souls and sends them to battle, their ethereal forms horrifying the enemies of Alyx, whilst giving these souls a chance to pass on and finally find peace in victory.
M Ws Bs S T W I A Ld
Lost Souls 6 2 0 3 3 4 1 4 6
Unit Size: 1-5 bases
Equipment: None
SPECIAL RULES: Ethereal; Swarm.
Shadow Knight Cavalry Pts/Model: 27
Shadow Knights still retain a force of cavalry to deploy on the field of battle. Heavily armed and exceptionally well trained, the Shadow Knight Cavalry can smash their way through almost any foe with a thundering of hooves and the clash of steel.
M Ws Bs S T W I A Ld
Errant 4 4 3 4 3 1 4 1 8
Questor 4 4 3 4 3 1 4 2 8
Warhorse 8 3 3 3 3 1 3 1 5
Unit Size: 5+
Equipment: Evadian Longsword, Heavy Armour, Shield, Lance, Barding.
Options:
Promote one Errant to a Musician at +7pts.
Promote one Errant to a Standard Bearer at +14pts.
Promote one Errant to a Knight Questor at +14pts.
Special Rules:
Stubborn.
Onager Pts/Model: 80
Referred to as the “Multi-launcher” by many Empire soldiers, the Onager is an Evadian war engine designed to fire multiple projectiles at once. It has three firing arms, all of slightly different lengths, causing a wider range of impacts. Normally, the Onager will fire stones, but the use of other projectiles, such as gunpower grenades, is not unheard of. In order to maintain the long range of the traditional Catapult, the Onager has a “bow-assisted” launch mechanism, whereby the firing arms are fired upright by a massive steel bow mounted on the cross-bar.
M Ws Bs S T W I A Ld
Onager - -- -- - 7 3 - - --
Crew 4 4 3 3 3 1 3 1 8
Crew: 3 Evadian Crewmen.
Equipment: All crewmen carry Evadian Longswords.
Special Rules:
Onager: The Onager is treated as a Stone Thrower, with the following exceptions:
The Onager uses the Large Template.
The Onager is Str 3 (even for the model under the hole).
All hits from the Onager cause D3 Wounds, with no Armour Saves allowed.