Post by Arguleon Veq on Jul 21, 2007 10:19:23 GMT -5
Had another battle yesterday with my Dogs of War. Not long ago they got massacred by my long running Blood Dragons rival. This prompted me to change my list a little. So I faced them off against a 2000 point Dwarf army -
The Dwarf army had roughly;
Battle Standard Thane;
Banner of Valaya.
Combat Thane;
Anvil of Doom Rune Lord;
Organ Gun;
Runed up Cannon;
10 Quarellers;
Full Command,
Shields.
10 Quarrelers;
Full Command,
Shields.
10 Thunderers;
Shields,
Full Command.
15 Longbeards;
Full Command,
Runic Stanard ,
Shields.
20 Ironbreakers;
Runic Standard [Immune to Fear and Terror I think],
Full Command.
My list -
Dogs of War - 2000 Points - Mk 2
Mercenary General; 183 Points
Pegasus,
Brace of Pistols,
Heavy Armour,
Lance,
Enchanted Shield.
Paymaster: 73 Points
Great Weapon,
Crossbow,
Heavy Armour.
Mercenary Captain; 63 Points
Morning Star,
Pistol,
Heavy Armour.
Hireling Wizard: 85 Points
Dispel Scroll.
Heroes Total: 404 Points
22 Pikemen; 272 Points
Heavy Armour,
Full Command.
10 Crossbowmen: 80 Points
10 Crossbowmen: 80 Points
8 Duellists: 82 Points
Pistols,
Champion.
5 Heavy Cavalry; 135 Points
Barding,
Champion,
Standard.
5 Light Cavalry; 75 Points
Musician,
Spears.
Core Total: 713 Points
19 Paymasters Bodyguard; 220 Points
Heavy Armour,
Full Command.
4 Lead-Belchers; 230 Points
Thunder-Fist.
20 Norse Marauders; 190 Points
Full Command,
Flails.
1 Maneater; 90 Points
Brace of Handguns.
Special Total - 730 Points
Cannon; 85 Points
Halfling Hotpot; 50
Rare Total: 135 Points
1992 Points
92 Infantry [21 Crossbows, 10 Pistols],
10 Cavalry,
1 Flying Cavalry,
5 Ogres,
2 War Machines.
Deployment & Terrain;
We played on a 6'X4' board, in the enemy deployment zone were two small hills. On the right hill was a Crossbow unit in 2 ranks with the Cannon. The Anvil behind this hill and the Organ Gun to the right of it, so right on my right flank. In between the two hills lay the Ironbreakers and Longbeards, the Ironbreakers closer to the hill on my right. The Battle Standard joined the Ironbreakers whilst the Thane joined the Longbeards. On the left hill was another Crossbow unit in two ranks and just in front of this hill lay the Thunderers in 2 ranks.
I had a larger hill in my Deployment zone, slightly right of centre. Which had a Crossbow unit on along with the Hotpot and Cannon. To the right of this was another unit of Crossbows and my Heavy Cav, aiming at the Organ Gun. At the base of the hill were my Leadbelchers, in the centre lay my Pikemen and Paymasters Bodyguard with the Maneater in between them. On my left flank were the Light Cav, and the Marauders. My General deployed behind the Light Cav.
Just left of centre of the battlefield lay a ruined temple, my Duellists deployed in line with those, hoping to use it to cover their advance.
Turn 1;
The Dwarfs won the roll for first turn, the Crossbows felled an Ogre on my right flank. The Crossbows on my left killed 1 Light Cavalryman. The Cannon killed 3 Pikemen whilst the Anvil used the Rune of Wrath and Ruin to kill a few Duellists.
My army advanced with the Light Cav darting up the far left flank out of the Thunderers and Crossbows arc of sight. The Duellists moved up behind the temple as did my General to avoid any fire. The Cannon as usual, misfired, the Hotpot would scattered a full 10 but clipped the Longbeards, killing 1. The Crossbows all shot at the Dwarf Crossbowmen on my right flank, only killing 2. My Wizard failed to cast the Bears Anger on himself [pretty futile even attempting].
Turn 2;
The Dwarf Cannon overshot my Paymasters Bodyguard. The Organ Gun and Crossbows on my right killed 2 more Leadbelchers, not wanting them to fire on the Ironbreakers next turn, they fled. On the left the Crossbows and Handguns killed a few Marauders. The Anvil used Ancient Power on the Rune of Wrath and Ruin, failing to hurt my Heavy Cav on my right, killing 3 more light Cav on my left [taking the unit down to 1] and It killed 1 Halfling from the Hotpot.
The lone Leadbelcher continued to flee, albeit really slowly but unfortunately, heading right at my Crossbows on the hill.
My Maneater [only 6''for him], Bodyguard and Pikes all advanced again. The Light Cav moved onto the flank of the Crossbows on the left hill with my General flying right behind them, ready for a combined charge next turn. The Heavy Cav charged into the Organ Gun. Whilst the Marauders continued to advance and the Duellists moved over the Temple ruins.
The General shot the Longbeards killing 1. The Maneater hit twice but failed to wound the Longbeards. My Crossbows again shot at the Dwarf Crossbows on my right, killing 3 more. The Cannon was on target but the Cannonball stuck in the ground right in front of the Longbeards. The Hotpot killed a few Ironbreakers. The Duellists killed another Lonbeard.
The Heavy Cav smashed through the Organ Gun crew, running the last down near the board edge.
Turn 3;
The Cannon misfired this turn for the Dwarfs, it should have been destroyed but for a Rune and instead was just unable to fire next turn. The Crossbows killed a single mercenary crossbowmen. On the left, the Thunderers and Crossbows shot the Marauders again, killing more.
The Maneater and Bodyguard declared a charge on the Ironbreakers, I didn't expect the Bodyguard to be in but it didn't matter as I knew the Maneater would. The Pikemen also declared a charge on the Longbeards, again, I wasn't counting on it as I didn't mind receiving a charge with them. The Light Cav and General charged the Crossbows on the left hill, The General in the rear and the Light Cav in the flank whilst the Marauders and Duellists charged the Thunderers in front of the hill.
The Heavy Cav manoeuvred to charge the Crossbows on the right hill next turn.
My Cannon misfired again and my Hotpot scattered 10 again. The Crossbows killing another 2 Dwarf Crossbows on the right.
I won both the combats on the left flank, although both Dwarf units held up well and stayed resolute. I was expecting to smash through both of those units. My Maneater had charged into base to base with the Battle Standard and used all of his attacks on him, causing 4 unsaved wounds.
Turn 4;
The Longbeards charged the Pikemen whilst the Crossbows turned to face the Knights. The Cannon still couldn't fire. The Anvil failed to hurt the Knights again with Wrath and Ruin.
The Marauders and Duellists beat the Thunderers, seeing them run into the combat behind them destroying them. The General and last Light Cavalryman were beating the Crossbows but the overrun of the Marauders and Duellists seen the Crossbows wiped out.
The charging Longbeards killed a few Pikemen but lost some Dwarfs in return. The Thane issued a challenge, my Pikemen Champion accepted in place of my Captain and was cut down whilst the Captain smashed two more Dwarfs down. They fled but were not caught.
The Maneater killed another Ironbreaker without taking any wounds, but easily held with being Stubborn and within 12" of the Paymaster.
My turn seen all the units that had won the combat on my left turn to face the Ironbreakers, whilst the Pikemen charged the fleeing Longbeards again, running them off the board. The Paymasters Bodyguard charged the Ironbreakers to support the Maneater whilst the Knights charged the Crossbows, smashing through them and in to the Cannon crew.
The Bodyguard and Maneater defeated the Ironbreakers, breaking them and running them down.
The Leadbelcher had been running about 2-3'' a turn and finally fled through the crossbows on my hill and off the board, panicking them and taking them with him.
Turn 5;
The Runelord, knowing all was lost decided to try and cause as much damage as possible on the enemy and struck the Anvil with Ancient Power. His anger at the enemy causing him to lose his concentration, he made a mistake, striking the Anvil incorrectly and having it explode.
The Cannon crew were killed off by the Knights, leaving the field to the Dogs of War.
Massacre to the Dogs of War!.
I hadn't played against Dwarfs in a while and knew I would be outclassed in the shooting phase. I'm glad I didn't have a magic heavy army as this Dwarf army was even more resistant to magic than most. I was annoyed by my Cannon and Hotpot, constantly failing with huge scatter rolls and misfires. My Crossbows did ok but the Dwarfs kept passing their 6+ saves easily making the points back that they spent on shields.
It looked pretty bad in the first few turns with a lot of my units weakened and my Leadbelchers running, but I overwhelmed the enemy in combat. My Maneater crushing the Battle Standard bearer really helped me to see off the Longbeards and Ironbreakers nice and easily. Overall I was very pleased with how my list performed.
The Dwarf army had roughly;
Battle Standard Thane;
Banner of Valaya.
Combat Thane;
Anvil of Doom Rune Lord;
Organ Gun;
Runed up Cannon;
10 Quarellers;
Full Command,
Shields.
10 Quarrelers;
Full Command,
Shields.
10 Thunderers;
Shields,
Full Command.
15 Longbeards;
Full Command,
Runic Stanard ,
Shields.
20 Ironbreakers;
Runic Standard [Immune to Fear and Terror I think],
Full Command.
My list -
Dogs of War - 2000 Points - Mk 2
Mercenary General; 183 Points
Pegasus,
Brace of Pistols,
Heavy Armour,
Lance,
Enchanted Shield.
Paymaster: 73 Points
Great Weapon,
Crossbow,
Heavy Armour.
Mercenary Captain; 63 Points
Morning Star,
Pistol,
Heavy Armour.
Hireling Wizard: 85 Points
Dispel Scroll.
Heroes Total: 404 Points
22 Pikemen; 272 Points
Heavy Armour,
Full Command.
10 Crossbowmen: 80 Points
10 Crossbowmen: 80 Points
8 Duellists: 82 Points
Pistols,
Champion.
5 Heavy Cavalry; 135 Points
Barding,
Champion,
Standard.
5 Light Cavalry; 75 Points
Musician,
Spears.
Core Total: 713 Points
19 Paymasters Bodyguard; 220 Points
Heavy Armour,
Full Command.
4 Lead-Belchers; 230 Points
Thunder-Fist.
20 Norse Marauders; 190 Points
Full Command,
Flails.
1 Maneater; 90 Points
Brace of Handguns.
Special Total - 730 Points
Cannon; 85 Points
Halfling Hotpot; 50
Rare Total: 135 Points
1992 Points
92 Infantry [21 Crossbows, 10 Pistols],
10 Cavalry,
1 Flying Cavalry,
5 Ogres,
2 War Machines.
Deployment & Terrain;
We played on a 6'X4' board, in the enemy deployment zone were two small hills. On the right hill was a Crossbow unit in 2 ranks with the Cannon. The Anvil behind this hill and the Organ Gun to the right of it, so right on my right flank. In between the two hills lay the Ironbreakers and Longbeards, the Ironbreakers closer to the hill on my right. The Battle Standard joined the Ironbreakers whilst the Thane joined the Longbeards. On the left hill was another Crossbow unit in two ranks and just in front of this hill lay the Thunderers in 2 ranks.
I had a larger hill in my Deployment zone, slightly right of centre. Which had a Crossbow unit on along with the Hotpot and Cannon. To the right of this was another unit of Crossbows and my Heavy Cav, aiming at the Organ Gun. At the base of the hill were my Leadbelchers, in the centre lay my Pikemen and Paymasters Bodyguard with the Maneater in between them. On my left flank were the Light Cav, and the Marauders. My General deployed behind the Light Cav.
Just left of centre of the battlefield lay a ruined temple, my Duellists deployed in line with those, hoping to use it to cover their advance.
Turn 1;
The Dwarfs won the roll for first turn, the Crossbows felled an Ogre on my right flank. The Crossbows on my left killed 1 Light Cavalryman. The Cannon killed 3 Pikemen whilst the Anvil used the Rune of Wrath and Ruin to kill a few Duellists.
My army advanced with the Light Cav darting up the far left flank out of the Thunderers and Crossbows arc of sight. The Duellists moved up behind the temple as did my General to avoid any fire. The Cannon as usual, misfired, the Hotpot would scattered a full 10 but clipped the Longbeards, killing 1. The Crossbows all shot at the Dwarf Crossbowmen on my right flank, only killing 2. My Wizard failed to cast the Bears Anger on himself [pretty futile even attempting].
Turn 2;
The Dwarf Cannon overshot my Paymasters Bodyguard. The Organ Gun and Crossbows on my right killed 2 more Leadbelchers, not wanting them to fire on the Ironbreakers next turn, they fled. On the left the Crossbows and Handguns killed a few Marauders. The Anvil used Ancient Power on the Rune of Wrath and Ruin, failing to hurt my Heavy Cav on my right, killing 3 more light Cav on my left [taking the unit down to 1] and It killed 1 Halfling from the Hotpot.
The lone Leadbelcher continued to flee, albeit really slowly but unfortunately, heading right at my Crossbows on the hill.
My Maneater [only 6''for him], Bodyguard and Pikes all advanced again. The Light Cav moved onto the flank of the Crossbows on the left hill with my General flying right behind them, ready for a combined charge next turn. The Heavy Cav charged into the Organ Gun. Whilst the Marauders continued to advance and the Duellists moved over the Temple ruins.
The General shot the Longbeards killing 1. The Maneater hit twice but failed to wound the Longbeards. My Crossbows again shot at the Dwarf Crossbows on my right, killing 3 more. The Cannon was on target but the Cannonball stuck in the ground right in front of the Longbeards. The Hotpot killed a few Ironbreakers. The Duellists killed another Lonbeard.
The Heavy Cav smashed through the Organ Gun crew, running the last down near the board edge.
Turn 3;
The Cannon misfired this turn for the Dwarfs, it should have been destroyed but for a Rune and instead was just unable to fire next turn. The Crossbows killed a single mercenary crossbowmen. On the left, the Thunderers and Crossbows shot the Marauders again, killing more.
The Maneater and Bodyguard declared a charge on the Ironbreakers, I didn't expect the Bodyguard to be in but it didn't matter as I knew the Maneater would. The Pikemen also declared a charge on the Longbeards, again, I wasn't counting on it as I didn't mind receiving a charge with them. The Light Cav and General charged the Crossbows on the left hill, The General in the rear and the Light Cav in the flank whilst the Marauders and Duellists charged the Thunderers in front of the hill.
The Heavy Cav manoeuvred to charge the Crossbows on the right hill next turn.
My Cannon misfired again and my Hotpot scattered 10 again. The Crossbows killing another 2 Dwarf Crossbows on the right.
I won both the combats on the left flank, although both Dwarf units held up well and stayed resolute. I was expecting to smash through both of those units. My Maneater had charged into base to base with the Battle Standard and used all of his attacks on him, causing 4 unsaved wounds.
Turn 4;
The Longbeards charged the Pikemen whilst the Crossbows turned to face the Knights. The Cannon still couldn't fire. The Anvil failed to hurt the Knights again with Wrath and Ruin.
The Marauders and Duellists beat the Thunderers, seeing them run into the combat behind them destroying them. The General and last Light Cavalryman were beating the Crossbows but the overrun of the Marauders and Duellists seen the Crossbows wiped out.
The charging Longbeards killed a few Pikemen but lost some Dwarfs in return. The Thane issued a challenge, my Pikemen Champion accepted in place of my Captain and was cut down whilst the Captain smashed two more Dwarfs down. They fled but were not caught.
The Maneater killed another Ironbreaker without taking any wounds, but easily held with being Stubborn and within 12" of the Paymaster.
My turn seen all the units that had won the combat on my left turn to face the Ironbreakers, whilst the Pikemen charged the fleeing Longbeards again, running them off the board. The Paymasters Bodyguard charged the Ironbreakers to support the Maneater whilst the Knights charged the Crossbows, smashing through them and in to the Cannon crew.
The Bodyguard and Maneater defeated the Ironbreakers, breaking them and running them down.
The Leadbelcher had been running about 2-3'' a turn and finally fled through the crossbows on my hill and off the board, panicking them and taking them with him.
Turn 5;
The Runelord, knowing all was lost decided to try and cause as much damage as possible on the enemy and struck the Anvil with Ancient Power. His anger at the enemy causing him to lose his concentration, he made a mistake, striking the Anvil incorrectly and having it explode.
The Cannon crew were killed off by the Knights, leaving the field to the Dogs of War.
Massacre to the Dogs of War!.
I hadn't played against Dwarfs in a while and knew I would be outclassed in the shooting phase. I'm glad I didn't have a magic heavy army as this Dwarf army was even more resistant to magic than most. I was annoyed by my Cannon and Hotpot, constantly failing with huge scatter rolls and misfires. My Crossbows did ok but the Dwarfs kept passing their 6+ saves easily making the points back that they spent on shields.
It looked pretty bad in the first few turns with a lot of my units weakened and my Leadbelchers running, but I overwhelmed the enemy in combat. My Maneater crushing the Battle Standard bearer really helped me to see off the Longbeards and Ironbreakers nice and easily. Overall I was very pleased with how my list performed.