Post by Arguleon Veq on Jan 31, 2005 17:38:12 GMT -5
Ok here is the defence force of the capital of the Border Prince Region: Malko. This is based around official fluff, such as place names, Malko itself bieng surrounded by forests, the fact that Trantio launched an expedition into lustria which changed it's fortunes, the Lagoon of Tears etc etc.
This force will be controlled by the GM when an enemy reaches the capital. The battle will use the siege rules with this army as the defender. So the attackers will need a large force to take it (as it counts as 10 map pieces once taken). Especially when you consider that many of your troops permanently die in games mastered campaign. So in order for a force to still be big enough to take Malko by the time it gets there it will have to have lots of support, be very big, stop off to get rienforcements/new troops etc. It is a very big undertaking but once done should give a strangle hold on the campaign to the holder of Malko.
Malko Defence Force: The Capital of the Border Princes:
Characters:
Lord: Lord Varko: Heavy Armour, Sword of Might, Pistol: 126pts
Once a daring captain of the principality of Trantio, situated in the north of Tilea. This all changed during the famous expedition launched into lustria by Trantio, the expedition that changed Trantio from the backwater state to the mighty city it now is. Varko was remarkably successful during the early stages of the expedition and looted many temples. So successful in fact that Varko and his men decided, as many Tileans are want to do, to take the money and run. Hearing of his desertion (and the vast amounts of gold he had acquired) the Trantians hired an army composed mainly of pirates from Sartosa (as the Trantians needed good seamen to intercept Varko’s fleet on it’s way back from lustria). The pirate fleet intercepted Varko in the Lagoon of Tears, unfortunately Trantio had underestimated just how much Varko had looted, he easily doubled the Trantians offer to the pirates (claiming it was all he had), without even denting his horde of loot. Thus Varko set up his new kingdom in the Border Princes and easily surpassed the disparate forces there.
Hero: Paymaster Grib ‘Goldfingers’: Talisman of Protection, Great Weapon, Crossbow, Heavy Armour, Shield, Crossbow: 97pts
A close friend of Varko, Grib was a sergeant under Varko’s command back in the Trantian military. He is also a very intelligent man and Varko recognised these talents and put them to good use in his new kingdom, making Grib his chief accountant.
Hero: Braka, Mercenary Captain: Morning Star, Light Armour: 54pts
A grizzled captain, Braka always leads from the front. Always sporting a new wound or bandage (quite often as a direct result of his bravery) he always fights on regardless. Formerly a solitary blacksmith living on the outskirts of the forests surrounding Malko (making a living by selling his arms in the capital). He gained his place in the Malko defence force when he saved Varko from a bear whilst he was on one of his regular hunting trips. Braka fearlessly charged it down with a morning star still hot from the forge. He crushed the bears skull in one mighty blow, the still red hot morning star hissing and spitting as it made contact with the wet fur of the beasts head. With this he was granted a place at the side of Varko in the city of Malko. Tileans truly trust very few but Varko has every faith in Braka, mainly because the now grizzled veteran has very little interest in money.
Hero: Hireling Wizard, Krieger Gollund: Staff of Sorcery, Extra Level: 145pts
Utilising the wind of Chamon, Gollund is a wizard of the alchemical order. He was part of an Imperial expedition into the border princes but was left behind when the Imperial force was beaten and fled in disarray, but being a man of prodigious talent he found plenty of work in the region.
He finally came into the employment of Varko who ensures his talents do not end up supporting his enemies by giving him a large estate to call his own and funding his alchemical school very generously.
Character Total: 422 pts
Core:
20 Pikemen: Full Command: 230pts
20 Pikemen: Full Command, Heavy Armour: 250pts
10 Crossbowmen: 80pts
10 Crossbowmen: 80pts
5 Heavy Cavalry: Full Command, Barding: 150pts
5 Light Cavalry: Spears, Shields, and Champion: 90pts
10 Duellists: Pistols, Champion: 100pts
10 Duellists: Additional Hand Weapons, Champion: 80pts
8 Duellists: Throwing Knives: 56pts
Core Total: 1116 pts
Special:
4 Lead belchers: Champion: 240pts
16 Dwarves: Full Command, Shield, and Heavy Armour: 174pts
10 Dwarf Crossbowmen: 120pts
20 Paymaster Bodyguards: Heavy Armour, Full Command, War Banner: 255pts
Special Total: 789pts
Rare:
Cannon: 85pts
Cannon: 85pts
Rare Total: 170pts
Total: 2497pts
This force will be controlled by the GM when an enemy reaches the capital. The battle will use the siege rules with this army as the defender. So the attackers will need a large force to take it (as it counts as 10 map pieces once taken). Especially when you consider that many of your troops permanently die in games mastered campaign. So in order for a force to still be big enough to take Malko by the time it gets there it will have to have lots of support, be very big, stop off to get rienforcements/new troops etc. It is a very big undertaking but once done should give a strangle hold on the campaign to the holder of Malko.
Malko Defence Force: The Capital of the Border Princes:
Characters:
Lord: Lord Varko: Heavy Armour, Sword of Might, Pistol: 126pts
Once a daring captain of the principality of Trantio, situated in the north of Tilea. This all changed during the famous expedition launched into lustria by Trantio, the expedition that changed Trantio from the backwater state to the mighty city it now is. Varko was remarkably successful during the early stages of the expedition and looted many temples. So successful in fact that Varko and his men decided, as many Tileans are want to do, to take the money and run. Hearing of his desertion (and the vast amounts of gold he had acquired) the Trantians hired an army composed mainly of pirates from Sartosa (as the Trantians needed good seamen to intercept Varko’s fleet on it’s way back from lustria). The pirate fleet intercepted Varko in the Lagoon of Tears, unfortunately Trantio had underestimated just how much Varko had looted, he easily doubled the Trantians offer to the pirates (claiming it was all he had), without even denting his horde of loot. Thus Varko set up his new kingdom in the Border Princes and easily surpassed the disparate forces there.
Hero: Paymaster Grib ‘Goldfingers’: Talisman of Protection, Great Weapon, Crossbow, Heavy Armour, Shield, Crossbow: 97pts
A close friend of Varko, Grib was a sergeant under Varko’s command back in the Trantian military. He is also a very intelligent man and Varko recognised these talents and put them to good use in his new kingdom, making Grib his chief accountant.
Hero: Braka, Mercenary Captain: Morning Star, Light Armour: 54pts
A grizzled captain, Braka always leads from the front. Always sporting a new wound or bandage (quite often as a direct result of his bravery) he always fights on regardless. Formerly a solitary blacksmith living on the outskirts of the forests surrounding Malko (making a living by selling his arms in the capital). He gained his place in the Malko defence force when he saved Varko from a bear whilst he was on one of his regular hunting trips. Braka fearlessly charged it down with a morning star still hot from the forge. He crushed the bears skull in one mighty blow, the still red hot morning star hissing and spitting as it made contact with the wet fur of the beasts head. With this he was granted a place at the side of Varko in the city of Malko. Tileans truly trust very few but Varko has every faith in Braka, mainly because the now grizzled veteran has very little interest in money.
Hero: Hireling Wizard, Krieger Gollund: Staff of Sorcery, Extra Level: 145pts
Utilising the wind of Chamon, Gollund is a wizard of the alchemical order. He was part of an Imperial expedition into the border princes but was left behind when the Imperial force was beaten and fled in disarray, but being a man of prodigious talent he found plenty of work in the region.
He finally came into the employment of Varko who ensures his talents do not end up supporting his enemies by giving him a large estate to call his own and funding his alchemical school very generously.
Character Total: 422 pts
Core:
20 Pikemen: Full Command: 230pts
20 Pikemen: Full Command, Heavy Armour: 250pts
10 Crossbowmen: 80pts
10 Crossbowmen: 80pts
5 Heavy Cavalry: Full Command, Barding: 150pts
5 Light Cavalry: Spears, Shields, and Champion: 90pts
10 Duellists: Pistols, Champion: 100pts
10 Duellists: Additional Hand Weapons, Champion: 80pts
8 Duellists: Throwing Knives: 56pts
Core Total: 1116 pts
Special:
4 Lead belchers: Champion: 240pts
16 Dwarves: Full Command, Shield, and Heavy Armour: 174pts
10 Dwarf Crossbowmen: 120pts
20 Paymaster Bodyguards: Heavy Armour, Full Command, War Banner: 255pts
Special Total: 789pts
Rare:
Cannon: 85pts
Cannon: 85pts
Rare Total: 170pts
Total: 2497pts