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Post by Arguleon Veq on Feb 9, 2005 18:23:35 GMT -5
I used my leadbelchers today in a 1250pt game against skaven.
I took them as a special choice in my DOW army (just added them to my 1000pt list thats in the DOW board).
They blasted 9 night runners in the second turn (who were then wiped out by crossbows as there was only one remaining)
They Belchers began to come under a lot of firepower from jezzails and warplightning magic. This left the champion and one wounded belcher.
I then managed to get them up onto a hill, from there they had a round of shooting at a storm vermin squad who were skirting the hill. They shot 5 down, the stormvermin panicked and fled.
Another belcher died from jezzails, so i got my champion(thunderfist) into position to shoot back. He killed one and made them flee off the table due to a failed panic check.
The next turn he charged the fleeing stormvermin and they fled off the board.
The Skaven player then conceeded with everything besides his lightning cannon and one clanrat squad fleeing or dead.
The Belchers were definatley game winners for me, i didnt have to use my pikemen at all. One thing that did help was taking out skaven weapon teams with my cannon before they blasted the ogres.
So, so far a very effective unit.
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Ogreking
Sergeant
Your my wife now
Posts: 109
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Post by Ogreking on Feb 10, 2005 4:37:20 GMT -5
Well done mate sounds like you did well. I was thinking about including some in my army. What do you think their main weakness was? Lack of armour or that they can only fire every other turn? Did any missfire? Can I have a magical chair?
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Post by Tronn on Feb 13, 2005 14:34:48 GMT -5
i'm assuming @ 250 points you took 4 belchers, in one unit (to save slots.)
Next OK game i have i'm gonna try fielding LB's in small 2 man units, wonder how this will do?!?
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Post by Arguleon Veq on Feb 13, 2005 17:05:06 GMT -5
They should definatley be more versatile although they wil be extremely vulnerable to enemy fire and magic.
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Post by Tronn on Feb 15, 2005 16:05:32 GMT -5
I agree, the thing i wanna test though is this;
usually they're attracting firepower anywayz, and they're taking wounds and stuff, but what i wanna prevent is 1.) overkill if the enemy rolls really well and 2.) the magnet effect of the enemy being able to pour it all on one unit then move to the next, i'm hoping more smaller units will force the opponent to split fire over more units.
Just a thought
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Post by Arguleon Veq on Feb 15, 2005 18:57:50 GMT -5
I had another battle the other day involving belchers.
They were in my DOW force, defending in a siege. They killed about 8 chaos warriors from shooting and held a wall, they finished the game with two models on full wounds, so they did pretty well again.
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Post by Tronn on Feb 16, 2005 17:08:18 GMT -5
Yeah, i really rate this unit too.
Same stats (and capabilities) as an ogre with ogre club and light armour and tots around a canon (grapeshot style!)
Good fun
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Post by Arguleon Veq on Feb 16, 2005 17:55:23 GMT -5
Ive also seen them used in an all ogre army against Kislev.
They lasted about 10 Kossars who promptley fled off the table.
They then fled due to failing a panic test from casualties recieved from bow-fire.
They rallied. Recieved a charge from some gryphon legion, won and chased them down.
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Post by Tronn on Feb 17, 2005 14:29:23 GMT -5
NICE!!!!
Belchers Blasting Baddies.
I've been going over Skrag's stats and really wanna get him going with 2-4 gorgers, belchers bulls etc.
I reckon he'll maul most and he can't be easy to bring down either, especially once his got a few kills under his belt.
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Post by Ogre_Tyrant on Jun 20, 2005 23:00:20 GMT -5
Sounds like a good clobbering!
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