Post by elflord9d on May 5, 2005 19:09:37 GMT -5
LILEATH
Goddess of Dreams and Fortune
Description: Lileath is also sometimes known as the Maiden. She is the Goddess of Dreams and Fortune and is a popular deity amongst the High Elves of Ulthuan. Lileath is supposed to be the giver of dreams to all Elves; those that have pleased her receive pleasurable dreams whereas those that have upset her receive nightmares. She is chiefly worshipped by Elven seers and soothsayers.
Lileath the Maiden is portrayed as a gloriously beautiful Elven maiden with pure white, flowing garments of shiny gossamer and in her right hand she carries the Staff of Lileath. The goddess is also sometimes depicted as having beautiful white wings like an angel.
Symbol: The most popular symbol depicted is that of a winged Elven angel. Sometimes the angel holds two knives above her head. Mage-Priests of Lileath wear robes of white and grey in varying shades..
Temples: Temples to Lileath are always magnificent in design and construction. Although many of them follow the typical High Elven design some take the form of pyramids and cannot be distinguished from temples of Asuryan. When one walks into a temple of Lileath he is struck by the smell of burning incense. This is meant to symbolise the dreams of Lileath and some even claim that those of pure heart can see into the future by looking into the smoking curls of incense.
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MATHLANN
God of the Storms
Description: Mathlann, like Kurnous God of the Hunt, is known in the Old World. Old Worlders who follow Manann say that Mathlann is but an aspect of their god. But he is worshipped in sufficient numbers, mainly by Sea Elves, to have equal status to any Old World deity. He is the God of the Storms.
Mathlann is commonly portrayed as an angry god. He wears a giant seashell for a crown, one of great beauty and intricacy, and wears a fine suit of scale armour, which is decorated with fin-like protrusions. In his right hand he carries a trident.
Symbol: The favoured symbol of Mathlann is a stylised trident or a shell design in varying levels of detail and intricacy. The Cult's Mage-Priests wear robes of varying shades of blue and green sometimes trimmed with golden wave patterns.
Temples: Mathlann is the favoured deity of Sea Elves and all of its temples lie on the coasts. The Elf quarter of Marienburg has a temple to Mathlann as does all of the major coastal cities of Ulthuan. The greatest temple of the God of the Storms lies in the capital of Ulthuan itself, the city of Lothern in the kingdom of Eataine.
Cult Requirements: Although Mathlann is a Sea Elf god he is revered by both High Elf and Wood Elf societies. Any of the three Elven kindreds may follow Mathlann.
Trials: Mathlann usually sets very hazardous trails to anyone that has upset him, this usually involves crossing the Sea of Claws in winter or the sometimes treacherous Inner Sea of Ulthuan.
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MORAI-HEG
Goddess of Souls
Description: Morai-Heg is also known as the Crone and is the keeper of all Elven souls. It is said that she keeps the fates of mortals in a skin rune pouch and at her behest she may grant an Elven soul to enter the world of the living again. It is believed that Morai-Heg knows every mortal secret.
Morai-Heg is portrayed as a whithered creature clad in tatty robes. Her worship is probably the least popular among the Elves of Ulthuan. Outside Elvenkind the Crone is almost unknown although there are certain followers of Morr, the Old World God of Death, that have heard of her and respect her.
Symbol: Morei-Heg is symbolised by a gnarled staff and pouch. Mage-Priests of the Crone typically wear dark brown to black robes and carrying bent and gnarled staffs. Higher level Mage-Priests also have small pouches, as the symbol of fates of mortals, dangling from the top of the staff.
Temples: There are no true temples of Morei-heg although the palaces and castles of High Elf nobles will often contain a shrine dedicated to the Crone. The shrines themselves are nothing special and usually contain large bowls of smouldering coal.
Friends and Enemies: Followers of Morei-Heg are on friendly terms with most other Elven gods but tend to dislike followers of Lileath who feel that they unnecessarily invade their role as seers and diviners for the Elven race. But this dislike never turns to open hostility. However, followers of Morei-Heg hate the followers of Khaine and will seek to destroy them wherever they are to be found.
Trials: Trails set by Morei-Heg usually involve destroying the followers of Khaine and Undead creatures. How powerful the opponent should depend on the mastery level of the Mage-Priest; an Initiate won't last long against a group of Dark Elves.
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TOROTHAL
Goddess of Rain and Rivers
Description: Torothal is the goddess of rain and rivers and is principally a Wood Elf deity and little known outside their woodland realms except by some Human woodsmen and trappers. Torothal is said to bring rain and control the currents courses of rivers. It is said that when the rivers rage and flow strong Torothal is angry.
Torothal is often portrayed as a very young and beautiful Elven woman. Sometimes she is given fish scale patterns on her skin. It is said that Torothal can assume the form of any fish or river-dwelling creature and can also become a rain cloud at will.
Alignment: Neutral.
Symbol: Torothal's symbols are stylised designs of rain clouds and wave emblems to symbolise her as patron of rivers. Mage-Priests of Torothal do not wear any special attire and are clad in the normal clothes of Wood Elf society.
Area of Worship: Torothal is almost entirely a Wood Elf deity and is worshipped in all the main woodland realms. However, there are some Human fishermen and boatmen that worship the river goddess believing that she will provide them with plentiful fish and calm riverboat journeys.
Temples: There are no temples to Torothal. However, there are certain holy places dear to her devout followers and these tend to be very special rivers and lakes or areas in the woodland realms that are especially wet due to incessant rainfall and showers.
Holy Days: Days that are special to Mage-Priests of Torothal are endless periods of rain or the rainy months.
Trials: Those favoured by Torothal inevitably involve conquering the elements and the natural world. A favoured trial is to swim a raging river or to catch a big fish.
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VAUL
God of Smithing and Metallurgy
Description: Vaul is the Elven god of smithing and metallurgy. It is said that before the creation of the world Vaul rescured Isha and Kurnous from the dungeons of Khaine by promising the War God one hundred swords. When the time came to complete the bargain Vaul had finished ninety nine blades, but made up the shortfall with an ordinary mortal blade. By this means he deceived Khaine for long enough to free the captive god and goddess. This was the beginning of the long struggle between Khaine and Vaul which is called the War in Heaven. Vaul forged the final blade, the sword that he had failed to finish for Khaine, and he made it the mightiest sword of all. He called it Anaris (Tar-Eltharin: dawnlight), and with this weapon he did battle with Khaine. The fight was long and Vaul did Khaine much hurt until the War God overpowered him and left him crippled. Khaine then chained Vaul to his own anvil with chains of iron and War in Heaven was won by the war god.
Vaul is commonly depicted chained to his anvil as was his fate at the hands of Khaine after the War in Heaven. At other times he may be portrayed as a noble High Elf smithy carrying a hammer.
Symbol: Vaul's symbols are those of the hammer and anvil. Mage-Priests of Vaul do not wear any special attire though they will proudly bear the sigils and symbols of their god.
Area of Worship: Vaul is not especially known outside Ulthuan though most Elves will know of the Cult's existence. The smithy god's worship is usually confined to High Elf armourers and weaponsmiths although some High Elves view Vaul more than a mere smithy, lending his worship to stonemasons and other artisans.
Temples: The main temple to Vaul, if it can be called that, is Vaul's Anvil in the High Elf kingdom of Caledor in Ulthuan. It is where the mightiest weapons are forged and where the most indomitable armours are fashioned. All High Elf forges contain a shrine dedicated to the smithy god.
Trials: A trail set by Vaul may involve constructing something such as a building, weapon or suit of armour. As always the measure of task should be determined by the level of the Mage-Priest who has offended the god.
Goddess of Dreams and Fortune
Description: Lileath is also sometimes known as the Maiden. She is the Goddess of Dreams and Fortune and is a popular deity amongst the High Elves of Ulthuan. Lileath is supposed to be the giver of dreams to all Elves; those that have pleased her receive pleasurable dreams whereas those that have upset her receive nightmares. She is chiefly worshipped by Elven seers and soothsayers.
Lileath the Maiden is portrayed as a gloriously beautiful Elven maiden with pure white, flowing garments of shiny gossamer and in her right hand she carries the Staff of Lileath. The goddess is also sometimes depicted as having beautiful white wings like an angel.
Symbol: The most popular symbol depicted is that of a winged Elven angel. Sometimes the angel holds two knives above her head. Mage-Priests of Lileath wear robes of white and grey in varying shades..
Temples: Temples to Lileath are always magnificent in design and construction. Although many of them follow the typical High Elven design some take the form of pyramids and cannot be distinguished from temples of Asuryan. When one walks into a temple of Lileath he is struck by the smell of burning incense. This is meant to symbolise the dreams of Lileath and some even claim that those of pure heart can see into the future by looking into the smoking curls of incense.
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MATHLANN
God of the Storms
Description: Mathlann, like Kurnous God of the Hunt, is known in the Old World. Old Worlders who follow Manann say that Mathlann is but an aspect of their god. But he is worshipped in sufficient numbers, mainly by Sea Elves, to have equal status to any Old World deity. He is the God of the Storms.
Mathlann is commonly portrayed as an angry god. He wears a giant seashell for a crown, one of great beauty and intricacy, and wears a fine suit of scale armour, which is decorated with fin-like protrusions. In his right hand he carries a trident.
Symbol: The favoured symbol of Mathlann is a stylised trident or a shell design in varying levels of detail and intricacy. The Cult's Mage-Priests wear robes of varying shades of blue and green sometimes trimmed with golden wave patterns.
Temples: Mathlann is the favoured deity of Sea Elves and all of its temples lie on the coasts. The Elf quarter of Marienburg has a temple to Mathlann as does all of the major coastal cities of Ulthuan. The greatest temple of the God of the Storms lies in the capital of Ulthuan itself, the city of Lothern in the kingdom of Eataine.
Cult Requirements: Although Mathlann is a Sea Elf god he is revered by both High Elf and Wood Elf societies. Any of the three Elven kindreds may follow Mathlann.
Trials: Mathlann usually sets very hazardous trails to anyone that has upset him, this usually involves crossing the Sea of Claws in winter or the sometimes treacherous Inner Sea of Ulthuan.
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MORAI-HEG
Goddess of Souls
Description: Morai-Heg is also known as the Crone and is the keeper of all Elven souls. It is said that she keeps the fates of mortals in a skin rune pouch and at her behest she may grant an Elven soul to enter the world of the living again. It is believed that Morai-Heg knows every mortal secret.
Morai-Heg is portrayed as a whithered creature clad in tatty robes. Her worship is probably the least popular among the Elves of Ulthuan. Outside Elvenkind the Crone is almost unknown although there are certain followers of Morr, the Old World God of Death, that have heard of her and respect her.
Symbol: Morei-Heg is symbolised by a gnarled staff and pouch. Mage-Priests of the Crone typically wear dark brown to black robes and carrying bent and gnarled staffs. Higher level Mage-Priests also have small pouches, as the symbol of fates of mortals, dangling from the top of the staff.
Temples: There are no true temples of Morei-heg although the palaces and castles of High Elf nobles will often contain a shrine dedicated to the Crone. The shrines themselves are nothing special and usually contain large bowls of smouldering coal.
Friends and Enemies: Followers of Morei-Heg are on friendly terms with most other Elven gods but tend to dislike followers of Lileath who feel that they unnecessarily invade their role as seers and diviners for the Elven race. But this dislike never turns to open hostility. However, followers of Morei-Heg hate the followers of Khaine and will seek to destroy them wherever they are to be found.
Trials: Trails set by Morei-Heg usually involve destroying the followers of Khaine and Undead creatures. How powerful the opponent should depend on the mastery level of the Mage-Priest; an Initiate won't last long against a group of Dark Elves.
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TOROTHAL
Goddess of Rain and Rivers
Description: Torothal is the goddess of rain and rivers and is principally a Wood Elf deity and little known outside their woodland realms except by some Human woodsmen and trappers. Torothal is said to bring rain and control the currents courses of rivers. It is said that when the rivers rage and flow strong Torothal is angry.
Torothal is often portrayed as a very young and beautiful Elven woman. Sometimes she is given fish scale patterns on her skin. It is said that Torothal can assume the form of any fish or river-dwelling creature and can also become a rain cloud at will.
Alignment: Neutral.
Symbol: Torothal's symbols are stylised designs of rain clouds and wave emblems to symbolise her as patron of rivers. Mage-Priests of Torothal do not wear any special attire and are clad in the normal clothes of Wood Elf society.
Area of Worship: Torothal is almost entirely a Wood Elf deity and is worshipped in all the main woodland realms. However, there are some Human fishermen and boatmen that worship the river goddess believing that she will provide them with plentiful fish and calm riverboat journeys.
Temples: There are no temples to Torothal. However, there are certain holy places dear to her devout followers and these tend to be very special rivers and lakes or areas in the woodland realms that are especially wet due to incessant rainfall and showers.
Holy Days: Days that are special to Mage-Priests of Torothal are endless periods of rain or the rainy months.
Trials: Those favoured by Torothal inevitably involve conquering the elements and the natural world. A favoured trial is to swim a raging river or to catch a big fish.
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VAUL
God of Smithing and Metallurgy
Description: Vaul is the Elven god of smithing and metallurgy. It is said that before the creation of the world Vaul rescured Isha and Kurnous from the dungeons of Khaine by promising the War God one hundred swords. When the time came to complete the bargain Vaul had finished ninety nine blades, but made up the shortfall with an ordinary mortal blade. By this means he deceived Khaine for long enough to free the captive god and goddess. This was the beginning of the long struggle between Khaine and Vaul which is called the War in Heaven. Vaul forged the final blade, the sword that he had failed to finish for Khaine, and he made it the mightiest sword of all. He called it Anaris (Tar-Eltharin: dawnlight), and with this weapon he did battle with Khaine. The fight was long and Vaul did Khaine much hurt until the War God overpowered him and left him crippled. Khaine then chained Vaul to his own anvil with chains of iron and War in Heaven was won by the war god.
Vaul is commonly depicted chained to his anvil as was his fate at the hands of Khaine after the War in Heaven. At other times he may be portrayed as a noble High Elf smithy carrying a hammer.
Symbol: Vaul's symbols are those of the hammer and anvil. Mage-Priests of Vaul do not wear any special attire though they will proudly bear the sigils and symbols of their god.
Area of Worship: Vaul is not especially known outside Ulthuan though most Elves will know of the Cult's existence. The smithy god's worship is usually confined to High Elf armourers and weaponsmiths although some High Elves view Vaul more than a mere smithy, lending his worship to stonemasons and other artisans.
Temples: The main temple to Vaul, if it can be called that, is Vaul's Anvil in the High Elf kingdom of Caledor in Ulthuan. It is where the mightiest weapons are forged and where the most indomitable armours are fashioned. All High Elf forges contain a shrine dedicated to the smithy god.
Trials: A trail set by Vaul may involve constructing something such as a building, weapon or suit of armour. As always the measure of task should be determined by the level of the Mage-Priest who has offended the god.