|
Post by grunt90 on Jun 20, 2009 19:29:44 GMT -5
This list I whipped up, and I think it'll work good against most armies, might lack in magic defense.
Lord:
General of the Empire w/ Barded Warhorse, Full plate, shield, Rune fang- 216
Hero:
Priest of Ulric ( just a regular priest) w/ Armour of Meteoric Iron, Great Hammer- 119
Battle wizard w/ 2 Dispel scrolls, Lvl 2- 150
Battle wizard w/ 2 Dispel scroll, Lvl 2- 150
Core:
30 Spearmen w/ FC, shields, 7 hand gunners- 256
30 Swordsmen w/ FC, 8 hand gunners- 269
10 Hand gunners- 80
10 Hand gunners- 80
Special:
5 Knights of the Inner Circle w/ FC, lance, shield- 170
Cannon- 100
Mortar- 75
5 Outriders w/ Musician- 113
Rare:
Helblaster Volleygun- 110
Helblaster Volleygun- 110
1998
I was going to put the priest with one of the blocks to try an make them unbreakable, and the general with the Knights.
|
|
|
Post by Arguleon Veq on Jun 21, 2009 16:43:42 GMT -5
You probably want the Runefang because its an awesome weapon, its just not awesome on a General of the Empire Drop him. Take an Arch Lector, have him on foot if you want to lead those infantry. Armour of Meteoric Iron and maybe some nice bound items. Use that Ulric Priest as him. Maybe give him the Speculum instead. To make those Inner Circle Knights effective AND to give you army a decent amount of magio/bound and magic defense, add in a Priest on Horse and put him with the Knights. Hatred should ensure they beat a lot of units. Give one of your Wizards the Ring of Fire/Ring of Volans and a Powerstone for some magic offense. This gives you 7 Dispel. + 2 Scrolls. It also gives you 6 Power + 4[maybe more] Bounds + a Powerstone. For a something that gives you on average say 11 Power a turn. You need combat Detatchments on those Infantry Blocks. Drop the Handgun Detatchments. Then add 1 Handgun unit, as a Detatchment to the unit that wont be joined by the Lector. As you will still have 3 Troops then [2 Infantry Blocks, both with combat detatchments to break ranks, 1 with a 10 man handgun detatchment too then a stand alone Handgun unit] With a lot of points invested in shooting [4 Warmachines, 20 Handguns and some Magic] you are best served with Pistoliers rather than Outriders so that you can march block and get more shots off with your main army, as Pistoliers can still shoot whilst maintaining the best March Block position where as OUtriders cant. So, roughly; Lector; Speculum, Great Wep, Armour of Meteoric Iron. Priest; Barded Horse, Heavy Armour, Shield, [Maybe give him the Casket, Horn or Ring of Volans] Wizard; Lvl2, 2 Scrolls. Wizard; Lvl2, Powerstone, Doomfire Ring. 25 Spears; Shields, FC. Detatch; 9 Sword. Detatch; 10 Handgun. 25 Sword; Shields, FC. Detatch; 9 Sword. 10 Handguns; 5 IC Knights; FC 5 Pistoliers; Mus, Champ with Repeater Pistol + Pistol. Mortar; Cannon;Hellblaster; Hellblaster;So the list remains looking very much like your original but you have; Better Magic Offense, Better Magic Defence, More effective Infantry [as they now break enemy ranks], More effective Firepower [as you can March Block] Equally offensive Knights [as you now get Hatred which wil get you the extra few kills the General would get].
|
|
|
Post by grunt90 on Jun 21, 2009 17:46:22 GMT -5
quick question, the ring of volans, do I pop it and choose a spelland I have that bound spell for the rest of the game? or is it i can only use that spell once?
|
|
|
Post by grunt90 on Jun 21, 2009 18:15:09 GMT -5
Ok, so how about this list now?
Lord:
Arch lector w/ Meteoric Iron, Great Hammer, Speculum- 186
Hero:
Priest w/ Barded Warhorse, Heavy Armour, Enchanted Shield, Ring of Volans, Sword of might- 158
Wizard w/ lvl 2, 2 dispel scrolls- 150
Wizard w/ lvl 2, power stone, doom fire ring- 150
Core:
25 spearmen w/ FC, shields, 9 halberdiers, 9 hand gunners- 286
25 swordsmen w/ FC, 9 swordsmen- 229
10 Hand gunners- 80
10 hand gunners- 80
Special:
5 Inner circle knights w/ FC- 170
Cannon- 100
Mortar- 75
5 pistoliers w/ Mus, Outrider w/ repeater pistol- 114
Rare:
Helblaster - 110
Helblaster- 110
1998
|
|
|
Post by Arguleon Veq on Jun 23, 2009 12:21:01 GMT -5
You dont get to choose at all im affraid, you just pick a lore and roll on the table if my memory serves, and it is only 1 use. It can be very helpful though, as you can choose any lore.
List looks fine to me now, seems nice and balanced, should be fun to use whilst remaining fairly competative against a variety of opponents.
|
|
|
Post by grunt90 on Jun 23, 2009 19:44:54 GMT -5
Also what if I took away the 9 halberdiers and 9 swordsmen, and added 4 more knights of the inner circle? that'll put me 8 point under, and i can add 1 hand gunner for 10 in the detachment, to make it 2k even. Thoughts?
Also I'm finding time and time again the hellblaster is less effective without a master engineer. Long range and skirmishing and all that always scew me over. I would really like to add a master engineer, what do you think about that?
|
|
|
Post by Arguleon Veq on Jun 24, 2009 11:51:58 GMT -5
You want your Knights max unit size to be 6-7 including characters joining them, no point in paying for Knights that cant fight for 1 point of rank bonus.
I think Master engineers are terrible, you just have to choose the right targets for your Hellblasters. Use your magic to deal with Skirmishers, throw some fireballs at them. I often dont shoot at long range on my Hellblaster and save it for a close range shot or for large targets.
|
|
|
Post by grunt90 on Jun 24, 2009 12:43:41 GMT -5
How about this list that I came up with? I think it will play out a bit differently then the others but also I've taken some of your suggestions along with it. ( the hammer of power is just the sword of power, but ya know KOTWW and everything, has to be a hammer ;D )
Lord:
( Arch Lector of Sigmar w/ Barded warhorse, Casket of Sorcery, Sword of power, Sigil of Sigmar, heavy armour, shield- 245 )
( Grand templar master w/ Sword of power,Casket of Sorcery, sigil of sigmar- 235 )
Hero:
Priest of Ulric w/ Armour of Meteoric Iron, Great Hammer, ring of volans- 139
Battle wizard w/ 2 Dispel scrolls - 115
Priest of Ulric w/ Heavy Armour, Shield, Doom fire ring, Sword of Might- 141
Core:
30 Spearmen w/ FC, 9 halberdiers- 245
30 Swordsmen w/ FC, 8 halberdiers- 245
10 Hand gunners- 80
10 Hand gunners- 80
Special:
6 Knights of the White Wolf w/ FC, Great Hammers, banner of steel- 176
Cannon- 100
Cannon- 100
5 Pistoliers w/ Mus., Outrider w/ Repeater pistol- 114
Rare:
Helblaster Volleygun- 110
Helblaster Volleygun- 110
2000
Ok, so i have two lord choices now, one that gives me 10 points to play with, which I will put two more halberdiers in, one for each detachment. Does the Arch lector look good? I figure when i dont use the templar grand master, the extra DD, MR 1, and 2 bound spells will make up for losing the ITP.
|
|
|
Post by Arguleon Veq on Jun 25, 2009 12:53:45 GMT -5
I still prefer the first list.
You can still do the whole Ulric theme though, just count the Arch Lector as Ar Ulric, you can pick up the model pretty easily on ebay and he would fit the equipment you gave him. The Warrior Priest can be a Priest of Ulric, again easy enough to find on Ebay and Middenheim has its own Wizards school IIRC.
To further go with the Ulric theme, just take Halberd Detatchments rather than Sword Detatchments.
Grand Masters just arent very effective.
|
|
|
Post by grunt90 on Jun 25, 2009 14:21:58 GMT -5
I don't get why they arent effective. Could you explain to me why the Grand master is less effective than an arch lector when put with KOTWW? I really just dont get it, thats all. The only things I can see that make it better is giving them hatred, and then another bound spell, and 2 DD.
Also I edited the current list.
|
|
|
Post by Deraj on Jun 25, 2009 15:55:56 GMT -5
Middenheim has its own Wizards school IIRC. Middenhiem had its own wizard school, the school of Ice back in 6th, there was a long article in a white dwarf about it. That being said, the rules are still out there for a kislevite army, especially if you have army builder. And as an almost advertisement... those contest entries are due extremely soon, and the only entrants so far are myself and Bloodfire.... (Although I will wait until tomorrow as a cutoff, as while I'm writing this, I'm waiting for a ride to the hospital and Im typing it with one hand....)
|
|
|
Post by Arguleon Veq on Jun 26, 2009 8:09:00 GMT -5
I dont mean its own lore, I think it has, or at least has had in certain fluff its own school/college for people to train at, I dont think it is specific to a certain lore though. ____________________________________________________
2 Extra Bound Spells, Hatred and 2 Extra Dispel Dice is a huge bonus.
I dont think the Arch Lector should be with your Knights at all though, you dont want your general, and his all important Ld9 away from your main force, charging around with Knights.
Thats why id suggest having the regular Priest mounted with the Knights, the Knights having Hatred makes them just as hard hitting with the Priest as with that Grand Master.
Then you have the Lector with your Infantry to bolster your lines, use bound spells on them etc. Just give him Meteoric Iron, Great Hammer and the Speculum, he can then take down characters and do fairly well against regular warriors too thanks to S6 and Hatred.
Giving you this;
Lord:
Lector; Great Hammer, Armour of Meteoric Iron, Speculum. -Joins Spears.
Hero:
Priest; Barded Steed, Great Hammer, Icon of Magnus [for Immune to Fear] - Joins Knights.
Battle wizard Lvl2; 1 Scroll, Doomfire Ring.
Priest of Ulric; Heavy Armour, Shield, Ring of Volans. - Joins Swords.
Core:
29 Spearmen; w/ FC, 9 halberdiers, 10 Handgunners.
29 Swordsmen; w/ FC, 9 halberdiers.
10 Hand gunners.
Special:
6 Knights of the White Wolf; w/ FC, Great Hammers.
Cannon.
Cannon.
5 Pistoliers; w/ Mus., Outrider w/ Repeater pistol.
Rare:
Helblaster Volleygun.
Helblaster Volleygun.
Not sure how many points that takes you to but i think you will be a little bit under to give yourself some extra points to play with.
|
|
|
Post by grunt90 on Jun 26, 2009 14:33:45 GMT -5
I think this is where the editing stops. I like the list a lot and this is how many points it came out to be, with a little tweaking.
Lord:
Arch Lector w/ Sword of Power, Speculum, Meteoric Iron- 220 (spears)
Hero:
Wizard w/ 1 dispel scroll, Ring of Volans- 110
Priest of Ulric w/ Heavy Armour, Barded steed, shield, Icon of Magnus, Sword of Might- 150 (knights)
Priest of Ulric w/ Heavy Armour, shield, doom fire ring, Sword of Battle- 141 (swords)
Core:
29 Spearmen w/ FC, shields, 9 Halberdiers, 10 Hand gunners- 319
29 Swordsmen w/ FC, 10 Halberdiers- 249
10 Hand gunners- 80
Special:
6 Knights of the White Wolf w/ GW's, FC- 196
Cannon- 100
Cannon- 100
5 Pistoliers w/ Mus, Outrider w/ Repeater Pistol- 114
Rare:
Helblaster Volleygun- 110
Helblaster Volleygun- 110
1999
|
|
|
Post by Arguleon Veq on Jun 26, 2009 17:09:00 GMT -5
Looks good to me man, good luck with it!
|
|
|
Post by Deraj on Jun 26, 2009 17:50:01 GMT -5
....I want to play you now. That list looks like it would make the game where your beasts killed a single wood elf look close That being said, it looks good. I've just played against a few lists that were very close to that and wiped the floor with them. More than 1/5 of your list is in big guns, and in 2000, I would have 5-8 waywatchers as well as 5 birds. Which brings me to my next line of thought. Kill fliers fast. Like.... pegasus knights.
|
|