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Post by sirihar on Apr 22, 2006 16:00:32 GMT -5
The Prisoner
Description:both players are trying to rescue a specific individual from a prison/slavecamp/nasty place.
Set up the scenery in the normal way, then place a suitable object in the middle of the table such as a tower to represent the prison itself. Deploy as usual. Both sides are trying to recapture a valuable hero. At the end of its combat phase a model may try to break in by passing either an initative test (lock picking,distraction,stealing the keys) or a strengh test (lock breaking, knocking out gards, ramming a set of keys into the door and hoping it fits) If succesfull a prediced hero of your choice and less than 85 points is placed in base contact with the rescuer, he starts at -1 s,ws and bs. He may act in the usual way for the rest of the battle.
if the side that rescues the hero can leave the table through any edge they win. If the hero is killed the game is a draw. If either side is wiped out or runs away the remaining team wins.
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