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Post by Wargamer on Feb 4, 2005 7:14:46 GMT -5
Tabberriek City Guard:
Army Special Rules: Evadian: All special rules that apply to Evadians apply to the Tabberriek City-Guard. Detachment: The City-Guard army is a localised force, and does not represent the larger armies deployed by Tabberriek (the standard Evad list does that!). For this reason, the maximum size of the Tabberriek Guard army is 2,000pts. It may never be any larger. If you wish to play a larger game, you may use two allied armies.
The Army List:
Heroes: Captain/Paladin*, Praetorian.
* = The army general may be upgraded to Tabberriek Captain at +30pts. He becomes Unbreakable, and is armed with a Halberd. Whilst using this Halberd, he gains Killing Blow. A Paladin may not be upgraded in this way.
Core: Warriors of Evad, 0-1 Whiteshields.
Special: Tabberriek Guard*, Evadian Light Cavalry, Evadian Knight Cavalry, Bladesmen, Essenvage Skirmishers.
* = If the Army General is a Tabberriek Captain, Tabberriek Guard become a Core Choice.
Rare: Essenvage Woodsmen, Onager, Evadian Light Cannon.
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Post by Wargamer on Feb 4, 2005 7:24:33 GMT -5
Essen Patrol Army:
Army Special Rules: Evadian: All special rules that apply to Evadians apply to the Essen Patrol Army. Foresters: The entire army gains the Forester special rule (see Essenvage Woodsmen). The Essen: In order to represent the terrain in which these warriors fight, the Essen Patrol Army player may place one additional forest in his half of the table per 1,000pts or part thereof (so in 1001-2000pts, the Essenvage player gets 2 Forests). However, the opponent earns an extra 100 Victory Points for each unit inside these Forests at the end of the game. Broken units, or units with a Unit Strength less than 5, do not count for the purposes of this rule. Detachment: The Essen Patrol Army army is a localised force, and does not represent the larger armies deployed by Essenvage. For this reason, the maximum size of the Essen Patrol Army army is 2,000pts. It may never be any larger. If you wish to play a larger game, you may use two allied armies.
Heroes: Captain*, 0-1 Paladin**, Praetorian.
* = Army General must take a Longbow. ** = The Paladin may not be the Army General.
Core: Essenvage Skirmishers, Warriors of Evad*, Essenvage Woodsmen*.
Special: Heavy Infantry, 0-1 Whiteshield Regiment.
Rare: Bladesmen, Dogs of War.
* = You may not have more units of Warriors of Evad or Essenvage Woodsmen than you have Essenvage Skirmishers.
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Post by Wargamer on Feb 4, 2005 7:45:58 GMT -5
Aureushiem "Golden State" Guard:[/u]
Army Special Rules: Evadian: All Evadian units benefit from the Evadian special rules. Evadian Detachments: Evadian units cannot form Detachments. However, they may be given Detachments as if they were Empire units.
Army List: Unless otherwise noted, all units are assumed to be Empire units.
Lords: General (Evadian), 0-1 Wizard Lord.
Heroes: Captain (Evadian), Engineer, Wizard.
Core: State Troops (Swordsmen, Spearmen, Halberdiers, Handgunners), Warriors of Evad*.
* = You may not have more Warriors of Evad regiments than State Troop regiments.
Special: Empire Knights, 0-1 Evadian Knight Cavalry (Evadian), Dogs of War.
Rare: Onager (Evadian), Grand Cannon, Gatling Gun (Evadian), 0-1 Iron Golem.
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