Post by Arguleon Veq on Jun 4, 2007 10:00:25 GMT -5
I had another battle yesterday, against the same army that beat my Dogs of War a few days earlier. This time I brought along my Slaanesh army. Fear, wouldn't be the deciding factor this time.
My opponents army;
Blood Dragon Thrall;
2 CC Weapons,
+1 Attack,
+1 Strength,
Killing Blow [Blood Line Powers].
Necromancer;
Extra Level,
Book of Arkhan,
Spell Familiar.
Wight Lord;
Barded Nightmare,
Lance.
20 Skeletons;
Full Command.
[Joined by Thrall and Necromancer].
20 Grave Guard;
Full Command.
7 Black Knights;
Full Command,
Banner of Barrows,
[Joined by Wight].
Black Coach.
6 Dire Wolves.
My army consisted of;
Exalted Champion of Slaanesh; 150 Points
Whip of Pleasure,
Mark of Slaanesh.
Sorcerer of Slaanesh; 140 Points
Extra Level,
Mark of Slaanesh.
Hero Total - 290 Points
15 Warriors; 305 Points
Halberds,
Shields,
Mark of Slaanesh.,
Full Command.
20 Warriors; 350 Points
Shields,
Mark of Slaanesh.,
Full Command.
10 Marauders; 90 Points
Flails,
Champion,
Mark of Slaanesh.
10 Marauders; 90 Points
Flails,
Champion,
Mark of Slaanesh.
Chariot; 130 Points
Mark of Slaanesh.
Core Total - 965 Points
3 Dragon Ogres; 237 Points
Great Weapons,
Light Armour.
Rare Total - 237 Points
Total - 1492 Points
57 Infantry,
3 Ogres,
1 Chariot.
___________________________________________________________________________
Saccharine, Exalted Champion of Chaos had been hearing stories of a mighty blood drinker, smashing it's way through Middenland, crushing all before it. The weaklings of the Empire had sent a Mercenary army to defeat it. Which were crushed, utterly. Prompting the Vampire to declare itself the greatest swordsman this side of the Middle Mountains after it had defeated 3 of the finest Warriors Tilea had to offer in a single day of bloodshed.
That the Vampire was cutting a swathe through Middenland did not bother Saccharine. It wasn't that the Middenlanders had forgot the very serious threat that he himself posed with his forces and stronghold in the Middle Mountains. Although, he would admit, that did grate on him a little. It was the arrogant claim by this Vampire that it was the best. That none in Middenland could defeat him in single combat. Pride, as Saccharine knew all to well, was his sin. A sin, which he had embraced, and followed willingly in to the arms of his patron deity, Slaanesh. He craved to be the best, an undefeatbale warrior, the perfect warrior. Slaanesh had set him on that road. He had been gifted an extra arm and a deadly daemon forged whip.
His vanity, his pride, would not let this bold claim go unchallenged. He would put this upstart Vampire down. Crush him in single combat. It irked him that he would be helping the weakling men of the Empire that he so despised. But he was a son of Slaanesh, a chosen son and matters of pride and vanity, are matters that pleased his master most.
___________________________________________________________________________
Terrain & Deployment; We played on a 6x4 table. On the right flank, close to the middle of the board lay a large hill with rocks along one side. deployment zone. My Halberdiers joined by my Sorcerer, Dragon Ogres and Chariots set up on this flank, hoping to get to the hill first and utilise it. Facing across the other side of the hill from them lay a unit of Grave Guard, Zombies and the Black coach.
Slightly left of the centre of the board lay a ruined temple and to the left of that a smaller hill, with space between the two for a lone unit to pass through un-hindered. Heading directly for this was the enemy Skeleton unit, including the Vampire and Necromancer. Facing off against them was my large Warrior squad with my Champion, flanked on either side by a unit of Marauders. On my far left lay the Black Knights and Dire Wolves, hoping to flank me.
Magic; My Sorcerer got the first spell in the Lore of Slaanesh and Delectable Torture [makes the character attack his own unit], the Necromancer had Vanhals Danse Macabre, Hand of Dust and the Raise Dead spells. This was annoying as all the enemy characters were deployed on the opposite side of the battlefield to my sorcerer, so my more powerful spell would be pretty useless for most of the game.
___________________________________________________________________________
Turn 1 - Chaos; Very little happened, my units on my right flank headed towards the main hill. The Dragon Ogres and Halberdiers reach it, and my Sorcerer blasts one Grave Guard.
Turn 1 - VC; The Undead advanced and rose a few more Skeletons.
Turn 2 - Chaos; My Marauders on the left of my Warrior squad advanced straight up and next to the Black Knights to get out of their charge ark so that they would not kill them and run into my Warriors flank next turn if I had left them where they where. My Warriors and other unit of Marauders turn slightly so as to not get charged in the flank by clever enemy positioning.
My Sorcerer blasts down 4 more Grave Guard with bolts of bright pink energy, melting the armour of the undead warriors and breaking whatever magic held them together.
My Chariot repositions itself to try and get a flank charge on the Zombies in a few turns if they head at my Halberdiers.
Turn 2 - VC; The Wolves continue down my left flank. The Black Knights turn to face the Marauders and use Vanhals Danse Macabre to crash into them whilst the Skeletons continue to advance. On my right, the Zombies and Grave Guard line themselves up at the hill with the Black Coach in between them but slightly behind to stop my Dragon Ogres charging it.
The Black Knights slay 3 of the Chaos Tribesmen, sending them fleeing but the Black Knights, no longer suffering from emotion or elation at the victory, are easily able to hold themselves from running down their beaten foe. Which would have left them open to a flank charge by my Warriors.
Turn 3 - Chaos; The Dragon Ogres begin to bellow and roar, raising their great weapons above their heads, they thunder down the hill and crash into the Grave Guard. The smash down many of the Undead Warriors, killing more as the magic holding them together begins to falter even more.
On my left I just reposition again.
Turn 3 - VC; The Black Knights turn and advance on my Warriors along with the Skeletons. The Dire Wolves continue to head down my flank. The Black Coach crashes into my Halberdiers on my right but they take the charge with only a few losses. The Zombies attempt to charge the Dragon Ogres but fail.
The Undead hope to charge either the Skeletons or Black Knights into my Warriors with Danse Macabre, but the Necromancer miscasts, causing a wound on himself.
Turn 4 - Chaos; With the Black Knights now stranded in front of my Warriors, Saccharine leads his Chaos followers into a charge against the undead knights. The Marauders on his right in close support, to hold up the Skeletons and Vampire [plus I was hoping to pick out the Necromancer and kill him if they charged my Marauders].
The rallied Marauders charge into the Zombies flank. Smashing some of the rotting monsters down with brutal flails. The Dragon Ogres crush more Grave Guard but one of the beats fall, 3 rusting swords rammed through it's enormous chest. The Halberdiers begin to hack apart the Black Coach whilst dodging the scythe wielding terror riding it.
Saccharine and his Warriors hack down 3 Black Knights, killing 2 more with the weight of their numbers.
Turn 4 - VC; The Skeletons charge the Marauders, the Necromancer attempts another spell but miscasts again, killing himself . The Thrall, hacks apart many Marauders. I need a double 1 for them to hold and protect the flank of my Warriors. They hold!.
The Dire Wolves hit the left flank of my Warriors, 1 is cut down along with 2 more Black Knights. Another 2 Dire Wolves are killed with Combat Resolution.
The Dragon Ogres kill most of the Grave Guard, leaving only the Champion whilst the Marauders kill more Zombies. The Black Coach kills another Warrior but loses more wounds to combat resolution.
Turn 5 - Chaos; My Chariot hits the flank of the Skeletons but only kills 2 whilst the Thrall hacks down more of the Chaos Marauders. My Marauders and Chariot both run.
1 more Dire Wolf is killed and the Black Knights are reduced to only the Wight. The Grave Guard Champion is killed and the Black Coach finally falls apart.
Turn 5 - VC; The Skeletons turn for a last turn charge on my Warriors flank. The Dire Wolves collapse with no Necromancer to keep them animated, as do some Skeletons and Zombies, whilst even more Zombies are dragged down in combat. The Wight is wounded.
Turn 6 - Chaos; Saccharine finishes off the Wight. The Warriors on the hill charge down into the Zombies and finish them off, cutting them in two with their mighty Halberds. The Chariot rallies.
Turn 6 - VC; The Thrall and his Skeletons charge into the Warriors flank. The Blood Dragon issues a challenge which Saccharine promptly accepts. Cutting down the Vampire with his Whip of Pleasure before he can even strike. The Warriors win the combat by 1.
Leaving a reasonably intact Skeleton unit as the only thing left standing for the Undead, with the only Chaos casualties being 1 Marauder unit and a few Chaos Warriors/Halberdiers.
___________________________________________________________________________
The battle was going perfectly, helped by the Necromancer frying his own mind with his dark arts. Saccharine laughed. His right flank had crushed everything sent against them. He himself had killed many of the enemies elite cavalry and crushed their re-animated champion. His only serious losses so far had been the Slirack Tribesmen, easily replaced. The enemy had not fell for his using them as a lure.
Now only the Vampire itself and a handful of Skeletons remained. He could see Undead Warrior, charging out in front of his unit, roaring his challenge. Saccharine stepped forward, more than willing to meet it. This is what he had came for. This is what the battle was really about for him. It was lightning fast, but Slaanesh had gifted him with unnatural speed of his own. He struck with his Daemon whip at the creatures face, the whip itself with a life of its own, wrapping around the Vampires neck. It’s lethal barbs digging deep into it’s pale flesh. It grimaced with pain but continued with its sprint. As it reached Saccharine it rose its sword above its head, ready to bring a crushing blow down upon his skull. Saccharines arm darted out, stopping the Vampires downward strike with a sword of his own. They looked into each others eyes, both believing they were unbeatable. The better warrior. They shook with strain as the vampire tried to force his sword down with his right arm, whilst his left tried to rip the whip from around his neck. Saccharines sword was being forced down and he was losing grip of his whip as the vampire tried to loosen it from around is neck. The Vampire snarled, flashing his fangs. ‘You arrogant fool’ it hissed, ‘you thought you could defeat an immortal, I know no equal!’. Saccharine just smiled, a cruel smile, a knowing smile. He could see the confusion on the Vampires face, and then he struck. His third arm, hidden behind his garish cloak, driving a short sword deep into the Vampires gut, Saccharine twisted and turned the blade, cutting up towards the Vampires chest. He kicked it off his sword, it fell to it’s knees and the whip unfurled from around its neck.
He knew the wound would not kill it, yet he did not strike the finishing blow. He looked down on the vampire, his words dripping with scorn ‘I have heard that your kind gain power with age. That your order in particular, spare those that impress them in combat. My gods have no place for your kind in their armies, but I will spare you, vampire. Perhaps, in time, you will be a worthy opponent, up to the challenge of facing me. I will look forward to challenging you again when that time comes blood drinker. The sons of Slaanesh strive for perfection, we crave opportunity to display it. In time, you may give me the opportunity to show mine’
He began to laugh as he left the Vampire on it’s knees, his army crumbling around him. He knew that mocking a creature as proud as that, embarrassing it, leaving it crawling through the mud, would be a fate worse than death for it. It would eat away at it, and he truly did look forward to facing the vampire again. A challenge was hard to come across so far from the Chaos Wastes, and perhaps the Vampire would even vent a little of it’s anger and humiliation on the Empire. Seeing the Empire suffer, was something he would never grow tired of.
___________________________________________________________________________
It was an interesting game, with a lot of manouvereing. It resulted in a Massacre in favour of my army. Making up for the Massacre I recieved from it a few days earlier. The Necromancer miscasting and failing to cast Danse Macabre really helped, that spell is a game winner. It allowed me to use my manouvering to get off the charges rather than being charged and my opponents confidence in that spell allowing him to get the charge, made my life even easier when it didn't work for him. My Chariot was a bit of a let down. But other than that my army performed well, even the Marauders played their part, although mostly as a lure and a speed bump
My opponents army;
Blood Dragon Thrall;
2 CC Weapons,
+1 Attack,
+1 Strength,
Killing Blow [Blood Line Powers].
Necromancer;
Extra Level,
Book of Arkhan,
Spell Familiar.
Wight Lord;
Barded Nightmare,
Lance.
20 Skeletons;
Full Command.
[Joined by Thrall and Necromancer].
20 Grave Guard;
Full Command.
7 Black Knights;
Full Command,
Banner of Barrows,
[Joined by Wight].
Black Coach.
6 Dire Wolves.
My army consisted of;
Exalted Champion of Slaanesh; 150 Points
Whip of Pleasure,
Mark of Slaanesh.
Sorcerer of Slaanesh; 140 Points
Extra Level,
Mark of Slaanesh.
Hero Total - 290 Points
15 Warriors; 305 Points
Halberds,
Shields,
Mark of Slaanesh.,
Full Command.
20 Warriors; 350 Points
Shields,
Mark of Slaanesh.,
Full Command.
10 Marauders; 90 Points
Flails,
Champion,
Mark of Slaanesh.
10 Marauders; 90 Points
Flails,
Champion,
Mark of Slaanesh.
Chariot; 130 Points
Mark of Slaanesh.
Core Total - 965 Points
3 Dragon Ogres; 237 Points
Great Weapons,
Light Armour.
Rare Total - 237 Points
Total - 1492 Points
57 Infantry,
3 Ogres,
1 Chariot.
___________________________________________________________________________
Saccharine, Exalted Champion of Chaos had been hearing stories of a mighty blood drinker, smashing it's way through Middenland, crushing all before it. The weaklings of the Empire had sent a Mercenary army to defeat it. Which were crushed, utterly. Prompting the Vampire to declare itself the greatest swordsman this side of the Middle Mountains after it had defeated 3 of the finest Warriors Tilea had to offer in a single day of bloodshed.
That the Vampire was cutting a swathe through Middenland did not bother Saccharine. It wasn't that the Middenlanders had forgot the very serious threat that he himself posed with his forces and stronghold in the Middle Mountains. Although, he would admit, that did grate on him a little. It was the arrogant claim by this Vampire that it was the best. That none in Middenland could defeat him in single combat. Pride, as Saccharine knew all to well, was his sin. A sin, which he had embraced, and followed willingly in to the arms of his patron deity, Slaanesh. He craved to be the best, an undefeatbale warrior, the perfect warrior. Slaanesh had set him on that road. He had been gifted an extra arm and a deadly daemon forged whip.
His vanity, his pride, would not let this bold claim go unchallenged. He would put this upstart Vampire down. Crush him in single combat. It irked him that he would be helping the weakling men of the Empire that he so despised. But he was a son of Slaanesh, a chosen son and matters of pride and vanity, are matters that pleased his master most.
___________________________________________________________________________
Terrain & Deployment; We played on a 6x4 table. On the right flank, close to the middle of the board lay a large hill with rocks along one side. deployment zone. My Halberdiers joined by my Sorcerer, Dragon Ogres and Chariots set up on this flank, hoping to get to the hill first and utilise it. Facing across the other side of the hill from them lay a unit of Grave Guard, Zombies and the Black coach.
Slightly left of the centre of the board lay a ruined temple and to the left of that a smaller hill, with space between the two for a lone unit to pass through un-hindered. Heading directly for this was the enemy Skeleton unit, including the Vampire and Necromancer. Facing off against them was my large Warrior squad with my Champion, flanked on either side by a unit of Marauders. On my far left lay the Black Knights and Dire Wolves, hoping to flank me.
Magic; My Sorcerer got the first spell in the Lore of Slaanesh and Delectable Torture [makes the character attack his own unit], the Necromancer had Vanhals Danse Macabre, Hand of Dust and the Raise Dead spells. This was annoying as all the enemy characters were deployed on the opposite side of the battlefield to my sorcerer, so my more powerful spell would be pretty useless for most of the game.
___________________________________________________________________________
Turn 1 - Chaos; Very little happened, my units on my right flank headed towards the main hill. The Dragon Ogres and Halberdiers reach it, and my Sorcerer blasts one Grave Guard.
Turn 1 - VC; The Undead advanced and rose a few more Skeletons.
Turn 2 - Chaos; My Marauders on the left of my Warrior squad advanced straight up and next to the Black Knights to get out of their charge ark so that they would not kill them and run into my Warriors flank next turn if I had left them where they where. My Warriors and other unit of Marauders turn slightly so as to not get charged in the flank by clever enemy positioning.
My Sorcerer blasts down 4 more Grave Guard with bolts of bright pink energy, melting the armour of the undead warriors and breaking whatever magic held them together.
My Chariot repositions itself to try and get a flank charge on the Zombies in a few turns if they head at my Halberdiers.
Turn 2 - VC; The Wolves continue down my left flank. The Black Knights turn to face the Marauders and use Vanhals Danse Macabre to crash into them whilst the Skeletons continue to advance. On my right, the Zombies and Grave Guard line themselves up at the hill with the Black Coach in between them but slightly behind to stop my Dragon Ogres charging it.
The Black Knights slay 3 of the Chaos Tribesmen, sending them fleeing but the Black Knights, no longer suffering from emotion or elation at the victory, are easily able to hold themselves from running down their beaten foe. Which would have left them open to a flank charge by my Warriors.
Turn 3 - Chaos; The Dragon Ogres begin to bellow and roar, raising their great weapons above their heads, they thunder down the hill and crash into the Grave Guard. The smash down many of the Undead Warriors, killing more as the magic holding them together begins to falter even more.
On my left I just reposition again.
Turn 3 - VC; The Black Knights turn and advance on my Warriors along with the Skeletons. The Dire Wolves continue to head down my flank. The Black Coach crashes into my Halberdiers on my right but they take the charge with only a few losses. The Zombies attempt to charge the Dragon Ogres but fail.
The Undead hope to charge either the Skeletons or Black Knights into my Warriors with Danse Macabre, but the Necromancer miscasts, causing a wound on himself.
Turn 4 - Chaos; With the Black Knights now stranded in front of my Warriors, Saccharine leads his Chaos followers into a charge against the undead knights. The Marauders on his right in close support, to hold up the Skeletons and Vampire [plus I was hoping to pick out the Necromancer and kill him if they charged my Marauders].
The rallied Marauders charge into the Zombies flank. Smashing some of the rotting monsters down with brutal flails. The Dragon Ogres crush more Grave Guard but one of the beats fall, 3 rusting swords rammed through it's enormous chest. The Halberdiers begin to hack apart the Black Coach whilst dodging the scythe wielding terror riding it.
Saccharine and his Warriors hack down 3 Black Knights, killing 2 more with the weight of their numbers.
Turn 4 - VC; The Skeletons charge the Marauders, the Necromancer attempts another spell but miscasts again, killing himself . The Thrall, hacks apart many Marauders. I need a double 1 for them to hold and protect the flank of my Warriors. They hold!.
The Dire Wolves hit the left flank of my Warriors, 1 is cut down along with 2 more Black Knights. Another 2 Dire Wolves are killed with Combat Resolution.
The Dragon Ogres kill most of the Grave Guard, leaving only the Champion whilst the Marauders kill more Zombies. The Black Coach kills another Warrior but loses more wounds to combat resolution.
Turn 5 - Chaos; My Chariot hits the flank of the Skeletons but only kills 2 whilst the Thrall hacks down more of the Chaos Marauders. My Marauders and Chariot both run.
1 more Dire Wolf is killed and the Black Knights are reduced to only the Wight. The Grave Guard Champion is killed and the Black Coach finally falls apart.
Turn 5 - VC; The Skeletons turn for a last turn charge on my Warriors flank. The Dire Wolves collapse with no Necromancer to keep them animated, as do some Skeletons and Zombies, whilst even more Zombies are dragged down in combat. The Wight is wounded.
Turn 6 - Chaos; Saccharine finishes off the Wight. The Warriors on the hill charge down into the Zombies and finish them off, cutting them in two with their mighty Halberds. The Chariot rallies.
Turn 6 - VC; The Thrall and his Skeletons charge into the Warriors flank. The Blood Dragon issues a challenge which Saccharine promptly accepts. Cutting down the Vampire with his Whip of Pleasure before he can even strike. The Warriors win the combat by 1.
Leaving a reasonably intact Skeleton unit as the only thing left standing for the Undead, with the only Chaos casualties being 1 Marauder unit and a few Chaos Warriors/Halberdiers.
___________________________________________________________________________
The battle was going perfectly, helped by the Necromancer frying his own mind with his dark arts. Saccharine laughed. His right flank had crushed everything sent against them. He himself had killed many of the enemies elite cavalry and crushed their re-animated champion. His only serious losses so far had been the Slirack Tribesmen, easily replaced. The enemy had not fell for his using them as a lure.
Now only the Vampire itself and a handful of Skeletons remained. He could see Undead Warrior, charging out in front of his unit, roaring his challenge. Saccharine stepped forward, more than willing to meet it. This is what he had came for. This is what the battle was really about for him. It was lightning fast, but Slaanesh had gifted him with unnatural speed of his own. He struck with his Daemon whip at the creatures face, the whip itself with a life of its own, wrapping around the Vampires neck. It’s lethal barbs digging deep into it’s pale flesh. It grimaced with pain but continued with its sprint. As it reached Saccharine it rose its sword above its head, ready to bring a crushing blow down upon his skull. Saccharines arm darted out, stopping the Vampires downward strike with a sword of his own. They looked into each others eyes, both believing they were unbeatable. The better warrior. They shook with strain as the vampire tried to force his sword down with his right arm, whilst his left tried to rip the whip from around his neck. Saccharines sword was being forced down and he was losing grip of his whip as the vampire tried to loosen it from around is neck. The Vampire snarled, flashing his fangs. ‘You arrogant fool’ it hissed, ‘you thought you could defeat an immortal, I know no equal!’. Saccharine just smiled, a cruel smile, a knowing smile. He could see the confusion on the Vampires face, and then he struck. His third arm, hidden behind his garish cloak, driving a short sword deep into the Vampires gut, Saccharine twisted and turned the blade, cutting up towards the Vampires chest. He kicked it off his sword, it fell to it’s knees and the whip unfurled from around its neck.
He knew the wound would not kill it, yet he did not strike the finishing blow. He looked down on the vampire, his words dripping with scorn ‘I have heard that your kind gain power with age. That your order in particular, spare those that impress them in combat. My gods have no place for your kind in their armies, but I will spare you, vampire. Perhaps, in time, you will be a worthy opponent, up to the challenge of facing me. I will look forward to challenging you again when that time comes blood drinker. The sons of Slaanesh strive for perfection, we crave opportunity to display it. In time, you may give me the opportunity to show mine’
He began to laugh as he left the Vampire on it’s knees, his army crumbling around him. He knew that mocking a creature as proud as that, embarrassing it, leaving it crawling through the mud, would be a fate worse than death for it. It would eat away at it, and he truly did look forward to facing the vampire again. A challenge was hard to come across so far from the Chaos Wastes, and perhaps the Vampire would even vent a little of it’s anger and humiliation on the Empire. Seeing the Empire suffer, was something he would never grow tired of.
___________________________________________________________________________
It was an interesting game, with a lot of manouvereing. It resulted in a Massacre in favour of my army. Making up for the Massacre I recieved from it a few days earlier. The Necromancer miscasting and failing to cast Danse Macabre really helped, that spell is a game winner. It allowed me to use my manouvering to get off the charges rather than being charged and my opponents confidence in that spell allowing him to get the charge, made my life even easier when it didn't work for him. My Chariot was a bit of a let down. But other than that my army performed well, even the Marauders played their part, although mostly as a lure and a speed bump