Post by Wargamer on Feb 13, 2005 7:11:26 GMT -5
Mercenary Generals are brave, daring and above all wealthy individuals. They command vast armies of mercenaries, and their names are mentioned with both fear and awe by the masses. Such men are gods, and are treated as such...
Command Points:
Mercenay Generals use Command Points (CP) to determine what "Slot" they take up.
1-5 = Lord.
6-9 = Lord + Hero.
10-13 = Lord + 2 Hero.
14-16 = Lord + 3 Hero.
17+ = 2 Lord + 3 Hero.
Step 1: Human Generals
Most Mercenary Generals are Human, mainly because Humans have a tendancy to fight for gold above loyalty, and the fact they seem to get everywhere!
Cost M Ws Bs S T W I A Ld
General 90 4 6 5 4 4 3 6 4 9
Equipment: Hand Weapon.
Command Points: Human Generals have 1 CP.
Special Rules: None.
Step 2: Mundane Wargear
May be equipped with one of the following:
Halberd (+6pts); Additional Hand Weapon (+6pts); Great Weapon (+6pts).
In addition, may be armed with one of the following: Bow (+12pts); Longbow (+15pts); Crossbow (+15pts); Handgun (+15pts); Pistol (+10pts); Brace of Pistols (+20pts).
May wear Light Armour (+3pts); Heavy Armour (+6pts); or Full Plate Armour (+12pts, +2 CP).
May also be given a Shield (+3pts).
Step 3: Mount:
The General may have a Warhorse (+15pts), which may have Barding (+6pts).
Alternatively, he may ride any Mount from the Empire book at the cost shown (except Warhorse obviously). This adds +1 CP.
If you wish to use a mount from any other book, add +3 CP.
Step 4: Magical Equipment:
The character may purchase Magical Wargear from any Warhammer Armies book.
CP for their equipment is determined as follows:
+2 CP if over 100pts of Magic Wargear.*
+4 CP if over 150pts of Magic Wargear.*
+10 CP if over 200pts of Magic Wargear.*
* = Apply the highest modifier only.
+1 CP for every 50pts, or part thereof, of wargear bought from the Empire Army Book.
+3 CP for every 50pts, or part thereof, of wargear bought from the Chaos (Hoards, Beasts or Skaven) or Bretonnian Books.
+2 CP for every 50pts, or part thereof, of wargear bought from any other book.
Items may be "stacked" in order to get the desired effect. However, for each item you have in the same Type, add +1 CP.
Example weapons:
The Hellbringer. cost: 45pts. Counts as a Sword of Might (Common Magic Weapon) and a Doomfire Ring (Empire Enchanted Item).
CP: 1 (For taking an Empire Enchanted Item).
Imperius Blade. Cost: 100pts. Counts as a Chaos Runesword (Chaos Magic Weapon) and a Soul Cleaver (Chaos Magic Weapon).
CP: 7. 1 for stacking to magic items of the same type (2 magic weapons), and 6 for taking 2 Chaos Magic Items (3 per item).
Step 3: Finishing off:
The final step is to polish off your character. Add some Fluff, a battlecry, and who he normally works with.
Example character:
Tom Hawk.
Rich, powerful and deceptively clever, Hawk has become one of the richest, and most poweful Mercenaries in the Old World. Such is his might that he has built the city of Aureushiem from which to command his empire of gold.
Personal Regiment: The Hellbringers.
Battlecry: For blood! For gold! For glory!
Cost M Ws Bs S T W I A Ld
Tom Hawk 195 4 6 5 4 4 3 6 4 9
CP: 7 (Hawk takes up a Lord and a Hero slot).
Equipment: The Hellbringer, Gromril Platemail, Shield of Ptera.
Special Rules:
The Hellbringer: Counts as a Sword of Might and a Doomfire Ring.
Shield of Ptera: Gives hawk a 2+ Ward Save against all Missile Attacks (including Magic Missiles).
Gromril Platemail: This finely-crafted suit of armour gives hawk a 1+ Armour Save which cannot be improved by any means.
Command Points:
Mercenay Generals use Command Points (CP) to determine what "Slot" they take up.
1-5 = Lord.
6-9 = Lord + Hero.
10-13 = Lord + 2 Hero.
14-16 = Lord + 3 Hero.
17+ = 2 Lord + 3 Hero.
Step 1: Human Generals
Most Mercenary Generals are Human, mainly because Humans have a tendancy to fight for gold above loyalty, and the fact they seem to get everywhere!
Cost M Ws Bs S T W I A Ld
General 90 4 6 5 4 4 3 6 4 9
Equipment: Hand Weapon.
Command Points: Human Generals have 1 CP.
Special Rules: None.
Step 2: Mundane Wargear
May be equipped with one of the following:
Halberd (+6pts); Additional Hand Weapon (+6pts); Great Weapon (+6pts).
In addition, may be armed with one of the following: Bow (+12pts); Longbow (+15pts); Crossbow (+15pts); Handgun (+15pts); Pistol (+10pts); Brace of Pistols (+20pts).
May wear Light Armour (+3pts); Heavy Armour (+6pts); or Full Plate Armour (+12pts, +2 CP).
May also be given a Shield (+3pts).
Step 3: Mount:
The General may have a Warhorse (+15pts), which may have Barding (+6pts).
Alternatively, he may ride any Mount from the Empire book at the cost shown (except Warhorse obviously). This adds +1 CP.
If you wish to use a mount from any other book, add +3 CP.
Step 4: Magical Equipment:
The character may purchase Magical Wargear from any Warhammer Armies book.
CP for their equipment is determined as follows:
+2 CP if over 100pts of Magic Wargear.*
+4 CP if over 150pts of Magic Wargear.*
+10 CP if over 200pts of Magic Wargear.*
* = Apply the highest modifier only.
+1 CP for every 50pts, or part thereof, of wargear bought from the Empire Army Book.
+3 CP for every 50pts, or part thereof, of wargear bought from the Chaos (Hoards, Beasts or Skaven) or Bretonnian Books.
+2 CP for every 50pts, or part thereof, of wargear bought from any other book.
Items may be "stacked" in order to get the desired effect. However, for each item you have in the same Type, add +1 CP.
Example weapons:
The Hellbringer. cost: 45pts. Counts as a Sword of Might (Common Magic Weapon) and a Doomfire Ring (Empire Enchanted Item).
CP: 1 (For taking an Empire Enchanted Item).
Imperius Blade. Cost: 100pts. Counts as a Chaos Runesword (Chaos Magic Weapon) and a Soul Cleaver (Chaos Magic Weapon).
CP: 7. 1 for stacking to magic items of the same type (2 magic weapons), and 6 for taking 2 Chaos Magic Items (3 per item).
Step 3: Finishing off:
The final step is to polish off your character. Add some Fluff, a battlecry, and who he normally works with.
Example character:
Tom Hawk.
Rich, powerful and deceptively clever, Hawk has become one of the richest, and most poweful Mercenaries in the Old World. Such is his might that he has built the city of Aureushiem from which to command his empire of gold.
Personal Regiment: The Hellbringers.
Battlecry: For blood! For gold! For glory!
Cost M Ws Bs S T W I A Ld
Tom Hawk 195 4 6 5 4 4 3 6 4 9
CP: 7 (Hawk takes up a Lord and a Hero slot).
Equipment: The Hellbringer, Gromril Platemail, Shield of Ptera.
Special Rules:
The Hellbringer: Counts as a Sword of Might and a Doomfire Ring.
Shield of Ptera: Gives hawk a 2+ Ward Save against all Missile Attacks (including Magic Missiles).
Gromril Platemail: This finely-crafted suit of armour gives hawk a 1+ Armour Save which cannot be improved by any means.